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Balance Preview Update 09/09/2015

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13 Sep 2015, 14:18 PM
#161
avatar of SirRaven of Coventry

Posts: 167

Permanently Banned
jump backJump back to quoted post13 Sep 2015, 14:07 PMRMMLz


I thought I'm the only one. For me, it happened only in 1 game as Ostheer. One of my MGs would not automatically fire and I had to order it to attack enemy units in its arc of fire. Same with the buildings.


This and it also cancels facing orders on its own, no matter how many times I told it to face a certain way, it would cancel it a few seconds later.
13 Sep 2015, 15:15 PM
#162
avatar of Stafkeh
Patrion 14

Posts: 1006

jump backJump back to quoted post13 Sep 2015, 14:07 PMRMMLz


I thought I'm the only one. For me, it happened only in 1 game as Ostheer. One of my MGs would not automatically fire and I had to order it to attack enemy units in its arc of fire. Same with the buildings.


Oh, for me it didnt even fire when I ordered it to attack units. Only the rifles fired.
13 Sep 2015, 15:39 PM
#163
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post13 Sep 2015, 10:45 AMLooney
Can the USF lmg's be made 60 muni in stead of 70 now that abuse stance is removed?
And since it deals less damage then all other lmg's when using a single one, can you make it so the USF lmg's can shoot on the move like paratrooper ones? It'll encourage flanking/mobility, which is USF design.


There basically LMG42's you can give to any of your squads, so no.
13 Sep 2015, 16:07 PM
#164
avatar of Katitof

Posts: 17896 | Subs: 8

Soooooooooooo, will BOYS AT rifles of tommies have accuracy like PTRS, or we'll pretend they are fine with PTRS AT performance and shreck AI accuracy?
13 Sep 2015, 16:38 PM
#165
avatar of Kubelecer

Posts: 403

jump backJump back to quoted post13 Sep 2015, 07:07 AMRMMLz


You don't know the horror...

Croc is so ridiculous. PaK wall won't do jack shit since it wipes them in 2 seconds. It also gains vet quit fast, and that Vet3...

One Croc and an ATG, and they can push any line. Mediums also are not that effective, because even if you flank them, and even if every single shot penetrates (which they won't) it's gonna take for ever to finish it off, and in the mean time it will wipe your vetted MGs and PAK with its deathray.

In 2s, the only counter is Elefant.


Pakwall is shit if you are bad and don't spot for your stunning AT guns. Next time try to actually spread your units since I see you still have blob habits.
13 Sep 2015, 16:46 PM
#166
avatar of RMMLz

Posts: 1802 | Subs: 1



Pakwall is shit if you are bad and don't spot for your stunning AT guns. Next time try to actually spread your units since I see you still have blob habits.


Wow, what a constructive opinion mate. I really didn't know I could spread out my units. Thanks a lot.
13 Sep 2015, 16:46 PM
#167
avatar of Kreatiir

Posts: 2819



You're sorry for the 45 minute delay? HAH! Oh how times have changed, you guys are awesome. We all love this. Keep it up!


+1 :D :clap:
13 Sep 2015, 17:36 PM
#168
avatar of _GarbageMan_

Posts: 83



There basically LMG42's you can give to any of your squads, so no.


If you played more than one match, you would understand that it's not "basically LMG42's". LMG42 is better than it by far (without the defensive stance). Given to any troops is the counter weight you're basically saying??? THERE IS ONLY ONE TROOP to pick from as allies. Unless you are referring to the RE's lol.
13 Sep 2015, 19:52 PM
#169
avatar of Fluffi

Posts: 211



I disagree, this game throws history out the window and with all the goofy, rare vehicles we already have in game, one grenade change shouldn't "ruin" the experience. If it does then your knowledge of WWII is questionable. I won't argue against putting the Incin-nade on Sturms as then they make better assault infantry and getting a second one at the start of the game is more feasible. I will argue against all "Historical Accuracy" arguments.


I understand that the atmosphere created by the game is rather aiming for a cinematic experience, and not for a total simulation. A simulation would be less interesting, probablly.

However, there is things that are recognized by many. People who do not know such details as the production numbers of certain vehicles will stil recognize iconic items such as the german steel helmet, the typical american 'pineapple' grenades or... the german 'Stielhandgrenade'.

And that is my point. Of course, there is 'goofy, rare' vehicles - but many people wouldn't even recognize them as such, I suppose. It is about generating a cinematic ww2 experience, not a simulation. And there, the Stielhandgrenade actually helps as it is associated with ww2 by many. I would also dislike it if the regular grenade was removed from US Riflemen or UK Infantry Sections. They need such iconic items.


This is only my opinion of course.
13 Sep 2015, 20:27 PM
#170
avatar of Alexzandvar

Posts: 4951 | Subs: 1



If you played more than one match, you would understand that it's not "basically LMG42's". LMG42 is better than it by far (without the defensive stance). Given to any troops is the counter weight you're basically saying??? THERE IS ONLY ONE TROOP to pick from as allies. Unless you are referring to the RE's lol.


At max range the LMG42 only does .3 more DPS. The 1919 (Riflemen) and LMG42 (Grens) are almost exactly the same. And yes since the removal of defensive stance equipping RE with weapons isn't a bad idea.

You can also get multiple 1919's on each squad, which isn't an option for LMG42's.
13 Sep 2015, 20:33 PM
#171
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post13 Sep 2015, 19:52 PMFluffi


I understand that the atmosphere created by the game is rather aiming for a cinematic experience, and not for a total simulation. A simulation would be less interesting, probablly.

However, there is things that are recognized by many. People who do not know such details as the production numbers of certain vehicles will stil recognize iconic items such as the german steel helmet, the typical american 'pineapple' grenades or... the german 'Stielhandgrenade'.

And that is my point. Of course, there is 'goofy, rare' vehicles - but many people wouldn't even recognize them as such, I suppose. It is about generating a cinematic ww2 experience, not a simulation. And there, the Stielhandgrenade actually helps as it is associated with ww2 by many. I would also dislike it if the regular grenade was removed from US Riflemen or UK Infantry Sections. They need such iconic items.


This is only my opinion of course.


youre right man. i play coh2 for the cinematic ww2 experience and the stielhandgranaten :guyokay:
13 Sep 2015, 20:45 PM
#172
avatar of Mr. Someguy

Posts: 4928

If you played more than one match, you would understand that it's not "basically LMG42's". LMG42 is better than it by far (without the defensive stance). Given to any troops is the counter weight you're basically saying??? THERE IS ONLY ONE TROOP to pick from as allies. Unless you are referring to the RE's lol.


No they're very similar, the MG 42 is negligibly better, in gameplay you will never notice a difference. Placebo and confirmation bias would be stronger than the differences between the two. And most importantly, you can double up.

LMG42: 6.517 - 9.430 - 9.407
M1919: 6.138 - 8.911 - 9.169
13 Sep 2015, 21:17 PM
#173
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

which would all seem to support lowering the cost on the 1919 as no other weapon charges extra so you can equip any squad with it.
13 Sep 2015, 21:25 PM
#174
avatar of Qbix

Posts: 254



youre right man. i play coh2 for the cinematic ww2 experience and the stielhandgranaten :guyokay:


You may be sarcastic here but you are definitely playing CoH2 for the WW2 feel and the complexity provided by the gameplay. If you'd want to play for competition alone, you would choose a game without RNG and with mirrored maps and/or factions.
13 Sep 2015, 21:30 PM
#175
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post13 Sep 2015, 21:25 PMQbix


You may be sarcastic here but you are definitely playing CoH2 for the WW2 feel and the complexity provided by the gameplay. If you'd want to play for competition alone, you would choose a game without RNG and with mirrored maps and/or factions.


i play because it's in better shape than dow2 :\
13 Sep 2015, 21:42 PM
#176
avatar of Mr. Someguy

Posts: 4928

which would all seem to support lowering the cost on the 1919 as no other weapon charges extra so you can equip any squad with it.


Er, no. 10 Munitions is the price of being able to double up or equip universally.
13 Sep 2015, 21:47 PM
#177
avatar of BeefSurge

Posts: 1891



Er, no. 10 Munitions is the price of being able to double up or equip universally.


10 munis was the price of defensive stance.
13 Sep 2015, 22:40 PM
#178
avatar of Looney
Patrion 14

Posts: 444



There basically LMG42's you can give to any of your squads, so no.


A single LMG is now more expensive then a LMG42 and does less damage to boot, you have to go 2 if you want to beat a single vet 3 Gren.

So let's see, rifleman are more expensive and need to spend 140 muni to beat Grens.

Imo there's something wrong here.

Edit: and accuracy on the move isn't worth for shit, they won't deal DPs like Obers do when they shoot on the move, they have 0.75 accuracy, while I think it was 0.25 for Paratroopers.
13 Sep 2015, 22:42 PM
#179
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post13 Sep 2015, 22:40 PMLooney
So let's see, rifleman are more expensive and need to spend 140 muni to beat Grens.


Riflemen are getting a huge buff next patch.
13 Sep 2015, 22:43 PM
#180
avatar of Looney
Patrion 14

Posts: 444



Riflemen are getting a huge buff next patch.


We don't know that, 30% is overkill, I agree. 20% would've been better.
Let's see what Relic does, everything in the mod is still subject to change.

Edit: besides, I don't really see the point of you saying this. Rifleman are so bad in scaling, it was just needed.
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