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What's the best and most effective loiter/skill planes?

23 Jun 2022, 19:33 PM
#21
avatar of BasedSecretary

Posts: 1197

As the sheer value, overwatch is the strongest one.

In reality P47 or UKF Strafing support\Hold the line.

Sector assault is hard-countered by the AA units, super badly. Almost pointless to use it, if there is AA around.

P47 tends to fly all over the map, instead of circling around the area, making hitting it down way harder.

UKF (especially AI planes) just delete inf, its like IL-2 strafing run, but with auto-aim and multiple hits. Tho they are also very susceptible to AA. But unlike overwatch\stuka-AT run, even if there is AA gun, UKF AI planes still might be able to wipe a squad or two before being killed, while Stuka AT runs only will be able to finish almost dead tank anyway.

And soviets are garbage :romeoHairDay:


i just feel that factions that can build caches (pretty much all except okw) actually have an advantage over overwatch planes because 250muni is very expensive at any time
23 Jun 2022, 21:09 PM
#22
avatar of Willy Pete

Posts: 324



agreed but very expensive 250muni with okw and no caches is hard


Not rly an issue in team games where u mostly see these abilities. A) ur wher tm8 can build caches, B) territory doesnt change hands as much so u float more res no matter who ur playing as

I think UKFs or Overwatch SA is strongest. Very similar abilities
24 Jun 2022, 01:49 AM
#23
avatar of KoRneY

Posts: 682



i just feel that factions that can build caches (pretty much all except okw) actually have an advantage over overwatch planes because 250muni is very expensive at any time


a bit higher, 275... but yes quite expensive
24 Jun 2022, 06:13 AM
#24
avatar of Crecer13

Posts: 2182 | Subs: 2



The loiter from advanced infantry tactics(can’t remember if that is the name) The one with PPSH, t3485, repair, and radio intercept. It is also in the commander with T3485/IS2. It pins and does massive damage.


Now it's so-so. Before it was much better. When it was really fire from 23mm HE shells, it destroyed infantry and light armored vehicles well. This was one of my favorite abilities when the Wehrmacht spammed a Panzerwerfer. The 23mm guns were great against light armored vehicles.
24 Jun 2022, 11:57 AM
#26
avatar of Katukov

Posts: 786 | Subs: 1

As the sheer value, overwatch is the strongest one.

In reality P47 or UKF Strafing support\Hold the line.

Sector assault is hard-countered by the AA units, super badly. Almost pointless to use it, if there is AA around.

P47 tends to fly all over the map, instead of circling around the area, making hitting it down way harder.

UKF (especially AI planes) just delete inf, its like IL-2 strafing run, but with auto-aim and multiple hits. Tho they are also very susceptible to AA. But unlike overwatch\stuka-AT run, even if there is AA gun, UKF AI planes still might be able to wipe a squad or two before being killed, while Stuka AT runs only will be able to finish almost dead tank anyway.

And soviets are garbage :romeoHairDay:


allied strafes are not countered by AA as hard? two planes somehow survive longer than the four planes that have the exact same attack moves? all plane loiters have to move away from the front and start a strafe, or they circle around the circle


Cmon axisbros....
24 Jun 2022, 11:58 AM
#27
avatar of Katukov

Posts: 786 | Subs: 1



Now it's so-so. Before it was much better. When it was really fire from 23mm HE shells, it destroyed infantry and light armored vehicles well. This was one of my favorite abilities when the Wehrmacht spammed a Panzerwerfer. The 23mm guns were great against light armored vehicles.



it arguably still destroys infantry but they have removed the loiter from every single commander except armored assault and given it to advanced tactics, both of which are rarely used (especially the latter)
24 Jun 2022, 12:16 PM
#28
avatar of GachiGasm

Posts: 1116 | Subs: 1

jump backJump back to quoted post24 Jun 2022, 11:57 AMKatukov


allied strafes are not countered by AA as hard? two planes somehow survive longer than the four planes that have the exact same attack moves? all plane loiters have to move away from the front and start a strafe, or they circle around the circle


Cmon axisbros....


Stuka AT strafe will never kill full HP tank, UKF AI strafes will wipe full HP squad if it land its hit properly. If both planes will be killed by AA after they deliver only 1 attack, UKF planes have better value then overwatch planes, IF there are proper AA counters around. And I've pointed it out.

P47 fly off the map almost always, its not constantly circling around, therefor its harder to kill.

Cmon alliesbros.
24 Jun 2022, 17:22 PM
#29
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


UKF planes have better value then overwatch planes, IF there are proper AA counters around. And I've pointed it out.

Killing tanks is better value than killing infantry. A full HP comparison is useless, any good player will use the loiter after the fight has already started or as they are about to push. And that goes for all factions

On top of that OKW will have AA no matter what, UKF needs to devote popspace to it. Sector Assault is by far the best in any realistic scenario. Unless you count soviet AT overwatch since it can't be shot down


P47 fly off the map almost always, its not constantly circling around, therefor its harder to kill.

P47s are wildly unreliable, might get you a KT kill, might miss every single rocket. Also has collision issues on a large number of maps
24 Jun 2022, 22:59 PM
#30
avatar of BasedSecretary

Posts: 1197

To me the greatest advantage non-OKW players have is the ability to spam muni caches and always float enough muni to keep throwing planes on enemy.

OKW can never do that, and must sacrifice nade play and possible weapon upgrades to new units in order to have 275 muni to assign the planes. 275 muni is insanely expensive even if someone could build muni caches.
24 Jun 2022, 23:13 PM
#31
avatar of Willy Pete

Posts: 324

To me the greatest advantage non-OKW players have is the ability to spam muni caches and always float enough muni to keep throwing planes on enemy.

OKW can never do that, and must sacrifice nade play and possible weapon upgrades to new units in order to have 275 muni to assign the planes. 275 muni is insanely expensive even if someone could build muni caches.

Non-issue in team games mate. Already went over this
25 Jun 2022, 09:30 AM
#32
avatar of thekessvn

Posts: 109

with extra 50 amnu. You get + instant supress inf Ju-87 which completely shut down enemies defend.
25 Jun 2022, 09:35 AM
#33
avatar of GachiGasm

Posts: 1116 | Subs: 1


Killing tanks is better value than killing infantry. A full HP comparison is useless, any good player will use the loiter after the fight has already started or as they are about to push. And that goes for all factions

I'm not gonna argue that killing tank\vehicles is more important. What I was saying that UKF loiters tend to kill inf no matter what, unless you insta retreat there is always a chance to get your squads wiped. No matter if they are in cover, full HP or wounded. Overwatch AT while being strong, it cant kill tank in a one strafing run, unless tank is already almost dead. It cant kill inf, unless its almost dead.

As I was saying, that if we imagine there is AA unit and that the plane will be down after its first strafe, single UKF planes have bigger impact then the ones presented in overwatch. Main advantage why Sector Assault is over-all better ability, comes from the fact that meta commander has it, unlike UKF ones.

But if you only compare those two abilities, side by side in the same conditions, UKF are imo have better ones.


On top of that OKW will have AA no matter what, UKF needs to devote popspace to it. Sector Assault is by far the best in any realistic scenario.

Schwerer and MGs are not the AA counter, its RNG soft counter, they might insta gib or might not do anything. If you are facing opponent who always use either recon or any other air based abilities and you want to properly counter them, even as axis you need Ostwinds\AA HT, everything else wont give you great results.


P47s are wildly unreliable, might get you a KT kill, might miss every single rocket. Also has collision issues on a large number of maps

Its unreliable, but as I was saying its by far the hardest one to counter with AA, thats why I've mentioned it.
25 Jun 2022, 10:50 AM
#34
avatar of Katukov

Posts: 786 | Subs: 1



Stuka AT strafe will never kill full HP tank, UKF AI strafes will wipe full HP squad if it land its hit properly. If both planes will be killed by AA after they deliver only 1 attack, UKF planes have better value then overwatch planes, IF there are proper AA counters around. And I've pointed it out.

P47 fly off the map almost always, its not constantly circling around, therefor its harder to kill.

Cmon alliesbros.


but neither will any of the allied strafes kill a full hp axis tank? All loiters are hard countered by proper AA though?

UKF planes must clearly be sleeper op, but at least there's only 2 of them to shoot down


But what makes you think that allied loiters are anything different compared to axis ones? they circle around and only move when they make attack passes, exactly like the axis ones. Even if they magically fly around off map for half their duration, they are idling around instead of fighting

25 Jun 2022, 13:14 PM
#35
avatar of BasedSecretary

Posts: 1197


Non-issue in team games mate. Already went over this


what non issue most people in 2v2 and 3v3 do not build caches
26 Jun 2022, 19:54 PM
#36
avatar of Willy Pete

Posts: 324



what non issue most people in 2v2 and 3v3 do not build caches


Lol thats not true at all and thats only half of the point

In teams the territory doesnt change owner as much, so you float more fuel and muni anywy
27 Jun 2022, 10:59 AM
#37
avatar of BasedSecretary

Posts: 1197



Lol thats not true at all and thats only half of the point

In teams the territory doesnt change owner as much, so you float more fuel and muni anywy


heavily depends on how you play.

if you are more of an infantry person expect to never float muni like at all since you will be popping 30-40muni nades like viagra pills. if you play more support weapons like mortars then maybe you will float muni.

at any rate, saying 275muni is manageable to get especially as okw is a huge stretch
27 Jun 2022, 15:03 PM
#38
avatar of Katukov

Posts: 786 | Subs: 1



heavily depends on how you play.

if you are more of an infantry person expect to never float muni like at all since you will be popping 30-40muni nades like viagra pills. if you play more support weapons like mortars then maybe you will float muni.

at any rate, saying 275muni is manageable to get especially as okw is a huge stretch


"i blob and therefore I spam grenades like I'm on cocaine so clearly its the fault of the loiter being bad and not my resource management"
27 Jun 2022, 17:11 PM
#39
avatar of Flying Dustbin

Posts: 270 | Subs: 1

jump backJump back to quoted post27 Jun 2022, 15:03 PMKatukov


"i blob and therefore I spam grenades like I'm on cocaine so clearly its the fault of the loiter being bad and not my resource management"


OKW player try not to throw flame grenades in every engagement challenge (impossible)
27 Jun 2022, 18:11 PM
#40
avatar of BasedSecretary

Posts: 1197

jump backJump back to quoted post27 Jun 2022, 15:03 PMKatukov


"i blob and therefore I spam grenades like I'm on cocaine so clearly its the fault of the loiter being bad and not my resource management"


Personally, I play the complete opposite but your post is funny so I leave it at that.
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