And to counter MGs you rush them with random infantry units?
No and I never implied that I do that.
Countering combined arms requires combined arms and some thought to it, for example attacking from the side that isn't dug in to annihilate your advance.
Where is your arty to dispose of ZiSes and infantry? Where is your reckon plane to know how you can approach it? Where is your flank?
Yes youre right. Of course im not talking about head-on charges, but well executed flanks. Then again: You can bet support will be there (IF your enemy doesent loose all his support units because of an arty barrage, but then the game is essentially over anyway) and your flanking tanks wont die to the ISU but to the support then...which is why you need to bring your own support, which will die to ISU, which is the problem were talking about here




, but maybe a small price reduction would suffice, maybe 80 munitions. It isn't like FHT's are spammable, they would bite you later in the game when you do need the munitions for something else. Anyways, consistent flames also would keep the KV-8 from randomly setting entire squads on fire within a short burst. I still do not understand why people send infantry at KV-8's , and not their tanks, I guess i will never know. Flames just act funny, and are entirely RNG dependent, and that is why it looks like the KV-8 overperforms and the FHT underperforms.





cblanco ★
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VonManteuffel
Heartless Jäger