Login

russian armor

Railway-Arty

7 Apr 2020, 03:27 AM
#21
avatar of Mazianni

Posts: 784

Lol no way in hell this ability should be 150 - it's far better than Time on Target, which is 180. Start there if you're going to ask for a price reduction.
7 Apr 2020, 04:46 AM
#22
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


I would rather an ability be more spammable but dodgeable than not be spammable but near guarentee wipes


Don't need to make it guarantee wipes, maybe just add a shell or two. The last two can have more scatter

Changes nothing about the initial power which is pretty good. Makes it a more effective as area denial/more punishing to people not willing to react
7 Apr 2020, 12:02 PM
#23
avatar of Fire and Terror

Posts: 306

This ability is more about defensive area denial and howitzer killing than anything else, so maybe increase the shell count and the scatter on the follow up shots to make it have more bang for a buck.

Doing this would hardly cause a balance issue since this ability is in sub tier commanders anyway.

But it probably wont happen since it woudnt have that much of a game impact to be in the scope of the balance team
7 Apr 2020, 14:28 PM
#24
avatar of ullumulu

Posts: 2243

noone will get hit by it..unless you have no sound on and are afk.

its takes way to much time to land the first shell. make it land much fatser to be good...else u have all the time to make all commands you want to get and tahn bringt your whole army out of the area.
7 Apr 2020, 17:12 PM
#25
avatar of Widerstreit

Posts: 1392

Give it bigger BOOM. Pre-Sturmtiger shell.

Edit: Then it can be one shell. Like a stronger StuKa zu Fuß, because of flares + sound.
7 Apr 2020, 19:19 PM
#26
avatar of agustinveinte

Posts: 38

Well it's pretty imprecise, sometimes it falls in the middle, other times it falls, it's very easy to dodge, even for support weapons, maybe it works for Sim Cities, I think sometimes it's better to spend those 200 ammunition on something else. ost is packed with abilities like that just like Stuka's AT abilities in Close Air Support, the lucky, ammunition and skill needed to use that thing just aren't viable, even if you're psychic clairvoyant and successful, the damage it does it's a joke.
7 Apr 2020, 20:07 PM
#27
avatar of GGnore

Posts: 76

One of the coolest abilitys in the game, drop it slightly behind there front lines when your making a push everyone runs and someone dies, have 1 shotted su85's and one shotted my own squads with it, the ultimate meme arty.

Its only fault is its on lackluster doctrines.
9 Apr 2020, 11:44 AM
#28
avatar of Sp33dSnake

Posts: 149

Give it bigger BOOM. Pre-Sturmtiger shell.

Edit: Then it can be one shell. Like a stronger StuKa zu Fuß, because of flares + sound.


Make it like the V2 rocket in COH. No flares, the sound of impending Doom...then BOOM.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

493 users are online: 493 guests
0 post in the last 24h
30 posts in the last week
142 posts in the last month
Registered members: 44954
Welcome our newest member, Mtbgbans
Most online: 2043 users on 29 Oct 2023, 01:04 AM