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russian armor

Concentrated Fire Operation too strong

17 Oct 2015, 15:31 PM
#1
avatar of AchtAchter

Posts: 1604 | Subs: 3

The concentrated Fire Operation from the Special Weapons regiment is too strong.

They are two problems with the ability.
It can be called in without having Line of Sight and it one shots OKW trucks.
It's basically an I win button that can not be avoided.
Compared to railway arty the first shell comes in faster, taking into account that you don't need LoS you can easily destroy retreated tanks since usually people don't overwatch units that are far away from the frontline, getting repaired.

These changes need to be made:

It needs Line of Sight to be called in.
It should leave OKW trucks with 20 % health remaining.
Munitions cost lowered to 200 from 250.
17 Oct 2015, 16:03 PM
#2
avatar of Shanka

Posts: 323

The concentrated Fire Operation from the Special Weapons regiment is too strong.

They are two problems with the ability.
It can be called in without having Line of Sight and it one shots OKW trucks.
It's basically an I win button that can not be avoided.
Compared to railway arty the first shell comes in faster, taking into account that you don't need LoS you can easily destroy retreated tanks since usually people don't overwatch units that are far away from the frontline, getting repaired.

These changes need to be made:

Munitions to 200 from 250.
It needs Line of Sight to be called in.
It should leave OKW trucks with 20 % health remaining.


It's 250 muni already,and the first shell need 3-4 sec delay to land
17 Oct 2015, 16:04 PM
#3
avatar of Hon3ynuts

Posts: 818

Agreed, not even sure if the LOS thing is intended or not but it doesn't make much sense. Its very hard to watch 100% of the map at once, and losing a truck to a 1 click ability is dumb

Other abilities that leave okw trucks with 20% hp such as mechanized arty and recon pathfinder arty cost 180 or less though so adjustments to cost may not be necessary
17 Oct 2015, 16:25 PM
#4
avatar of BlackKorp

Posts: 974 | Subs: 2

You wounder? It´s british forces! There is a serious need to rebalance the most of there units and abilitys to come in line with other factions. For example, Anvil free upgrade is over preforming, you get for free faster repairs amor and an lmg.

Even if relic takes care on Concentrated Fire, UKF is still able to spam it because their gameplay is based on not spending ammo. I found myself often in just keeping it to play out some totally op off map strikes, it feels just dumb designed for me. Everthing there is kind of "for free spend all in off map". :facepalm:

PS: even in the preview patch they getting more ridiculous as before, ofc some OP things get adressed but 28 mp reinforcment? seriously?
17 Oct 2015, 18:23 PM
#5
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Powercreep that just need to be adjusted to the rest of other factions offmaps power levels.
17 Oct 2015, 18:24 PM
#6
avatar of SpaceHamster
Patrion 14

Posts: 474

jump backJump back to quoted post17 Oct 2015, 16:03 PMShanka


It's 250 muni already,and the first shell need 3-4 sec delay to land


It also has a recharge time of 360 seconds.
17 Oct 2015, 18:43 PM
#7
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post17 Oct 2015, 16:03 PMShanka


It's 250 muni already,and the first shell need 3-4 sec delay to land


I wrote that it costs 250 munitions - I just say the ability cost needs to be lowered if its gonna get nerfed
17 Oct 2015, 19:40 PM
#8
avatar of Shanka

Posts: 323



I wrote that it costs 250 munitions - I just say the ability cost needs to be lowered if its gonna get nerfed


My bad sry

i would like to see it keeping it's ability to fire without LOS but an massive increase to the scatter will balance this
17 Oct 2015, 19:44 PM
#9
avatar of SpaceHamster
Patrion 14

Posts: 474

jump backJump back to quoted post17 Oct 2015, 19:40 PMShanka


My bad sry

i would like to see it keeping it's ability to fire without LOS but an massive increase to the scatter will balance this


So basically USF RNG bombs? :foreveralone:
17 Oct 2015, 19:55 PM
#10
avatar of zarok47

Posts: 587

jump backJump back to quoted post17 Oct 2015, 19:40 PMShanka


My bad sry

i would like to see it keeping it's ability to fire without LOS but an massive increase to the scatter will balance this


Firing with 3-4 second delay without LoS, and you want to add RNG to it?
Currently its already frustrating to be on the receiving end, but with this, not even the user will find the ability "fun".

Make it require LoS and delay the shells abit, basicly bringing it line with Railway.
Adjust cost if needed.

Currently it's a skilless oneclick counter to OkW on the field.
18 Oct 2015, 07:01 AM
#11
avatar of atouba

Posts: 482

I am afraid they even don't want to change this ability...Really disappointed.
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