off the previews, relic promises
Total war style 'over world' campaign
more factions on launch
more maps on launch
late 2022 launch...
how is this possible?
			Coh3 quantity over quality fears
									14 Jul 2021, 07:35 AM
				
	#1					
								
					
				
		Posts: 1794
									14 Jul 2021, 07:38 AM
				
	#2					
								
					
				
		
Posts: 23
Yesterday's announcement focused on the game reveal and on the SP. There's a lot more than that. Keep your eyes peeled! 
			
		
									14 Jul 2021, 07:39 AM
				
	#3					
								
					
				
		Posts: 194
The over-world campaign is actually much more easier to make than linear campaign, they only need to make a few special missions and then use AI-skirmishes to fill the rest of it. Like Ardennes Assault.
More factions: Probably more than 2, USA, Commonwealth, AfrikaKorps and Italy. That's already more than 1 and 2 in launch.
More maps: Just use 1 and 2 classic maps plus some new one.
			
		More factions: Probably more than 2, USA, Commonwealth, AfrikaKorps and Italy. That's already more than 1 and 2 in launch.
More maps: Just use 1 and 2 classic maps plus some new one.
									14 Jul 2021, 08:51 AM
				
	#4					
								
					
				
		Posts: 4928
Also consider the game has been in development for at least 3 years, plus another year ontop of this one. 4 years is a pretty respectable time for a game to be developed. Also consider that a great deal of the assets were already available, such as CoH1 models being reused for base buildings.
			
		
									14 Jul 2021, 10:18 AM
				
	#5					
								
					
				
		Posts: 1794
Yesterday's announcement focused on the game reveal and on the SP. There's a lot more than that. Keep your eyes peeled!
can i suggest more variables?
having side armor is a great start.
next elite infantry armor?
more accuracy ranges instead of near mid far. can we have bullet velocity drop even?
more cover ranges or perhaps all world objects can be demolished within physics and provide forms of cover
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