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russian armor

Tech cost

28 Dec 2020, 07:33 AM
#1
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post28 Dec 2020, 05:54 AMgbem


conscripts arent 240mp btw... theyre 240mp + the base cost of 125 + 80mp + 20 fuel (in live)...

for a 4 conscript build thats 291mp

for a 3 conscript build thats 308mp
...

That is a completely one sided approach.

It one want to calculate things in that manner then:

Grenadier are not 240 manpower...they are 240mp base cost + 80/10 T1+100/40BP1

For 4 grenadier that is 285mp

For 3 grenadiers that is 300mp.

One can not take into account tech cost for side and not take into account the tech cost for the other.

In addition conscript spam is viable while vanilla grenadier is less viable.

Vaz
28 Dec 2020, 08:42 AM
#2
avatar of Vaz

Posts: 1158

can't you take care of this in private messages? What are you trying to accomplish with the community here?
28 Dec 2020, 08:53 AM
#3
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post28 Dec 2020, 08:42 AMVaz
can't you take care of this in private messages? What are you trying to accomplish with the community here?

I can try to stop having to read again and again the "myths" like "grenadiers are cheapest mainline" that keep reappearing. The arguement actually holds little water.

I would rather address this "myth" in separate thread instead of having to reply to several user in several thread that keep repeating something that is simply misleading.
28 Dec 2020, 09:12 AM
#4
avatar of Descolata

Posts: 486

Are you building T1 purely for Grens? If so, then ( T1 + squad costs ) / squad # is the layout for determining initial pricing for them. Late game should include the MG42 munitions, and if you REALLY want to be fancy, guestimate their manpower lost / minute. If you are getting anything else from T1, you need to prorate T1 over the cost of those as well for cost sharing (unless Grens are so important T1 was going to happen anyways, then it might still be Gren cost).

Is there an effectively mandatory side tech for the unit? Then it should be included for tech value for the squad. ACTUALLY skippable side techs can be ignored, or at least analyzed separately.

e.g. AT nades for Conscripts are mandatory, AEC side tech is mandatory as well for AEC (in 1v1). Double Bren Bolstered Tommies are mandatory late game, and play like the elite infantry they've been upgraded to cost as. You can't directly compare other 280 MP units late game as Tommies have HUGE after-the-fact MP, fuel, and munitions sunk into them. Tommy nade is NOT necessarily mandatory, so that should not be assumed and should be analyzed separately (especially after the fuse nerf).

Same applies for rifles.

This is not necessarily for figuring out timings, but late game whole-value cost, and its still not that simple due to reinforce costs and veterancy not being an overt part of this.
28 Dec 2020, 11:28 AM
#5
avatar of Esxile

Posts: 3600 | Subs: 1

Grens are the cheapest stock infantry in-game, they cost 240 and get their upgrade for free along teching.
28 Dec 2020, 12:38 PM
#6
avatar of JohnSmith

Posts: 1273

(...)

jump backJump back to quoted post28 Dec 2020, 11:28 AMEsxile
Grens are the cheapest stock infantry in-game, they cost 240 and get their upgrade for free along teching.


That's how it is, that's how it has always been, yet OP is still trying to push through their own idea over others (calling other people's stories a myth) refusing to accept other people's approach over their own.

I don't know why you create a new thread because you disagree wrongfully with other people's comments.
28 Dec 2020, 14:31 PM
#7
avatar of Katitof

Posts: 17885 | Subs: 8

jump backJump back to quoted post28 Dec 2020, 07:33 AMVipper

That is a completely one sided approach.

It one want to calculate things in that manner then:

Grenadier are not 240 manpower...they are 240mp base cost + 80/10 T1+100/40BP1

For 4 grenadier that is 285mp

For 3 grenadiers that is 300mp.

One can not take into account tech cost for side and not take into account the tech cost for the other.

In addition conscript spam is viable while vanilla grenadier is less viable.



Something in your math is off.

Could you list one by one all the upgrades that affect grens and grens exclusively without giving you access to better tech, stronger units or more units, but only a singular gren ability or weapon upgrade, like soviet molotov or AT nade?
28 Dec 2020, 17:57 PM
#13
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post28 Dec 2020, 14:31 PMKatitof


Something in your math is off.

Could you list one by one all the upgrades that affect grens and grens exclusively without giving you access to better tech, stronger units or more units, but only a singular gren ability or weapon upgrade, like soviet molotov or AT nade?

If you think the math are off feel provide the correct ones.

The idea that only side tech add cost to unit is simply flawed to the core.

It a simply fact that 4 cons is viable build order while 4 vanilla grenadier is not.
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