Soviet Mortar Flare should be a vet 1 ability...
A decent 2vs2 Soviet player that know how to use mortar flare = Rip Axis: Flare is not easy to notice like recon plane when you are in the heat of combat, a Katchusa or ISU can make short work of anything spotted by flare
I really wish that Ostheer can fire flare non-doctrine like Sov counter parts too ( Soviet Sniper + Mortar flare = non doctrine )
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Thread: On map flares1 Oct 2020, 06:50 AM
In: COH2 Balance |
Thread: Why Soviets are OP27 Sep 2020, 04:49 AM
There is one way to block ram against heavy tanks. Support weapons and other vehicles can block the ram from hitting your heavy if you put it in front of the heavy itself/angle of direction the t-34 plans to ram from. Thanks von, I used to do this with my Ostwind using blitzkrieg but now because I switch to use Brumbar, it's slow to block it like in a heartbeat so I gotta keep my brumbar in front of elefant all the time ( or against enemy that like to use ram ) In: COH2 Balance |
Thread: Why Soviets are OP26 Sep 2020, 16:21 PM
In 2vs2, Soviet player that mixing T34/76 + ISU-152 + IL2 bomb drop are the worst: - T34/76mm come in cheap at 90 fuel, great anti-infantry - ISU-152 that great at both Anti-tank and anti-infantry ( more like wiping axis infantry ) The only thing can counter ISU-152 is Elefant and top tier 2vs2 Soviet will use T34/76mm ramming + IL2 bomb drop on Elefant = best trade ever. If you guys thinking about nerfing something, please remove IL2 bomb drop on both Soviet commander ( And do the same for Stuka bomb drop from Elefant commander ) OR please disaable ramming if the T34 got shot at by AT or faust. Thank you In: COH2 Balance |
Thread: The direction of balance. 9 Aug 2020, 06:35 AM
To be honest maybe in low level , in high level play with combine arms tactic unless the T34 hit a mine ( Which usually get cancel by Minesweeper moving along ) they will ram you and tada 200 muni going away!! When you lost your Elefant the ISU-152 will start blasting those HE round and your infantry start dying like flies Also, all of the 3 commanders have extra long range TD already, they should NOT have something that capable of destroy enemies arty in the same commander! I might be an elefant user but I still think that stuka bomb drop SHOULD NOT be in the same commander! In: COH2 Balance |
Thread: The direction of balance. 8 Aug 2020, 10:37 AM
Hey I actually did that! Not a Kubel but an Ostwind though: At least losing Ostwind not an Elefant hehe. I think a part of me being instict: When I see A t34 going forward, I instict press U on all my vehicles. Now I need to stop that and move my Ostwind up to block the ramming path or I WILL lose the Elefant. P/S: If you use another vehicles to block the T34 ramming ( when it's already in ramming animation ), the blocking vehicles will take full blow damage from that ram! In: COH2 Balance |
Thread: The direction of balance. 8 Aug 2020, 05:40 AM
Honestly the problem I think should be address in the next patch would be: - Remove IL2 bombing from both ISU commanders & Remove Stuka bomb drop from Elefant commander. P/S: Just lost another game of ISU wiping my infantry from max range, moving elefant up to counter ISU, T34 ram then IL2 bombming Pure bullshit ( If you managed to damage the T34 engine when its in ramming animation the tank will still ramming. Best way right now is to move another tank to block the ramming path ) Whoever doing the next patch, please for the love of god think about this ideal, stop this ISU rampage my god. In: COH2 Balance |
Thread: No compensation for deleting the Ost T4 cap buff?1 Aug 2020, 13:19 PM
Unlock ability to upgrade to 5 man Grenadier squad ( 5 x Kar98k ). If previously have upgraded with LMG-42 / G43 / pick up a weapon = no longer able to upgraded to 5 man squad ( like how Conscript 7 man works ). With this Grenadier will have easier time to pick up crew weapons, acting as meat bag for other squad. just my 50cent In: COH2 Balance |
Thread: Tiger VI Overnerfed?31 Jul 2020, 16:34 PM
OKW Tiger used to have commander which enable it with more range, accuracy + arty strike and also good Anti-infantry capable enable it to go on rampage. Now you remove everything it turns into a punching bag + increase vet items for Allies Anti-tank destroyer ( such as SU-85 with amazing sight, m36 Jackson with AP round, firefly v.v.v ) My buddy and I used to have our combo of OKW Tiger + Elefant, now we just use combo of OKW P4 + OKW Jadpzner + OKW Stuka anti-tank strike + Ostheer elefant, at least we are not handling free vet to Allies Anti-tank destroyer this time and actually do have medium tank in mid game, not stalling until Tiger. At least let the OKW Tiger have the commander guy In: COH2 Balance |
Thread: List of my Suggestions for Balance with reasoning25 Jul 2020, 08:04 AM
Soviet: - Remove IL bombing run from both ISU commander ( Not sure to replace with what? ) Ostheer: - Remove Stuka bomb drop from Elefant commander ( Not sure to replace with what? ) In: COH2 Balance |
Thread: T-34 Ram23 Jul 2020, 09:52 AM
I don't intend to turn a balance thread into a strategy discussion, but feel free to PM me so we can get a few games across together. Yeah sure I will pm you . I'm not trying to be a closed mind asshole " buh huh, you can't win against ISU if you don't have Elefant / JadTiger ", just saying that ILbombing + ISU shouldn't be in the same commander and most casting I'm watching I see Axis choose Elefant to counter ISU ( I got a couple of games casting by tightrope on there too ) So I also did watch higher-ranked Axis team dealing with the ISU problem, I'm gonna link them in here.
COH2 2v2 DarkRegion (SU) & Guard2707 (UK) vs Farlion (OH) & Sunny (OK) In: COH2 Balance |
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