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KV8 and KV1 excluded from 1-on the field heavy limit?

7 Oct 2015, 18:19 PM
#41
avatar of Dick Cockstone, Ph.D

Posts: 143



Ja Helmut, but that was not the point noh
Hey, yuri. That was the whole point actually

How can you not have a Puma or P4 by 9 CPs?
Don't derail; KV8 and IS2 in the same DOC is broken and specially if you can call in more than 1 KV8s.
7 Oct 2015, 20:13 PM
#42
avatar of hannibalbarcajr

Posts: 503

It shouldn't be limited as it isn't super heavy but it needs a small nerf in DPS. Watch OCF many players won with 3+ KV-8 and Zis wall. They would creep forward with KV-8s wiping pack guns in a second and any Stug or P-4 were hard countered by Zis guns. Throw in incendiary barrage on top of the Pak's for good measure and it was ridiculous. It's not too much to say axis shouldn't be able to counter KV-8 tanks with one Pak but they also shouldn't be dead before even getting to fire a second shot assuming KV-8 charges straight on which it often did on middle of Kolodney Ferma. A little less DPS would require a SU player to actually flank or use smoke in order to counter a couple Pak's where as Now they can just drive straight to them and flame them into the dirt while taking little damage.
7 Oct 2015, 22:25 PM
#43
avatar of Dick Cockstone, Ph.D

Posts: 143

It shouldn't be limited as it isn't super heavy but it needs a small nerf in DPS.
Nah I disagree, keep the current stats but put a limit. It should still be able to push back shrek blobs and discourage PaK walling.
7 Oct 2015, 23:21 PM
#44
avatar of Basilone

Posts: 1944 | Subs: 2

Zero point restricting KV8 to one. Something like an Ostwind is good vs infantry so when you get another one you can kill even more infantry. Just one KV8 is already insanely good vs infantry, buying another one is just over investment in anti-infantry. As axis I would prefer my tanks vs 2 KV8s than vs KV8 and something else like a SU85.
8 Oct 2015, 02:43 AM
#45
avatar of Keaper!
Donator 11

Posts: 135

I don't understand the reasoning behind limiting the KV8 either. Flame tanks are over-performing this patch and Relic already mentioned they are going to be tweaking/nerfing them.

I guess the argument can be made for the KV 1/2 to be limited, but that point is really irrelevant unless they are buffed to proper heavy tanks.
8 Oct 2015, 04:55 AM
#46
avatar of KurtWilde
Donator 11

Posts: 440

Hey, yuri. That was the whole point actually

Don't derail; KV8 and IS2 in the same DOC is broken and specially if you can call in more than 1 KV8s.


The point was that, if your opponant can spend 500 ful and 1500 MP on three tanks, you have ALREADY lost the game. You have just been outplayed, so become better. There are more pressing balance issues
8 Oct 2015, 05:02 AM
#47
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



The point was that, if your opponant can spend 500 ful and 1500 MP on three tanks, you have ALREADY lost the game. You have just been outplayed, so become better. There are more pressing balance issues


eh, technically it could just be a long game. with that said, you should have roughly the same resources to spend on whatever you want/need (this means counters).
8 Oct 2015, 05:43 AM
#48
avatar of KurtWilde
Donator 11

Posts: 440



eh, technically it could just be a long game. with that said, you should have roughly the same resources to spend on whatever you want/need (this means counters).


Yeah, but he made it sound as if he has no counters, so its obvious that he got steamrolled.
8 Oct 2015, 09:18 AM
#49
avatar of Dick Cockstone, Ph.D

Posts: 143


You have just been outplayed, so become better.
And that, gentelmen, is how you derail a thread and avoid the main arguments/


KV8 and IS2 in the same DOC is broken and specially if you can call in more than 1 KV8s.
8 Oct 2015, 09:33 AM
#50
avatar of PaRaNo1a
Patrion 26

Posts: 600

Indeed gotta apologize for calling the KV1 a heavy. But the KV8 is still an OKW eater beast and should be limited. And yeah 9CP is way too early. Even 10 or 11 would be better.

@The guy who said nerf it instead of delay/limit. I disagree with that, it is finally usefull, but 2 of them escorting an IS2 is a little bit stupid and should be changed.


How about we make it hit the field at the same time as KT or JT? Should please the OKW players no?
8 Oct 2015, 09:34 AM
#51
avatar of Katitof

Posts: 17884 | Subs: 8

And that, gentelmen, is how you derail a thread and avoid the main arguments/


KV8 and IS2 in the same DOC is broken and specially if you can call in more than 1 KV8s.


2x + 2x

Use them, they exist.
8 Oct 2015, 10:42 AM
#52
avatar of BartonPL

Posts: 2807 | Subs: 6

wut? KV-8 and KV-1 are limited to 1? :snfBarton:
9 Oct 2015, 21:12 PM
#53
avatar of Dick Cockstone, Ph.D

Posts: 143

Developer response: KV-8 damage reduced from 16 to 10 ( -60%)


Case closed, thank you relic. Best and most sensible tweaking.
9 Oct 2015, 21:30 PM
#54
avatar of Frost

Posts: 1024 | Subs: 1

Developer response: KV-8 damage reduced from 16 to 10 ( -60%)


Case closed, thank you relic. Best and most sensible tweaking.


-60%? Wtf dude xDDDDDDDDD
9 Oct 2015, 21:33 PM
#55
avatar of Basilone

Posts: 1944 | Subs: 2

Developer response: KV-8 damage reduced from 16 to 10 ( -60%)


Case closed, thank you relic. Best and most sensible tweaking.

Thats not -60% but ok
9 Oct 2015, 21:35 PM
#56
avatar of Dick Cockstone, Ph.D

Posts: 143


Thats not -60% but ok
Care to explain? What is the formula you used to calculate the estimated percentage
9 Oct 2015, 21:37 PM
#57
avatar of Basilone

Posts: 1944 | Subs: 2

If it was -60% it would be 16 x .4= 6.4 dmg.
9 Oct 2015, 21:37 PM
#58
avatar of Dullahan

Posts: 1384

I don't think any units should be limited to 1 unit cap.

Except for perhaps very unique units like the King Tiger or Tiger Ace. But that's less for balance purposes and more for fluff ones.

What should happen is VP bleed should be fast enough to actually end games before someone can amass an absurd amount of fuel needed to actually build multiple heavy tanks.
9 Oct 2015, 21:41 PM
#59
avatar of Dick Cockstone, Ph.D

Posts: 143

:D It's definitely crack.
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