To OP: I say no don't bundle.
The molotov is no good as an AI nade; that much is certain. I do, however, propose that cons get a proper AI nade. I'm not sure how that will work with oorah though.
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Register Time: 4 Mar 2014, 04:14 AM
Last Visit Time: 3 May 2017, 19:33 PM
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Last Visit Time: 3 May 2017, 19:33 PM
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Post History of Junaid
Thread: Molotovs and AT nades into single upgrade27 Aug 2015, 08:10 AM
In: COH2 Gameplay |
Thread: Faction comparison by Relic25 Aug 2015, 20:31 PM
Accuracy of the descriptions aside I think this whole early/mid/late game faction view is fucked. +1; someone give this man a cookie In: Lobby |
Thread: Faction comparison by Relic25 Aug 2015, 20:29 PM
usf is strong with combined arms tactics, but no one actually uses combined arms cause players usually only tech 2 officers instead of 3. Isn't USF (and OKW for that matter) only supposed to tech two out of three? In: Lobby |
Thread: Relic says: Something BIG after the brits...25 Aug 2015, 14:22 PM
I'm pretty sure its NOT a 3rd axis faction In: Lobby |
Thread: General OKW tips25 Aug 2015, 14:20 PM
OKW's meant to be an aggressive, early game faction. Use Kubels and sturm pios to aggressively cap enemy cutoff. Use volks to cap other areas. Then dig in with mines, sandbags etc. Get either battlegroup HQ or mechanized depending on your need; then tech up to t3. Don't tech all trucks in 1v1. 1st & 3rd or 2nd & 3rd. Also, whatever you do, preserve your units. They really shine with that 5 star vet In: Lobby |
Thread: Ammo conversion needs to go25 Aug 2015, 09:44 AM
Trouble is squad sizes. Sov sniper is designed to fight 4 men squads, and obviously that breaks the moment he faces 5 & 6man squads (OKW). I agree is a problem; what I'm saying is that without adjusting squad sized to be uniform we'll keep seeing shit like insta-wipe grens (clump too much); OST sniper raping USF/UKF; Sov sniper being bad against OKW etc. In: COH2 Gameplay |
Thread: Ammo conversion needs to go25 Aug 2015, 09:40 AM
+1 should be passive; breaks resource metagame In: COH2 Gameplay |
Thread: Ostheer Sniper ROF25 Aug 2015, 09:39 AM
I'd say the real issue is squad sizes. IS have 4 or 5 mine. Rifles 5. Cons 6. Bloody OH sniper is made for killing con; and thus ends up wiping Rifles and IS. You nerf his ROF and someone will complain about how its worse against soviets. Can the engine support an extra aim time modifier specifically for USF/UKF? In: COH2 Balance |
Thread: Ostheer Sniper ROF25 Aug 2015, 09:26 AM
To counter your shitpost: Fact: pios aren't mainline combat troops, at least not anywhere near the level of the UKF engineers, which can be and were (in alpha) used as a replacement for IS. Remember UKF weapon racks? Vickers K upgrade from Anvil? Mind you, the whole UKF engineer vs ost sniper was a purely hypothetical one which I posited as a 'someone could argue this' in support of my main point (which you missed entirely ofcourse; but don't worry I put it below too) Fact: Ostruppen are doctrinal, and I was not comparing any doctrinal units. No point in doing so except in case of Soviets who are designed (as stated by devs) to use doctrinal units are a core of their army rather than as a supplement. [Mind you, I'm fully in favour of a buff for soviet core units; heck redesign soviets if need be] Also, if you had bothered to read my entire post; my main point was that its better to simply standardize all squad sizes first with corresponding dps adjustments, with the unstated but obvious implication that then we can make better comparisons of things which affect squad size the most (AoE & snipers). And again, if you had bothered to read; I quite clearly stated that ost sniper is OP to british IS. I know your brain leaks now and then, but please don't accuse me of fanboyism; I invite you to look up my post history if you so wish. In: COH2 Balance |
Thread: First Review British Forces25 Aug 2015, 09:14 AM
Lets not start on each other. And Katitof's been like that since game release. He used to be lolcake's allied counterpart (he got a bit better though) In: COH2 Gameplay |
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