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russian armor

assault engineers

19 Apr 2015, 22:02 PM
#1
avatar of Loki

Posts: 96

Any one else care for 5 men squad for assault engineers? For like 300mp or something.
19 Apr 2015, 22:10 PM
#2
avatar of Brachiaraidos

Posts: 627

I'd happily pay 320 for a 5th man. Doubly so if it came with a small reduction to their repair capacity, and slightly better combat stats (ideally some armour or rec. accuracy).

With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.

Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's
19 Apr 2015, 22:14 PM
#3
avatar of Loki

Posts: 96

I'd happily pay 320 for a 5th man. Doubly so if it came with a small reduction to their repair capacity, and slightly better combat stats (ideally some armour or rec. accuracy).

With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.

Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's





God that sounds good.
19 Apr 2015, 22:18 PM
#4
avatar of Mittens
Donator 11

Posts: 1276

I'd happily pay 320 for a 5th man. Doubly so if it came with a small reduction to their repair capacity, and slightly better combat stats (ideally some armour or rec. accuracy).

With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.

Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's



Plz this
20 Apr 2015, 02:03 AM
#5
avatar of REforever

Posts: 314

I don't think Assault Engineers should get a 5th man since their damage output at close range is already one of the best in CoH2. Whenever I play USF, I almost always go Assault Engineers since if you get a good flank off, the enemy will be forced to retreat or get squad wiped almost immediately.
20 Apr 2015, 04:53 AM
#6
avatar of y3ivan

Posts: 157

5 men squad... pfff

6 men plz, also nerf the dps to more a less 6men squad.
20 Apr 2015, 04:56 AM
#7
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
5 men but keep the current dps and current price. Something about squads with grease guns being super elite would kinda bug me. If they had thompsons I could understand. But nope. Also a buff to assault grenadier short or mid range accuracy would be appreciated.
20 Apr 2015, 08:22 AM
#8
avatar of FaustCostBulletin

Posts: 521

Vet 2 5 man.
20 Apr 2015, 08:31 AM
#9
avatar of Katitof

Posts: 17875 | Subs: 8

Vet 2 5 man.

That would be best.
In fact, this mechanic should be expanded more imo for partisans or irregulars.
And about their repairing capabilities-outside of critical repair they could not exist, they are not useless, but they are not needed as well.
20 Apr 2015, 08:54 AM
#10
avatar of turbotortoise

Posts: 1283 | Subs: 4

thompson weapon rack and i may never play another faction again.
20 Apr 2015, 08:59 AM
#11
avatar of FaustCostBulletin

Posts: 521

thompson weapon rack and i may never play another faction again.


This is actually very possible as every USF infantry unit can wield the Thompson according to the game files. It wouldn't be a droppable item however.
20 Apr 2015, 09:05 AM
#12
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post20 Apr 2015, 08:31 AMKatitof

That would be best.
In fact, this mechanic should be expanded more imo for partisans or irregulars.
And about their repairing capabilities-outside of critical repair they could not exist, they are not useless, but they are not needed as well.


I'm thinking much the same myself.
Keeping them 4 man at vet 0 stops them crippling the early game but lets them have some viability once mg42 and obers hit the field.


I'd honestly gladly swap repairs on the assengies completely for a little armour, though. America is swamped in repair options.

As for the Thompson weapon rack, its something I've been dreaming of in armour company since USF went live.
20 Apr 2015, 09:07 AM
#13
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
thompson weapon rack and i may never play another faction again.


20 Apr 2015, 09:10 AM
#14
avatar of FaustCostBulletin

Posts: 521

As for the Thompson weapon rack, its something I've been dreaming of in armour company since USF went live.


This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
20 Apr 2015, 09:21 AM
#15
avatar of US3K
Patrion 15

Posts: 104

Buff them but increase requirements to 1cp to not make them too dominating early game. If they are situationally as good as rifles then it gives the USF player a choice between engys or 2nd/3rd rifleman squad. Anything that adds choice/play style decisions is good in my book
20 Apr 2015, 09:22 AM
#16
avatar of AssaultPlazma

Posts: 300



This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?



Something that makes it to where if you to dismount to fight they cant just jump in your vehicle instantly.
20 Apr 2015, 09:22 AM
#17
avatar of Brachiaraidos

Posts: 627



This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?


Feel free! I'd love to see how it works out.
20 Apr 2015, 09:24 AM
#18
avatar of Brachiaraidos

Posts: 627



This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
20 Apr 2015, 14:45 PM
#19
avatar of Loki

Posts: 96

So many good things. Thank you all for you're creativity and passion.
20 Apr 2015, 18:00 PM
#20
avatar of FaustCostBulletin

Posts: 521





thompson weapon rack and i may never play another faction again.




Feel free! I'd love to see how it works out.



Implemented in my mod now. :)
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