I still feel a bit pissed when I see DevM build WSC, build a Sniper, and then miss the first two countersnipes which ends up costing him a Rifle squad.
1v1 Sniper scenarios need to be addressed for sure imo.
Nah he took a gamble shooting at a moving sniper. Sometimes it works; sometimes it doesn't. RNG will always be part of this game, and it's kinda a beauty of the game.
I feel like people are too focused on countering the sniper(s) with a sniper. Ignoring all the other ways of defeating snipers. If you make the snipers more reliable at countersniping snipers then you'd create more dominance and focus on snipers tbh. And you channel your options into getting a sniper.
I think what we really need to focus on is reducing what makes them strong in the first place: their cost effectiveness. A sniper staying alive .. easily wins you big gains in the manpower war and it somewhat should, but now it's just a tad too much.
Lower reinforce costs are a great way of indirectly reducing sniper power.
Increasing their upkeep costs would also be a more of a hidden nerf, it would only reduce their efficiency a little but it's truly a great way to decrease their true power.
Furthermore seeing the 11th (Wehr) and 6th (US) shots, fired after only 2 seconds, as a feature is just bollocks. It's something that needlessly increased power to the sniper.
A more powerful jeep was a big step in the right direction to lower the love for a sniper in early wehr T1 stage. (The bike/schwimm also became more dedicated sniper hunters.)
Currently the US mortar (the alternative vs support teams, elite armor and static play) is completely overlooked not because it's THAT superterrible or ineffective, it's just because Snipers are just way more cost effective and reliable tools in the first place. Besides you are probably already facing a powerful Wehr sniper.