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Stormtroopers bug

28 Jan 2021, 19:18 PM
#1
avatar of xsmiercx

Posts: 31

When upgrading to MP40 they still have Kars. Is it only me or what. Tested if that grafic bug but no. Enemy HP going down only when they shoting with Kar and after testing upgrade vs no upgrade CQC looks like same results.
EDIT: Before patch was normal.
28 Jan 2021, 23:58 PM
#2
avatar of Alphrum

Posts: 808

yh i noticed this too, it happends every time, i think when they get reinforced they come out with KARS
29 Jan 2021, 02:27 AM
#3
avatar of xsmiercx

Posts: 31

jump backJump back to quoted post28 Jan 2021, 23:58 PMAlphrum
yh i noticed this too, it happends every time, i think when they get reinforced they come out with KARS


They don't get upgrade even before first reinforce. You upgrade and they still holding kars.
Clip
Pip
29 Jan 2021, 02:50 AM
#4
avatar of Pip

Posts: 1594

I really don't understand how the move to 64 bit could have caused this bug, honestly.
29 Jan 2021, 03:39 AM
#5
avatar of Thamor

Posts: 290

Same problem, don't upgrade for stormtroopers.
29 Jan 2021, 13:22 PM
#6
avatar of Unit G17

Posts: 498

This sheet was reported back in September during beta testings... and they did absolutely nothing about it!
https://www.coh2.org/topic/106558/bug-reporting-64-bit-beta/post/834257
29 Jan 2021, 15:42 PM
#7
avatar of Tittendachs

Posts: 115

This sheet was reported back in September during beta testings... and they did absolutely nothing about it!
https://www.coh2.org/topic/106558/bug-reporting-64-bit-beta/post/834257


I find it amazing how much work went into ignoring all the feedback from beta testers...
The 240Hz monitor problem, the desync problems, worldbuilder, the list goes on... Relic why even go through the effort of beta testing when in the end you are obviously ignoring all the results? :loco:
29 Jan 2021, 15:45 PM
#8
avatar of zerocoh

Posts: 930

same goes for ppsh airborne.
This sheet was reported back in September during beta testings... and they did absolutely nothing about it!
https://www.coh2.org/topic/106558/bug-reporting-64-bit-beta/post/834257


yeah, relic gave no fucks, this "patch" is exactly the same beta they released months ago, the construction preview dissapearing bug was reported day one and they didn't even bothered to fix that
30 Jan 2021, 15:24 PM
#9
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post29 Jan 2021, 02:50 AMPip
I really don't understand how the move to 64 bit could have caused this bug, honestly.


Everything is possible with Relic Spaghetti Code. Remember the Ober LMG 34 SWS trucks a few patches ago even though there were no changes to either units?

I believe Stormtroopers and AB Guards use a special kind of upgrade for their free weapons, which is why they're the only ones affected.
Pip
30 Jan 2021, 16:10 PM
#10
avatar of Pip

Posts: 1594



Everything is possible with Relic Spaghetti Code. Remember the Ober LMG 34 SWS trucks a few patches ago even though there were no changes to either units?

I believe Stormtroopers and AB Guards use a special kind of upgrade for their free weapons, which is why they're the only ones affected.


Odd, is there some reason they'd use a "Special" kind of upgrade? Isn't it possible to have a unit upgrade cost no munitions normally?

I suppose a quick fix would be to give the upgrades a nominal cost of 1-10 munitions, if this is the case.
30 Jan 2021, 16:54 PM
#11
avatar of Widerstreit

Posts: 1392

Game-code becomes worse and worse after every patch. Wrong words, wrong files etc. it is really messed up. It started with small fails, like making double folders for armies, e.g. now we have "soviets" and "soviet". And there are many more.

-> I can understand why there are so many problems.
30 Jan 2021, 17:23 PM
#12
avatar of Protos Angelus

Posts: 1515



I find it amazing how much work went into ignoring all the feedback from beta testers...
The 240Hz monitor problem, the desync problems, worldbuilder, the list goes on... Relic why even go through the effort of beta testing when in the end you are obviously ignoring all the results? :loco:


240 Hz is a seldom sight. Why would they go through the trouble of trying to fix it just to please a couple of no lifers? Desync is an issue due to the age of the code (Intel was dominant back then). Worldbuilder is useful and they should have fixed it, that I agree with.
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