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russian armor

Notes for 4/2/15

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4 Feb 2015, 22:58 PM
#41
avatar of dasheepeh

Posts: 2115 | Subs: 1

I loved the counter attack commander before...

but dis. dis gon b real gud.

really nice fixes otherwise, guess its a patch to be satisfied but not overly excited about.

waiting for march deployment 2.
4 Feb 2015, 23:03 PM
#42
avatar of niutudis

Posts: 276

Seriously...what the hell were they thinking with the for mother russia changes? No downside, and they didn't tweak the ability in any way otherwise? Christ.


Marketing http://store.steampowered.com/app/249081/

:sealed:

4 Feb 2015, 23:04 PM
#43
avatar of nwglfls

Posts: 240

what is the decal system?>
4 Feb 2015, 23:04 PM
#44
avatar of Katitof

Posts: 17891 | Subs: 8

Seriously...what the hell were they thinking with the for mother russia changes? No downside, and they didn't tweak the ability in any way otherwise? Christ.

Outside of that, it's nice to see a mass bug fix patch, even if most of them were cosmetic.

I'll be devils advocate here and say that OKW equivalent never had any negative effects to begin with.
Oh well, no more floating 700+munis when not building B-4.
4 Feb 2015, 23:09 PM
#45
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658


I'll be devils advocate here and say that OKW equivalent never had any negative effects to begin with.


Do you know the effects of " Valiant Assault"? I'm just curious.
4 Feb 2015, 23:16 PM
#46
avatar of Katitof

Posts: 17891 | Subs: 8



Do you know the effects of " Valiant Assault"? I'm just curious.

+1 speed, +50% accuracy, 30sec duration.
Not sure if anything else, OKW infantry is already tough as nails.
4 Feb 2015, 23:20 PM
#47
avatar of ☭ Калашникова ☭

Posts: 322


+1 speed, +50% accuracy, 30sec duration.
Not sure if anything else, OKW infantry is already tough as nails.


You know i would totally be fine with having the downside on both of those ability's.

OKW doesn't need it, And the Soviets version is 60s duration and is stronger..
4 Feb 2015, 23:23 PM
#48
avatar of Unshavenbackman

Posts: 680

Last balancepatch 29 october 2014.
4 Feb 2015, 23:23 PM
#49
avatar of dpfarce

Posts: 308

Massive bug fixes = Good

Absolutely no change to balance = bad.
4 Feb 2015, 23:23 PM
#50
avatar of broodwarjc

Posts: 824

"-Removed the collision detection on infantry casualties to prevent them from blocking retreating units."

Yes. Yes. Yes. Yes. Yes. Yes.
4 Feb 2015, 23:26 PM
#51
avatar of Napalm

Posts: 1595 | Subs: 2

Solid bug patch. Nice job Relic.

(Not so good about For Mother Russia! though)
4 Feb 2015, 23:32 PM
#52
avatar of SgtHackezu

Posts: 33

seems not that bad so far, many bugfixing. But i think many players expected more in things of balance. Lets see how "for mother russia" works ;) Best change for me is that units dont get stuck on retreat anymore (hopefully)
4 Feb 2015, 23:36 PM
#53
avatar of BartonPL

Posts: 2807 | Subs: 6

and let's wait another 2 months for balance patch and then another bug patch cuz MVRelic is famous to make new bugs with new changes :snfPeter:
4 Feb 2015, 23:42 PM
#54
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Sarantini already said it but the pak40 changes is really huge. No more hitting the ground :D
4 Feb 2015, 23:56 PM
#55
avatar of MoerserKarL
Donator 22

Posts: 1108

Fixed an issue where Mortar Teams' Veteran Level 3 range bonus wasn't being applied correctly;

YES finally :bananadance: nice job :)
4 Feb 2015, 23:59 PM
#56
avatar of __deleted__

Posts: 236

Sarantini already said it but the pak40 changes is really huge. No more hitting the ground :D


Yeah, about time they fixed it too.
5 Feb 2015, 00:21 AM
#57
avatar of c0mpl3x1ty

Posts: 399 | Subs: 1

"-Removed the collision detection on infantry casualties to prevent them from blocking retreating units."

Yes. Yes. Yes. Yes. Yes. Yes.



Seriously tho, it's a fantastic change.
5 Feb 2015, 00:23 AM
#58
avatar of Cruzz

Posts: 1221 | Subs: 41

Ninja things:

All PZIVs (PZIV, Command Tank, PZIV Ausf J) are now using a new West German PIV ausf i model that has been added to the game. GIVE BACK OSTHEER PIV.

Potentially fixed rifleman defensive also being triggerable in combat, can't test before the servers come up :foreveralone:

Pack Howitzer Heat Barrage (vet2 barrage) range reduced by 10, lowered scatter. Added barrage cooldown decrease and range increase to default barrage on pack howitzer vet2 like for other attack types. AND NO LONGER GAINS HEAT ROUNDS FOR THE BASE ATTACK. Goodbye Pack Howitzer being useful, back into the trash heap with the LEIG and SU76.

Ostwind simbox is bigger, likelier to get hit by scattering shots (doesn't make a difference for accuracy attacks).

Priest Creeping Barrage area length from 30 to 20 units. Minimum range from 35 to 55.

Soviet 120mm & 82mm mortar now gain +33% range to precision strike on vet3.

Ostheer mortar vet3 gets 33% range to counter barrage

USF mortar HT Delayed Fuse Barrage range increased from 56 to 106.

USF 57mm ATgun lost -20% accuracy bonus at vet2, but they fixed a potential bonus stacking issue on the weapon.

Pak40 crit muni cost to 30(40), now has duration of 4 seconds during which every penetrating round will stun and will just attack the target it has or pick one automatically if you haven't given attack order. Pak43 same thing.
5 Feb 2015, 00:35 AM
#59
avatar of ☭ Калашникова ☭

Posts: 322

Added to front page, Awesome job Cruzz!
5 Feb 2015, 00:39 AM
#60
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

So you can just click target weakpoint and kill a tank.. well my sherman/jackson casualty rate just went through the roof
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