
CoH3 Art Vision - Life at War and Cinematic Realism
Only Relic post
10 Aug 2021, 22:33 PM
#1
Posts: 59 | Subs: 12
Check out the latest CoH-Dev post from our Art Director as they break down the core pillars that drive the art vision for CoH3. Find it here.


11 Aug 2021, 00:29 AM
#2
Posts: 1157 | Subs: 1
Thank you for sharing this! Very cool
11 Aug 2021, 13:35 PM
#3
Posts: 76
Very nice! And it looks like we finally are able to use tanks as cover in coh3
11 Aug 2021, 14:02 PM
#4

Posts: 1594
Very nice! And it looks like we finally are able to use tanks as cover in coh3
I'm reasonably sure that you can in CoH2 and probably 1 as well, it's just that it's never a good idea since tanks want to be moving rather a lot, and you're likely to eat even more HE as an infantryman when hiding behind a tank than normal.
11 Aug 2021, 18:15 PM
#5

Posts: 23
I'm reasonably sure that you can in CoH2 and probably 1 as well, it's just that it's never a good idea since tanks want to be moving rather a lot, and you're likely to eat even more HE as an infantryman when hiding behind a tank than normal.
If stationary, tanks do become green cover in CoH2
11 Aug 2021, 18:17 PM
#6
Posts: 570 | Subs: 1
If stationary, tanks do become green cover in CoH2
Yes.
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