How about this one? Does he also need to "L2P"?
Profile of Puppetmaster
		General Information
Broadcast: https://www.twitch.tv/Puppetmaster86
Steam: 76561197974205301
Residence:
 United Kingdom
Nationality:
 United Kingdom
Timezone: Europe/London
Game Name: Puppetmaster
			
			
								
		Broadcast: https://www.twitch.tv/Puppetmaster86
Steam: 76561197974205301
Residence:
 United KingdomNationality:
 United KingdomTimezone: Europe/London
Game Name: Puppetmaster
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	Post History of Puppetmaster
							Thread: OKW Truck and Pushing/Crushing25 Jun 2014, 17:47 PM
						 
						 In: COH2 Balance  | 
							Thread: OKW Truck and Pushing/Crushing25 Jun 2014, 14:09 PM
						 
						To use the wise words of Katitof and Frikadelle - "Just retreat when you see it, then you lose no mans. Just adapt. Problem?" What are you meant to do, you can only hide in your base while the enemy caps the map. Because of its speed it can chase you around quite easily. You need fuel and ammo to be able to force it away, takes way too long to kill it with just rifles and the OKW player can just send his infantry while you try to kill it. In hindsight, I shouldn't have jumped the fence but even so. Notice at the end that you cannot even hide in buildings, because the truck just destroys it. The rest of the game ended up with the north base entrance locked down with bunkers, we tried to push through the south but the German player just built snipers. US have no counter to that early game. Soviets can atleast build M3's but its retarded to be forced into building Tier 1 every game because of such an abusive thing.  In: COH2 Balance  | 
							Thread: Official Sturmpioneer thread25 Jun 2014, 00:04 AM
						 
						I think Sturmpio's are pretty well balanced. They can be really dominant in the early game if you know how to use them and your opponent doesn't know when and when not to fight them. They do really well in cover. On the flip side if you don't know how to use them they are not that great. I like having them, adds some variety to the early game.  In: COH2 Balance  | 
							Thread: OKW Truck and Pushing/Crushing24 Jun 2014, 20:35 PM
						 
						
 I wasn't talking to Barton and you know that.  In: COH2 Balance  | 
							Thread: CELO - Company of ELO24 Jun 2014, 20:23 PM
						 
						 | 
							Thread: CELO - Company of ELO24 Jun 2014, 20:07 PM
						 
						Wonderful program. Great work  ![]() Just updated to 0.2.1. For me, the settings menu has buttons at the bottom that are mostly hidden. Edit: In the about window as well.  | 
							Thread: OKW Truck and Pushing/Crushing24 Jun 2014, 19:13 PM
						 
						
 I've played vs M3's plenty and yes they need changing but I've also seen good players beat M3 spam as well like Von Ivan, who even gave several replays that all the usual suspects (including you most likely) flat out ignored. You however, have virtually 0 experience as allies and no experience of 1v1's and 2v2's where its the biggest issue. Once again, this thread has NOTHING to do with M3's (unless you want M3's to have vehicle crush, then it would be relevant) so stop banging on about it. Go make a thread about M3's or maybe just play Allies once in awhile, instead of living in 4v4 as Germans. Why has the M3 discussion migrated here? That has nothing to do with the topic. Because certain people just want to Scream Soviet OP in every thread. Its easier than admitting they suck at the game. Shame there isn't an ignore option on the forums.  In: COH2 Balance  | 
							Thread: OKW Truck and Pushing/Crushing24 Jun 2014, 19:00 PM
						 
						Why are you even discussing M3's. The issue is with the OKW trucks not M3's. Anyone who says M3's or mines are worse than truck crushing simply hasn't had it done to them. Mines or M3's cannot kill 10+ infantry at the very start of the game for free.  In: COH2 Balance  | 
							Thread: OKW Truck and Pushing/Crushing24 Jun 2014, 00:02 AM
						 
						Brits all over again. Anyone else remember the Brit Trucks having heavy crush? Brit trucks were pretty slow unless upgraded or you had the Royal Engineers Commander. Even then it didn't work at the start of the game. It also cost resources so losing it was a big thing. Currently these trucks move pretty fast and no resources are lost if one dies if I am not mistaken.  In: COH2 Balance  | 
							Thread: Visual bug24 Jun 2014, 00:00 AM
						 
						Did the enemy have that HT (search light one, can't think of the name)? I saw the same thing and thought my graphics card having a hissy until I noticed the HT scanning my units. Edit: Infrared Half-track, thats the one ![]()  In: COH2 Bugs  | 
170403170233169943169781169767169753169718169699169145169144
Latest replays uploaded by Puppetmaster
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			VS
									
										
											Vipper										
									
								
																																									
															
									
									
										
											Puppetmaster										
									
								
																																									
															
									
									
										
											一只年迈的皮皮鸡										
									
								
																																									
															
									
									
										
											鬼MoM鬼										
									
								
																																	
									
										
											TheBearJew760										
									
								
																																			
															
									
									
										
											Majorshrinkagejerry										
									
								
																																			
															
									
									
										
											ESA -Konigst|ger-										
									
								
																																			
															
									
									
										
											macca2112										
									
								
																						How not to play Britsby: Puppetmaster map: Steppes1-1,294 
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Livestreams
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