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russian armor

Shock troop separate timer for grenades?

16 Dec 2019, 06:38 AM
#1
avatar of Acidfreak

Posts: 281

Hi. Can we please have the separate timers back for grenades for shock troops. I know it was a bug and then grenade cool down was reduced to compensate but in the recent patch the cool down was reverted. One reason which was stated that it becomes annoying to deal with multiple smoke grenades in front of mgs.( having to re place them again and again).My argument is the same cheese is present with mg40 volksgrenadiers( see tightrope latest replay on alliance of defiance) and couple of axis infantry like falls etc.
If the bug is unfixeable please compensate the unit somehow because right now i feel shocks are no longer in that sweet spot. Even assault grenadier blobs can overcome shocks since they are cheaper.
16 Dec 2019, 07:17 AM
#2
avatar of Maret

Posts: 711

THe same issue have airborne guards with ppsh. This bug absolutely broke elite infantry. Obers, falls, storms don't have such issue. Maybe there is decision for this problem.
16 Dec 2019, 07:28 AM
#3
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1

I am not professional coder, but single and MP versions of the units are separated afaik. SP version of shocks still has separate recharge for grenades.
So, if MP shocks have bugged separate grenade recharge, maybe it is possible re-create them from the scratch, with using SP version as base?
16 Dec 2019, 07:35 AM
#4
avatar of Farlion

Posts: 379 | Subs: 1

Separate grenade timers are a stupid idea that should not return.
16 Dec 2019, 07:37 AM
#5
avatar of Maret

Posts: 711

jump backJump back to quoted post16 Dec 2019, 07:35 AMFarlion
Separate grenade timers are a stupid idea that should not return.

Why? Obers, falls, storms, assault tommies - have it. Why shocks can't have it? Why airborne gurads with ppsh can't have it (squad with the highest cost from all elite infantry in-game, without any elite ability)?
16 Dec 2019, 07:41 AM
#6
avatar of Farlion

Posts: 379 | Subs: 1

jump backJump back to quoted post16 Dec 2019, 07:37 AMMaret

Why? Obers, falls, storms, assault tommies - have it. Why shocks can't have it? Why airborne gurads with ppsh can't have it (squad with the highest cost from all elite infantry in-game, without any elite ability)?


Obers, Falls and Assault Tommies can't rush through those smoke grenades (because they get snared by them) to follow it up with a nuke grenade. Storms don't have said nuke grenade.
16 Dec 2019, 07:45 AM
#7
avatar of Maret

Posts: 711

jump backJump back to quoted post16 Dec 2019, 07:41 AMFarlion


Obers, Falls and Assault Tommies can't rush through those smoke grenades (because they get snared by them) to follow it up with a nuke grenade. Storms don't have said nuke grenade.

Ok, add the same WP grenade for shocks and guards with ppsh, but with separate timers. I think you know, that trick with smoke+nade could be used not only for rush on HMG, but for defending of VP as well? Drop smoke and after it drop regular nade to kill enemy, if he trying to cap this point.
16 Dec 2019, 07:48 AM
#8
avatar of Maret

Posts: 711

IMHO shocks should have ability to valley nades, like it was said in their description as assault troops with many grenades in load-out.
16 Dec 2019, 08:31 AM
#9
avatar of Khan

Posts: 578

jump backJump back to quoted post16 Dec 2019, 07:35 AMFarlion
Separate grenade timers are a stupid idea that should not return.


+1

Definitely do not miss the days of shocks smoking and then following up with an immediate frag grenade.
16 Dec 2019, 10:06 AM
#10
avatar of Vipper

Posts: 13476 | Subs: 1

Same CD should actually be implement to all infatry including USF officers.
16 Dec 2019, 11:36 AM
#11
avatar of Acidfreak

Posts: 281

If elite infantry on one side possesses said smoke grenade the other side should have it too.
This is not an excuse that axis smoke slows infantry. Its still smoke. It still disrupts sight as well as reduce movement and adds damage. This is not about asymmetrical balance. This is balancing the troops.

As for airborne guards. Why can't they use both grenades? They are the most expensive unit in the game.
16 Dec 2019, 11:37 AM
#12
avatar of Acidfreak

Posts: 281

jump backJump back to quoted post16 Dec 2019, 08:31 AMKhan


+1

Definitely do not miss the days of shocks smoking and then following up with an immediate frag grenade.


Mp40 volksgrenadiers can do the same as well. I hope you are aware about this. There should not be disparity. Either everyone should have it or none.

And tge entire purpose of shocks is to storm frim the front. Hence the body armor. Hence the smoke grenade. Same cool down has greatly hampered their assault role.
16 Dec 2019, 11:40 AM
#13
avatar of Acidfreak

Posts: 281

jump backJump back to quoted post16 Dec 2019, 07:35 AMFarlion
Separate grenade timers are a stupid idea that should not return.

Ahem. It's not about returning. It is already in the game. We are just talking about equality here.
16 Dec 2019, 11:47 AM
#14
avatar of Khan

Posts: 578


Ahem. It's not about returning. It is already in the game. We are just talking about equality here.


As Farlion mentioned earlier, Obers/Falls can't run through their smoke grenade without getting a movement and health penalty.
16 Dec 2019, 11:49 AM
#15
avatar of Bananenheld

Posts: 1593 | Subs: 1


Ahem. It's not about returning. It is already in the game. We are just talking about equality here.

Equality in a video game.. So crew repair for all factions because usf has it (equality!), heavy tank stock for all factions (equality), weapon racks AND global upgrades for all factions (equality), everyone having 2 openings with alternate mainline infantry (equality), everybody having a t0 vehicle (equality), all infantry squads should have STGs (equality)

We can have equality, but we don't need 5 different factions then.
16 Dec 2019, 12:05 PM
#16
avatar of Crecer13

Posts: 2181 | Subs: 2

jump backJump back to quoted post16 Dec 2019, 11:47 AMKhan


As Farlion mentioned earlier, Obers/Falls can't run through their smoke grenade without getting a movement and health penalty.


Shock Troops specialized squad for assault. Without any improvements like a flamethrower. So they must have a separate grenade - this is their direct role.
16 Dec 2019, 15:40 PM
#17
avatar of Lago

Posts: 3260

They tried separating the cooldowns, but it introduced a bug where Shocks could reset their cooldowns entirely.

So unless you want Shocks with no grenade cooldown, they're staying shared.
16 Dec 2019, 16:18 PM
#18
avatar of Sander93

Posts: 3166 | Subs: 6

My argument is the same cheese is present with mg40 volksgrenadiers( see tightrope latest replay on alliance of defiance)

Mp40 volksgrenadiers can do the same as well. I hope you are aware about this. There should not be disparity. Either everyone should have it or none

This is not true. MP 40 Volks have a shared cooldown on their smoke grenades and regular grenades, similar to Shock Troops.


and couple of axis infantry like falls etc.

Obers and Falls (and Assault Sections) do not have a shared cooldown, but they have white phosphorous instead of smoke grenades which they can't run through without slowing down and taking damage. Furthermore, instead of 15+30=45 munitions for Shocks, the WP and bundle grenade combo costs 30+35=65 munitions which is significantly more. Not really comparable.


Shock Troops specialized squad for assault. Without any improvements

Did you happen to forget that they have 1.5 armor, which makes them 33% more durable to small arms fire compared to any other squad?
16 Dec 2019, 17:14 PM
#19
avatar of Aerohank

Posts: 2693 | Subs: 1

Shock troops don't need any buffs, they are already good enough. They can pretty much walk up to any axis squad in the game and force them off the field.
16 Dec 2019, 17:35 PM
#20
avatar of Acidfreak

Posts: 281



This is not true. MP 40 Volks have a shared cooldown on their smoke grenades and regular grenades, similar to Shock Troops.



Obers and Falls (and Assault Sections) do not have a shared cooldown, but they have white phosphorous instead of smoke grenades which they can't run through without slowing down and taking damage. Furthermore, instead of 15+30=45 munitions for Shocks, the WP and bundle grenade combo costs 30+35=65 munitions which is significantly more. Not really comparable.



Did you happen to forget that they have 1.5 armor, which makes them 33% more durable to small arms fire compared to any other squad?


Okay my bad. But they had this grenade. If there was a bug perhaps they should be compensated. I know they have body armor which is good. But they are a completely anti infantry cqc squad.


And please explain why airborne guards don't have separate cooldowns? 380 mp?
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