can somebody preoperly explain the changes to Infantry sections...and also why does infantry sections cost 6 popcap while rifle and gren cost 7 popcap.??
ALso i tested falls first of all they take lots of popcap and after so many tries u cannot use them they suck why becasue they clump so much i think clump up the most of any infy this game relic plz can u fix the clumping up of falls...??
Falls are good, but indeed clump too much just like Panzergrenadiers
Ask strategists for help man
This is unfortunately a L2P issue. 5 M4C's on the field means you clearly did something wrong..
I disagree with you on this point. I've had top 100 games against someone that used the same M4C cheese against me, while I had normal fuel income and munition income and 50% mapcontrol I still had to face too many M4C's. Only thing that I want to change to it is to make it T4 structure bounded like all other allied call ins.
By the way, anyone else is concerned about Tommies getting only 50% of accuracy vet that ALL OTHER RIFLE INFANTRY get?
With current vet bonuses they have inferior scaling to grens while not having superior stats(bit better at long range, worse at short range).
Do you remember what happened last time when more expensive infantry scaled badly compared to cheaper inf? Let me remind you: Rifles.
We'll have once again situation where more expensive infantry isn't cost effective without crapload of investments.
Relic overdid it a bit, yes they had to be tuned down, but not this hard.