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russian armor

Brits first impressions (post here)

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1 Sep 2015, 05:16 AM
#81
avatar of Lateralus

Posts: 39



Pak43 does the same thing, so it's fair


except you can de-crew that with a single grenade.
1 Sep 2015, 05:56 AM
#82
avatar of braciszek

Posts: 2053



except you can de-crew that with a single grenade.


Except it costs only 500 mp. Wouldnt be great if the same could do to 75 fuel.
1 Sep 2015, 06:12 AM
#83
avatar of RMMLz

Posts: 1802 | Subs: 1

Some stats just to give people and idea of what they are dealing with:

-IS/Sappers have 80% received accuracy

-Commando's have 72% received accuracy

-Churchill frontal armor is 280

-Churchill's have 1600 health

-Comet has 800 HP and 290 frontal armor

-Cromwell/Firefly has 160 frontal armor and 640 hit points

-IS rifles have almost uniform accuracy across all ranges meaning getting closer to hit shit isn't going to do much

-British LMG's are inverse to normal LMG's, they do better DPS as you get close.

-The British 6 Pounder Penetration is 210/200/190

-The Churchill/Cromwell's pen is 135/120/105, it's scatter is about 2 lower than that of a PIV's

-The Comets pen is 210/190/170

-It's scatter angle is the same as the Churchill and Cromwells but it's scatter distance is lower than the KT's

-The pen of the Firefly is 260/240/210, it's damage is 200, it's reload is 10 seconds



Thanks a lot, they gave me some idea about how to play against Brits since everyone is playing as Brits.

What is the current state of Brace? Oh, and Incendiary Bombardment and Air supremacy. Are they any different? I think they are changed.
1 Sep 2015, 06:15 AM
#84
avatar of ThatRabidPotato

Posts: 218

Cromwell is M10 tier when it comes to crushing. Hilarious. And quite useful.
1 Sep 2015, 06:31 AM
#85
avatar of Iron Emperor

Posts: 1653



except you can de-crew that with a single grenade.


That's true indeed, but still it does the same damage. In that case the british fortifications are insanely strong. 2x mortar of the brits is the same fun. Kappa
1 Sep 2015, 07:18 AM
#86
avatar of Kreatiir

Posts: 2819

It felt balanced, but I'm not sure I like the fact that you can build multiple emplacements (2 mortar emplacements for example). Imo, it shouldn't be possible to 'spam'. (Teamgames)
1 Sep 2015, 07:20 AM
#87
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post1 Sep 2015, 02:46 AMRollo

Emplacements are overpriced and die too easy. Why spend 400mp on an immobile mortar that gets countered by a single wehr mortar/ISG?


are you sure? My OH mortar got wrecked by an mortar emplacement. And they dont die too easy.
I needed a P4 do destroy the mortar emplacement. Maybe it was bugged, but it took a while.
1 Sep 2015, 07:31 AM
#88
avatar of Katitof

Posts: 17889 | Subs: 8

It felt balanced, but I'm not sure I like the fact that you can build multiple emplacements (2 mortar emplacements for example). Imo, it shouldn't be possible to 'spam'. (Teamgames)


And then you'll have no pop cap and mp for anything else and you won't be able to advance beyond that mortars range.
1 Sep 2015, 07:32 AM
#89
avatar of SgtBulldog

Posts: 688

I'm lost in the teching. How do I get to T4 (25 pdr etc)???
1 Sep 2015, 07:38 AM
#90
avatar of Kreatiir

Posts: 2819



And then you'll have no pop cap and mp for anything else and you won't be able to advance beyond that mortars range.


I didn't notice the popcap :).
Any idea about the popcap of mortars?
1 Sep 2015, 07:38 AM
#91
avatar of Kreatiir

Posts: 2819

How's the AT-emplacement of the brits? Haven't tried that one.
1 Sep 2015, 07:49 AM
#92
avatar of SgtBulldog

Posts: 688

There seems to be no visible arc on it, making it harder to position or face it correctly.
1 Sep 2015, 07:53 AM
#93
avatar of Katitof

Posts: 17889 | Subs: 8



I didn't notice the popcap :).
Any idea about the popcap of mortars?


12 or 14, emplacements are extremely pop cap heavy.

I'm lost in the teching. How do I get to T4 (25 pdr etc)???


There is no T4 for brits.
25 pounders unlock automatically with T2 and T3.

Last building is forward assembly that REs can build and its forward retreat point that requires 450mp in total and dies to small arms fire or 2 tank shots.

#britsmenpowerefficiency
1 Sep 2015, 08:00 AM
#94
avatar of SgtBulldog

Posts: 688



12 or 14, emplacements are extremely pop cap heavy.



There is no T4 for brits.
25 pounders unlock automatically with T2 and T3.

Last building is forward assembly that REs can build and its forward retreat point that requires 450mp in total and dies to small arms fire or 2 tank shots.

#britsmenpowerefficiency


OK, thx. My misunderstanding.

But how do I build 25 pdrs when I have T2 and T3?

Neither RE nor infantry has any option to build 25 pdrs even after T2 and 3.
1 Sep 2015, 08:05 AM
#95
avatar of SgtBulldog

Posts: 688

Something else: I just noticed that you can heal units through walls. E.g. the healing unit is outside a building/emplacement and the healed units are inside.

Was it always like this (WM)?
1 Sep 2015, 08:06 AM
#96
avatar of Kreatiir

Posts: 2819



12 or 14, emplacements are extremely pop cap heavy.



Thanks Katitof!

Also, is it correct that you can only heal your squads by using the ability on riflemen?
So no other healing ability?
1 Sep 2015, 08:17 AM
#97
avatar of Zansibar

Posts: 158 | Subs: 2



OK, thx. My misunderstanding.

But how do I build 25 pdrs when I have T2 and T3?

Neither RE nor infantry has any option to build 25 pdrs even after T2 and 3.


You dont.

You unlock an arty nade with your infantry, throw said nade at your target and voila.
1 Sep 2015, 08:17 AM
#98
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9



OK, thx. My misunderstanding.

But how do I build 25 pdrs when I have T2 and T3?

Neither RE nor infantry has any option to build 25 pdrs even after T2 and 3.


The only 25 pdrs are in your base. One at T2 and the second at T3, as Katitof stated. You do not have to manually add them.

To activate them, you need to activate the red smoke button which comes up with e.g. your infantry section
1 Sep 2015, 08:21 AM
#99
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

horrific balancing by relic. I figure'd there would be changes from the alpha.

the commando DPS is still silly, the stuka is bugged in the "trial", the sound bang bug is back I think (did they ever fix it?) havent heard it in forever until a game I just played. Brits play simcity again, boring as hell matches.

very disappointed. Trying to decide if I should kill my preorder on steam (if its still possible)



I don't think the 'sound bang bug'has ever left us. I have heard it after the alpha finished, when watching Twitch streams The recommendation is, that you adjust your sound settings to "low".
1 Sep 2015, 08:28 AM
#100
avatar of Katitof

Posts: 17889 | Subs: 8



OK, thx. My misunderstanding.

But how do I build 25 pdrs when I have T2 and T3?

Neither RE nor infantry has any option to build 25 pdrs even after T2 and 3.


You don't build them, they are tier unlocks, they appear together with tiers and are always there.



Thanks Katitof!

Also, is it correct that you can only heal your squads by using the ability on riflemen?
So no other healing ability?


There was a glider drop that dropped "forward base" which spawned medic squad(the one like USF have), non doctrinally its just tommies medkits.
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