Profile of Junaid
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Register Time: 4 Mar 2014, 04:14 AM
Last Visit Time: 3 May 2017, 19:33 PM
Register Time: 4 Mar 2014, 04:14 AM
Last Visit Time: 3 May 2017, 19:33 PM
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Post History of Junaid
Thread: Wehrmacht mortar vet31 Aug 2015, 15:03 PM
It could be your bulletin. The 'mortar hero' bulletin has been bugged since forever. If you want more accuracy, try the new +5% accuracy bulletin. Its got a green border (can't recall the name atm) In: COH2 Bugs |
Thread: Panzerwerfer - the forgotten Ostheer arty31 Aug 2015, 13:36 PM
This unit is hard to balance because it functions on squad wipes. By increasing its power it wipes high vet squads easily late in the game without any opportunity to evade (just RNG). On the other hand, if you leave it as is, it will feel useless because it tends to miss frequently. I mostly agree with everything you said there. Except speed of fire decrease. It can't do with slower barrage as it has such short range. How about increasing the AoE of the rockets, no change to anything else? In: COH2 Balance |
Thread: Panzerwerfer - the forgotten Ostheer arty31 Aug 2015, 13:34 PM
It used to have 16 mate. And the rockets did 160 dmg. Made plenty of sense to us back then Tbh I'm not advocating a complete reversion. Keep the dmg as it is now, and the reload as it is now. Just increase rockets fired to 16 like it used to be. In: COH2 Balance |
Thread: Help with counter sniping the soviet sniper team 31 Aug 2015, 13:26 PM
Also, the closer you are the faster the sniper aims. But the reverse applies too I sympathize, it is tough. Try keeping hold fire on at all times and try to right click his sniper the moment he uncloaks next time. Tbh, ost sniper isn't meant to truly counter sov sniper till he hits vet 1. Even then its dicey. Best bet is lmg grenadiers and/or fast ostwind/p4 |
Thread: Panzerwerfer - the forgotten Ostheer arty31 Aug 2015, 13:24 PM
IIRC only the su76b does less dmg correct? In: COH2 Balance |
Thread: Numbers that show that something is wrong in team games31 Aug 2015, 13:22 PM
Be patient my friend. The sad truth of the game dev industry is that most resources are devoted to new projects rather than patching existing ones. Its simple: the devs need to eat, and its not like anyone pays for a patch. But we all pay for new games/content. Its why getting it right the first time is so important. Nobody can sell a patch. And Relic have been busy with new content pretty consistently (WFA, then AA, now UKF; and who knows what else they have in the pipeline (DoW3 etc.)). I am like you too. I love this game and want it to thrive and become better and more popular. In: COH2 Gameplay |
Thread: Panzerwerfer - the forgotten Ostheer arty31 Aug 2015, 12:47 PM
Guys please keep the thread on werfer. Regarding ost t4; yes it can be argued that T4 is a bonus Tier in 1v1. But at the same time, it also contains ost's only core arty. Which is why I suggest it be moved to HQ with the associated fuel costs. All other factions gain their core arty (such as it is and thats a separate thread and I do sympathize with USF lack of core arty) with normal teching. Ost is the only one which doesn't. In: COH2 Balance |
Thread: Panzerwerfer - the forgotten Ostheer arty30 Aug 2015, 16:17 PM
You can't move it to T3 without making massive changes, like moving the PIV to T4 or something equally as dumb. I'm afraid your knowledge is wrong there chap. It has 160 hp. Meaning it dies to one shot, just like katyusha. Its only saving grace is the small amount of armor on it, but that just protects it from small arms. You probably confused it with the Walking stuka (Thats OKW mate) Source: http://www.coh2-stats.com/vehicles Edit: If you did see it take two shots, it was probably in the defensive-bonus area of a command tank; but that's a rare and unusual circumstance. If it could actually take two shots (like the 251 HT) people would find it much easier to use In: COH2 Balance |
Thread: Panzerwerfer - the forgotten Ostheer arty30 Aug 2015, 16:16 PM
Infact, to fine tune my earlier suggestion: Move it to hq but require either BP3 or T3 building built. That way guys who go T3 won't have to pay extra 45 fuel for BP3. In: COH2 Balance |
Thread: USF needs30 Aug 2015, 15:33 PM
Hmm...no, no spotting scope. Else it can spot everything else too! (And with pt vehicle it wont give it away) Focus vision forward? Or Armored vehicle detection on minimap after 10 sec standstill? Mind you, I LIKE the spotting scope idea, but usually self-spotting TDs don't work out very well (remember elefant maphack?) Which is why I suggested these alternatives. Like i said, USF needs a core, non-vehicle spotter unit/ability. all other factions have one. UKF will have snipers too! In: COH2 Gameplay |
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Latest replays uploaded by Junaid
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My first win against USF in a week. (For Strategy section)by: Junaid map: Semoskiy Winter1-1,079 -
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Junaid
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MG42 bug: No suppression after vickers K UC suppressed itby: Junaid map: Steppes1-1,193
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