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Wasp Overpowered

6 Sep 2015, 01:46 AM
#1
avatar of Carlos Danger

Posts: 362

This is, admittedly, a very early assessment and a bit of a rage post, but I'm going to call this thing ridiculous. It's absolutely unkillable with any sort of infantry (talking Ostheer here). You can't Panzerfaust it and it doesn't die to a single Pak shot. Meanwhile, its damage output is nuts and it can chase down retreating squads very, very easily. It's basically the clowncar with double the range.

So, in other words, you're forced to go T2 and get a Scout Car just to deal with this. That, in turn, limits your flexibility (no T3 rush) and saddles you with the crappiest light vehicle in the game.
6 Sep 2015, 01:51 AM
#2
avatar of BartonPL

Posts: 2807 | Subs: 6

flame damage will be halved next patch, this also refers to croc, it's range is ofcourse too OP, longer than flamer HT or KV-8's but i dunno, croc flame range is actually logical (it had like 100m range in reality)
6 Sep 2015, 02:15 AM
#3
avatar of Strummingbird
Honorary Member Badge

Posts: 952

flame damage will be halved next patch


I've used it in the balance preview mod. It is still extremely strong as far as I can tell- if I hadn't read the patchnotes I wouldn't have known there was a difference.
6 Sep 2015, 02:17 AM
#4
avatar of Puppetmaster
Patrion 310

Posts: 871

It may be strong but its easily killable. Fast 222 will end it. Bait it somehow and its all but dead if fausted.
6 Sep 2015, 04:31 AM
#5
avatar of Horasu

Posts: 279

Luckily, it does come out at or around the same time as a 222, so just use that. If you kill it, he'll be set back 15 fuel and 90 munitions.
6 Sep 2015, 04:42 AM
#6
6 Sep 2015, 04:43 AM
#7
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Its getting nurfed
6 Sep 2015, 04:55 AM
#8
avatar of Rifleman89

Posts: 66

It may be strong but its easily killable. Fast 222 will end it. Bait it somehow and its all but dead if fausted.


And what do you do in the meantime??? The allies can cache and cap the map while you wait for the upgrades and fuel for a 222. If you cache it runs offf your units and kills the cache..just more MP bleed that is unrecoverable.
6 Sep 2015, 04:59 AM
#9
avatar of Strummingbird
Honorary Member Badge

Posts: 952

Which one is wasp?


The Wasp is the Universal Carrier with the 90 munition flamethrower upgrade.
6 Sep 2015, 05:03 AM
#10
avatar of LimaOscarMike

Posts: 440

it gave axis more challenge of course it a good thing same as allied need to micro infantry to deal with kubel or heavy fire power early not just run through everything like you did before

PS.sorry for my english
6 Sep 2015, 05:18 AM
#11
avatar of braciszek

Posts: 2053



The Wasp is the Universal Carrier with the 90 munition flamethrower upgrade.


Nice progression on those Brit avatars.
6 Sep 2015, 05:22 AM
#12
avatar of Strummingbird
Honorary Member Badge

Posts: 952


Nice progression on those Brit avatars.


Thanks, it was about time I got working on them anyway :P
6 Sep 2015, 12:15 PM
#13
avatar of Puppetmaster
Patrion 310

Posts: 871



And what do you do in the meantime??? The allies can cache and cap the map while you wait for the upgrades and fuel for a 222. If you cache it runs offf your units and kills the cache..just more MP bleed that is unrecoverable.


To be honest the timing of getting T2 built and having 90 muni vs having a 222 up isnt that differnet. Also you can bait it at any point in the game as long as you have T1 up.
6 Sep 2015, 12:17 PM
#14
avatar of Corsin

Posts: 600

So far ive not had an issue fausting them, if you bait it with an mg42 in a house or something, then flank it, 2 fausts kill it.
7 Sep 2015, 05:26 AM
#15
avatar of seannybgoode

Posts: 5

You should have 222 about the same time as wasp. Considering that the faust IS a hard counter to it anyway, these are L2P issues.

Play as brits, get a wasp, and get too close to some grens. Let me know what happens.
7 Sep 2015, 06:10 AM
#16
avatar of RMMLz

Posts: 1802 | Subs: 1

You should have 222 about the same time as wasp. Considering that the faust IS a hard counter to it anyway, these are L2P issues.

Play as brits, get a wasp, and get too close to some grens. Let me know what happens.


That range though.
7 Sep 2015, 06:24 AM
#17
avatar of bert69

Posts: 150

No idea where you get the notion that the 222 is the crappiest light vehicle, vet 2 and spotting scopes gives it insane vision, and the auto cannon just killing one infantry section model is basically 35 manpower and a trip back to base for healing. In any case, the window for the wasp to do actual damage is only a few minutes before 222 comes out, and fausts can ward off any potential squadwipes. (Well unless you're one of those guys who like to spam assault grens, then you kinda deserve it) Not saying wasp damage is too good, just saying its only potent if you micro it well enough.

7 Sep 2015, 06:50 AM
#18
avatar of ThoseDeafMutes

Posts: 1026

I'd happily trade extra durability in the bren for a small wasp range reduction. It might need an MG buff too actually.

Wasp is the only worthwhile upgrade and its amazing while it lasts then completely obsolete on account of how vulnerable it is. Glass cannon to the extreme.
7 Sep 2015, 06:55 AM
#19
avatar of Maschinengewehr

Posts: 334

It's a high risk, high reward unit. If you want to rush it you are foregoing the healing on Tommie squads. Even then the thing doesn't scale after about 1-2mins on the field.
7 Sep 2015, 07:05 AM
#20
avatar of Esxile

Posts: 3600 | Subs: 1

The only problem is it kill way too fast, range isn't an issue but damage his. At this point of time, you don't even have time to micro anything, models die in a matter of seconds.
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