This thread is not about the elite troops doctrine in its entirety, just the tiger ace.
Missing the forest for the trees.
Thread: Tiger Ace7 Dec 2014, 21:12 PM
This thread is not about the elite troops doctrine in its entirety, just the tiger ace. Missing the forest for the trees. In: COH2 Balance |
Thread: M36- badly underpowered?5 Dec 2014, 22:07 PM
Suggestion for people thinking Jacks being suck,
In: COH2 Balance |
Thread: Fury Movie! Tiger vs Sherman2 Dec 2014, 23:03 PM
Ahh, the classic anecdote to refute data! In: COH2 Gameplay |
Thread: Fury Movie! Tiger vs Sherman2 Dec 2014, 22:45 PM
That is literally what they did. ITT: Axis circle jerk. In: COH2 Gameplay |
Thread: Whats wrong with coh 22 Dec 2014, 22:20 PM
I have heard that it is in fact a sound strategy, a part of the natural learning curve of playing the game, and as such is preferable to spreading out your units. Any mechanics implemented to nerf it would only hurt those with good micro. Also, It doesn't make any logical sense that shooting into a group of people would yield any higher chance of hitting something. /s In: COH2 Balance |
Thread: Whats wrong with coh 22 Dec 2014, 21:58 PM
I'm tired of people blobbing these blobbing threads, why aren't there any mechanics in place on coh2.org to punish these thread blobbers? Because that would be fucking stupid. ![]() In: COH2 Balance |
Thread: Black Friday 20141 Dec 2014, 15:39 PM
I have never had an issue with interference on my g930s and have found the range to be quite good. Also the sound quality is great. I cannot recommend the headset enough. In: Scrap Yard |
Thread: Black Friday 201426 Nov 2014, 18:29 PM
For PC you need to hunt for deals and build your own, I got mine for 1300$ Which usually would have been 1800$, Be on the lookout for the logitech g930, got mine in a cyber monday deal from Newegg and it is the best headset I have ever owned. In: Scrap Yard |
Thread: Blobbing26 Nov 2014, 18:23 PM
In: COH2 Gameplay |
Thread: Blobbing26 Nov 2014, 17:53 PM
Of course I don't have the specific values for distance, number of units, etc. That is clearly something that would need to be balanced. I am merely talking about the theory of such a debuff. But my short answer would be that it wouldn't. If you put (for example) 3 units within 5 meters of eachother, then you recieve the penalty. That's it. I must again reiterate that it makes logical sense in that if you shoot into a group of people, your chances of hitting something are greater. Also, keep in mind that I am NOT advocating for a 200% penalty. Just a slight increase that I am certain could reach a balance relatively easily.
I can play the same game and claim that would be too difficult to balance, and throw in a "that doesn't make any sense", "my mgs have no problem suppressing blobs, "only players that suck have problems suppressing blobs". It doesn't really add anything to the discussion does it?
I don't think so, I acknowledged that I could do some things differently, however that doesn't negate the fact that I would be required to do those other things (screening troops) whereas my opponent right clicks somewhere.
It doesn't change on my part, I made a stupid move with my t34 and deserved to loose it. But what I'm talking about atleast provides an incentive for him to spread his troops into tactical positions. How anybody could argue that blobbing is more desirable than posturing your troops is beyond me. Are you trying to say that "My A-move should beat the other guy's A-move?" Nope. And as far as blobbing being a part of the natural learning curve, that is perfectly fine. And I know some develop out of the poor habits, but why are you so against a moderate debuff to discourage such an action? In: COH2 Gameplay |
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