Honestly the problem I think should be address in the next patch would be:
- Remove IL2 bombing from both ISU commanders & Remove Stuka bomb drop from Elefant commander.
P/S: Just lost another game of ISU wiping my infantry from max range, moving elefant up to counter ISU, T34 ram then IL2 bombming
Pure bullshit ( If you managed to damage the T34 engine when its in ramming animation the tank will still ramming. Best way right now is to move another tank to block the ramming path )
Whoever doing the next patch, please for the love of god think about this ideal, stop this ISU rampage my god.
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Post History of Kyle
Thread: The direction of balance. 8 Aug 2020, 05:40 AM
Thread: No compensation for deleting the Ost T4 cap buff?1 Aug 2020, 13:19 PM
1 Aug 2020, 09:29 AMCardboard Tank
Unlock ability to upgrade to 5 man Grenadier squad ( 5 x Kar98k ).
If previously have upgraded with LMG-42 / G43 / pick up a weapon = no longer able to upgraded to 5 man squad ( like how Conscript 7 man works ).
With this Grenadier will have easier time to pick up crew weapons, acting as meat bag for other squad.
just my 50cent
Thread: Tiger VI Overnerfed?31 Jul 2020, 16:34 PM
OKW Tiger used to have commander which enable it with more range, accuracy + arty strike and also good Anti-infantry capable enable it to go on rampage.
Now you remove everything it turns into a punching bag + increase vet items for Allies Anti-tank destroyer ( such as SU-85 with amazing sight, m36 Jackson with AP round, firefly v.v.v )
My buddy and I used to have our combo of OKW Tiger + Elefant, now we just use combo of OKW P4 + OKW Jadpzner + OKW Stuka anti-tank strike + Ostheer elefant, at least we are not handling free vet to Allies Anti-tank destroyer this time and actually do have medium tank in mid game, not stalling until Tiger.
At least let the OKW Tiger have the commander guy
Thread: List of my Suggestions for Balance with reasoning25 Jul 2020, 08:04 AM
- Remove IL bombing run from both ISU commander ( Not sure to replace with what? )
- Remove Stuka bomb drop from Elefant commander ( Not sure to replace with what? )
Thread: T-34 Ram23 Jul 2020, 09:52 AM
23 Jul 2020, 09:40 AMJohnSmith
I don't intend to turn a balance thread into a strategy discussion, but feel free to PM me so we can get a few games across together.
Yeah sure I will pm you . I'm not trying to be a closed mind asshole " buh huh, you can't win against ISU if you don't have Elefant / JadTiger ", just saying that ILbombing + ISU shouldn't be in the same commander and most casting I'm watching I see Axis choose Elefant to counter ISU ( I got a couple of games casting by tightrope on there too )
So I also did watch higher-ranked Axis team dealing with the ISU problem, I'm gonna link them in here.
COH2 2v2 DarkRegion (SU) & Guard2707 (UK) vs Farlion (OH) & Sunny (OK)
Thread: T-34 Ram23 Jul 2020, 09:36 AM
23 Jul 2020, 09:34 AMJohnSmith
Then I am not sure why you bring USEF-246 and his teammate then, better players use abilities in a better way, but them having a better play and understanding does not make abilities OP.
Because they are very good Allies player and thanks to the T34 ramming + Il bombing run which is a good gamble, they can easily destroy the only thing that can counter their ISU which is my Elfant.
Better players win easier thanks to OP combine ability which should not be in the same commander. ( IL bombing run + ISU in the same commander )
And please tell me how do you intend to counter ISU-152 without Elefant / JadTiger ? I would like to hear about it so I can improve my skill
Thread: T-34 Ram23 Jul 2020, 09:31 AM
23 Jul 2020, 09:29 AMJohnSmith
I don't get the point you're trying to get across, you're unhappy that top tier allies teams are doing better in the top 50 because they are playing better because they use combine arms and timely manner abilities?
My point is T34 ramming / IL bombing shouldn't be in the same commander as ISU, same for Stuka bomb drop shouldn't be in the same commander as Elefant.
Thread: T-34 Ram23 Jul 2020, 09:25 AM
23 Jul 2020, 09:14 AMJohnSmith
I'm not sure, you are still describing that the ability is OP if and only if the opponent is using several units at once, and uses several abilities in a timely manner, and is outplaying you, for them to have a sliver of a chance to defeat a high-cost unit that would have been a thorn in their victory. As posted above...
Well I don't know, have you play against top tier Allies player like USEF-246 with his teammate 141 with winning streak +18? Or MessyMarv?
They play just like that, they are top tier ofc combine arms and timely manner are what they good at, ain't like they in top 50 for no reason?
Thread: T-34 Ram23 Jul 2020, 09:10 AM
23 Jul 2020, 08:03 AMAralepus
Hi, I have some personal opinion about your post:
To be honest, I fail to see why t34+IL bombing run combo is too strong when axis have things like TWP on multiple units, fragmentation bombing run, which also stuns tanks, cost less and more so than not mean a very quick kill of allied vehicles with their low healthpool. When timed right these things can make sure heavy tanks respectively are killed. All these are safe abilities with little to no risk posed on the unit.
IL bombing run ability come with both ISU commanders: a commander that have ISU - a long range Assault Gun fire HE round can easily destroy small size 4 - 5 man Axis unit.
So how do you counter ISU as Axis? Elefant OR JadTiger are the best answer because it's long range anti-tank tank. You could also TRY to flank it with other tank like Panther or Tiger, just pray that you don't hit mine.
So those ISU Commanders have the best long range Assault Gun and also have the best way to counter their counter ( ELefant / JadTiger )? you see a problem? no?
At least with t34 ram you have to bypass the enemies AT defences, mines and AT nades to get the ram off, and also hope you have closed the gap enough so the engine doesn't run out. if it fails you've lost 300 mp 90 fuel and possibly 200 ammo, that is alot of resources invested in a gamble. And that is not easy to pull off against a well supported elefant or Jagdtiger as a shot from either of these at range puts it at half health.
Yeah what's the Axis AT defend in this case? An Elefant / Panzersherck / Pak gun / Teller mine / Panzerfaust.
Right, so a T34 when in ramming animation will not stop because Pak gun / Panzersherck shoot at it, will not stop even if the panzerfaust managed to damage the engine. Teller mine usually get destroy because Katchusa.
2 way to stop a ramming are: Use another tank to block the T34 ramming path OR damage the engine BEFORE it active the Ramming ability.
And you gotta remember at least in top tier 2vs2 Soviet don't just send in the T34 alone: Usually a bunch of conscript / Guard will goes along with it to deal with your Grenadier / Panzer Grenadier and having Katchusa firing at the AT Gun, it's called combine arms attack.
it's a gamble but a high chance gameble: with T34 ram + IL bombing but usually high chance you would win, why? Read my post about what happen when it's in Ramming animation and no, it's not half health, more like 1/3 health.
So you lost your Elefant / JadTiger? Now you have to wait 3 mins and in those 3 mins ISU will wreck all your infantry on the field ( same for tank if ISU switch to AP round )
About this part it's your personal games so I can't comment, I can only comment from my personal experince against top tier 2vs2 players ( in top 50 )
However I do also see alot of axis players move their elefant or jagd far ahead of their AT lines or being too bold for their own good with it. That is when I've seen the ram combo works well.
Well you HAVE to move the Elefant / Jadtiger far ahead in order to COUNTER the ISU-152: Soviet ISU player will keep their ISU at their max range and fire their HE round and create distant for themself against Elefant / JadTiger.
If you don't move your Elefant / JadTiger into range then how do you counter ISU? You let them destroy your vet infantry then? You move AT gun along side elefant? Katchusa wreck them.
So like other people in this post said: What make T34 ramming + IL bomb dangerous is because IL bomb + ISU are together inside a commander, T34 ramming + IL bomb counter the " ISU counter = Elefant / JadTiger ".
Personal opinion about how to fix it:
- Remove IL bombing run / Stuka bomb drop from both ISU + Elefant Commander.
- When T34 in ramming animation, if they get shot by AT gun / damage engine = stop ramming.
Right now I'm more about option 1.
Thread: T-34 Ram23 Jul 2020, 05:16 AM
22 Jul 2020, 19:33 PMthedarkarmadillo
It's been talked to death and most people agree the bombing run needs to go. It fixes many issues. Recon and bombing should not be combined in a commander nor should heavy Armour and powerful off maps. All in one commanders are the problem, not an enemy driving straight through the your lines and wombo comboing your unsupported heavy TD.
I know it's been talk to dead and I previously said I was ranting.
But I don't think Relic will ever change the commander / fixing the ramming so yeah..
22 Jul 2020, 17:46 PMblvckdream
I loss to some top tier 2vs2 team just like that: I got map control, I got good vision thanks to my Halftrack vet 3 with Spotting scope, I lock down my side until the enemy ISU-152 come out.
Ofc I have to bring the Elefant out to counter that but nooo, 1 big boi T34 will ram my Elefant ( running straight across Panzersherk + AT Gun, panzerfaust will not be fast enough, no mine because Kachusa will detonate them first ) and bam: Elefant stun + damage engine, 200 bomb click go away => Haha you lost your Elefant, now ISU 152 go bruh bruh your infantry.
What's the point of me holding my side and wait for Elefant to counter ISU-152 if 1 T34 + 200 muni bomb drop can kill it anyway?
Losing to top tier 2vs2 team not because I was weaker in skill or making mistake but because of the OP combo (ramming + 200 bomb drop + ISU) feels like shit and I make me tired
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