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Winter Balance Patch 1.9

24 Feb 2017, 00:05 AM
#2
avatar of TwistedCornistor

Posts: 26

Truely remarkable work has been done.QoL alone will make the game infinitely better to play
24 Feb 2017, 00:20 AM
#3
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Great job buys, keep up the good work!
24 Feb 2017, 05:22 AM
#4
avatar of Waegukin

Posts: 609

A shame you guys can't do much with the Brits because they're going to be scary as hell next patch. Anyways, amazing changes, I'm excited to see what you guys are able to do in the future.
24 Feb 2017, 05:39 AM
#5
avatar of Decepticus

Posts: 140

AEC is worthless against infantry now and Commandos camouflage has been nerfed. Why do you think Brits are stronger?
24 Feb 2017, 07:14 AM
#6
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

they aren't stronger, but thats not the problem. the problem is that they aren't weaker
24 Feb 2017, 07:50 AM
#7
avatar of Gluhoman

Posts: 380

Dunno how penals will work. Nerf of guards is very strong, everyone just forget about them. Others things is quit good.
24 Feb 2017, 08:26 AM
#8
avatar of |GB| The Lnt.599

Posts: 322 | Subs: 1

GJ guys changes seem very good. (probably the best since release of the game KappaClaus) curious what will happen in the future, cheers everyone!
24 Feb 2017, 10:42 AM
#9
avatar of aerafield

Posts: 2981 | Subs: 3

Fixed an issue where the second mortar belonging to the mortar pit would deal reduced damage while barraging.


Which heartless monster reported this bug? <444>_<444>


But the patch itself seems to be very awesome, most likely I will even come back to CoH2 :hyper:

Especially the unit clumping change... I hope we can finally say farewell to Company of Mortar-Wipes 2

AEC is worthless against infantry now and Commandos camouflage has been nerfed. Why do you think Brits are stronger?


Because this faction still has access to its most cheesy abuse components MAYBE?

e. g. Mortar pit spam in team games compared with emplacement self repair spam from Royal Engineers doc.. trenches still annoying af due to password protection against axis (and allies teammates) and ofc blatantly OP Comets and doctrinal off-map arty/Call-ins
24 Feb 2017, 10:56 AM
#10
avatar of Mr +

Posts: 112

tbh no one is missing u so keep away. nerfing snipers is so dump really.
24 Feb 2017, 10:58 AM
#11
avatar of Mr +

Posts: 112

seriously okw has stron start, the best late game and u are going to make them also the best in mid game.. jesus
24 Feb 2017, 13:37 PM
#12
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

Yes brits and OKW will rock the games now. But it is/was out of scope.

So hope for Srpingbalancepatch, where okw and brit get nerfed -->

Then Wehrmacht and USA will be op again and so on :)

Its really hard to balanced every faction. Because vs some faction some faction are very powerfull, but vs other faction very weak. And then it depends of the map and spawn as well.

So 5 Faction variable and then Map variable and spawn variable

HF to balance!
24 Feb 2017, 18:33 PM
#13
avatar of Waegukin

Posts: 609

AEC is worthless against infantry now and Commandos camouflage has been nerfed. Why do you think Brits are stronger?


Because the PIAT change covers the Brit's biggest flaw, defense against light vehicles. Before, the AEC was necessary to counter them which set the Brits back significantly in fuel and kept their teching in check. With the AEC being meh and PIATS being reliable, there's nothing stopping Brits from rushing early armor and effectively skipping the part of the game where they're supposed to be weakest. On top of that, they got away with most of their cheese intact. Comets are still crazy OP, Cromwells are too cost efficient, Tac Support is still nuts and so on.
24 Feb 2017, 18:38 PM
#14
avatar of Decepticus

Posts: 140



Because the PIAT change covers the Brit's biggest flaw, defense against light vehicles. Before, the AEC was necessary to counter them which set the Brits back significantly in fuel and kept their teching in check. With the AEC being meh and PIATS being reliable, there's nothing stopping Brits from rushing early armor and effectively skipping the part of the game where they're supposed to be weakest. On top of that, they got away with most of their cheese intact. Comets are still crazy OP, Cromwells are too cost efficient, Tac Support is still nuts and so on.


Fair point. But with their shorter range, PIAT's are kitable just like T70's kites panzershreck/fausts.
24 Feb 2017, 18:50 PM
#15
avatar of Waegukin

Posts: 609



Fair point. But with their shorter range, PIAT's are kitable just like T70's kites panzershreck/fausts.

Try them defensively next to an AT gun so they can't be circle strafed. On top of that, the nerf to range isn't too horrid vs lights. 30 range still allows them to match a flamer halftrack's range and the Luchs is being heavily encouraged to close with the new changes.
25 Feb 2017, 23:59 PM
#16
avatar of McDude62

Posts: 1

Thank you for continuing to improve the game and effort Relic put in. Looking forward to new patch.

- Did not address several German uber advantages like OKW Pioneer decimating infantry at close range early game. Almost impossible to counter with USF as no machinegun avail to suppress them from getting close. If you are OKW vs USF early game, take your pioneers and shove them against USF infantry then upgrade with Shreks to keep Stuart at bay until you can build your Tigers.

- Seems patch nerfed the allies more then the germans. I find it hard enough as it is with lack of AT for USF and Brits.
- I'll trade my Brit's PIAT for Panzershrek's anytime.
- British emplacements are easy to counter with german artillery and leighs. While German's seem better with Infantry Anti-tank (Fausts and Shreks).

Anywho thanks for the update.
26 Feb 2017, 13:11 PM
#17
avatar of strafniki

Posts: 558 | Subs: 1

at cloak changes: please also fix this:
Cautious Movement
Vehicle will camouflage itself and move at -50% speed. Vehicle cannot take projectile based damage when cloaked.

this is just pathetic..
26 Feb 2017, 18:28 PM
#18
avatar of blvckdream

Posts: 2458 | Subs: 1

Thank you for continuing to improve the game and effort Relic put in. Looking forward to new patch.

- Did not address several German uber advantages like OKW Pioneer decimating infantry at close range early game. Almost impossible to counter with USF as no machinegun avail to suppress them from getting close. If you are OKW vs USF early game, take your pioneers and shove them against USF infantry then upgrade with Shreks to keep Stuart at bay until you can build your Tigers.

- Seems patch nerfed the allies more then the germans. I find it hard enough as it is with lack of AT for USF and Brits.
- I'll trade my Brit's PIAT for Panzershrek's anytime.
- British emplacements are easy to counter with german artillery and leighs. While German's seem better with Infantry Anti-tank (Fausts and Shreks).

Anywho thanks for the update.


This must be the most one-sided post on COH2.org ever

27 Feb 2017, 09:09 AM
#19
avatar of bert69

Posts: 150



This must be the most one-sided post on COH2.org ever



Don't bother, it's a bait post :D
27 Feb 2017, 22:38 PM
#20
avatar of Spooky

Posts: 1

I would like to add one request. Picking up team weapons is extremely dangerous for ostheer players. Considering that after pickup you are left with only one soldier is dangerous unless you are absolutly safe. Which is rarely the case. Compared to everyone else and it gives other factions a great advantage. Soviets for example expend only 50% manpower whereas ostheer spend 75%. I would like to see team weapons pickup depend on starting unit size and for four-man-squads take only 2 man to pick up a weapon.
1 Mar 2017, 12:43 PM
#21
avatar of Decepticus

Posts: 140

Some commanders like Tank Hunters allow conscripts to be equipped with PTRS rifles. Are those Guards PTRS or Penal PTRS?
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