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Post History of maskedmonkey2
Thread: 1v1 Tournament5 Feb 2015, 21:32 PM
I am anxious to find out who my first victim will be.. In: The Angry Bears | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Supply - in-game currency 5 Feb 2015, 21:07 PM
I'd say it makes more sense to express concern with a potential upcoming feature before it's actually implemented and released than to wait until it's done and shipped and you're stuck with it. 100% Agreed. However there is a distinct difference between expressing concerns about potential implementation, and claiming that something is terrible before you actually know much at all about it. Pointing out the difference, and pointing out the fact that there is no way you could actually know how it will be implemented isn't exactly my definition of stifling discussion. In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Decal system coming soon5 Feb 2015, 20:59 PM
Relic Pls. ![]() In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Supply - in-game currency 5 Feb 2015, 19:25 PM
Sure, that would be better, but it would still suck, because it would mean the only way to reliably keep items is by buying them. It turns the drop system into a demo for the store. Who cares if the drop system becomes a demo for the store? Ever heard the phrase "don't look a gift-horse in the mouth"? How people can so consistently and aggressively complain about free stuff is beyond me. In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Supply - in-game currency 5 Feb 2015, 18:37 PM
For some reason, you think that because they both have the word "durability" that they are destined to be identical systems, and proceed to shit-talk Relic as much as you can. For all we know they very well may be the same system, but please realize that they are just as likely to be very different. Put your pitchforks away, now is not the time for them. In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Supply - in-game currency 5 Feb 2015, 17:54 PM
As an internet-poster do you think that making virtually baseless claims about a companies future business model is applealing to you? Personally, I don't find it appealing and I think it's a terrible idea. When you overtly try to use your extrapolated theories to shit on a company that is trying to make a profit by apparently claiming to be able to predict the future. You put people off. In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Supply - in-game currency 5 Feb 2015, 17:46 PM
It's just a terrible business strategy honestly. And if commanders are included in the list of items that degrade then it would have real gameplay ramifications. You can be critical of things and discuss those things without whining you know. Much better than sweeping them under the rug and pretending they don't exist. First, a few lines of code isn't anywhere close to enough information for you to claim that you have even a remote idea of what Relic plans to do. Please understand that any claims here are wild speculation at best. Second, microtransactions have proven to be the exact opposite of a "terrible business strategy". I hope you are aware that the most played game on steam (by a wide margin) is a F2P game, rife with microtransactions.
That would be ridiculous, you have exactly zero reasons to believe that they will take your paid commanders away from you. I hereby offer you the official maskedmonkey2 golden guarantee that this will not happen. If Relic comes and takes away your paid commanders, I will personally paypal you what you paid for them. People need to relax, for all we know, this could be a fantastic addition to the game. In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: 1v1 Tournament5 Feb 2015, 17:03 PM
It doesn't really matter to me how the draw is done. I was thinking that (theoretically) to get the most "correct" result, we should rank and power protect. This table is what I came up with based on 1v1 ranks. It appears that most bears are too busy hunting with other bears to get many 1v1's done, and to be honest I don't think it is actually reflective of skill. In any case, here it is.
In: The Angry Bears | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: 1v1 Tournament4 Feb 2015, 19:22 PM
Awesome! ![]() In: The Angry Bears | ||||||||||||||||||||||||||||||||||||||||||||||||
Thread: 1v1 Tournament4 Feb 2015, 17:22 PM
Where are we at with this? In: The Angry Bears |
280985280965280963280888280837280798280784280743280165280113
Latest replays uploaded by maskedmonkey2
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VS
~TAB~ maskedmonkey2
~TAB~ GBPirate
~TAB~ Napalm
~TAB~ Augustus Marius
RANK47
Kiss my ass please
QQ263613288
Red Army (CHN)
Unconventional Rostov Gameby: maskedmonkey2 map: Faceoff at Rostov1-1,174 -
VS
[TAW] WestPointGrad
[TAW] Nullify
[TAW] Vonhaggon
[TAW] Deathtole
~TAB~ maskedmonkey2
~TAB~ Cabreza
-TAB- Augustus Marius
~TAB~ Glendizzle
TAW v TABby: maskedmonkey2 map: Lienne Forest4-1,403 -
VS
RobocopHighlander
sturmtiger44
~TAB~ GBPirate
~TAB~ maskedmonkey2
~TAB~ Cabreza
~TAB~ Choccy Starfish
Bear 3v3by: maskedmonkey2 map: Unknown1-1,216 -
VS
RiffzBearrito
~TAB~ Napalm
~TAB~ Choccy Starfish
~TAB~ maskedmonkey2
m00 <*~TAB*~>
~TAB~|The Terminator|
Intra-Bear 3v3by: maskedmonkey2 map: (6 - 8) Red Ball Express1-1,222 -
VS
~TAB~ Coaster
~TAB~ Beemer8
~TAB~ Napalm
~TAB~ General Winterfeld
[TATUZ] G.dot
[TATUZ] Black Dynamite
[TATUZ] About 37 Cops
[TATUZ] Blue Semtex?
TATUS vs TABby: maskedmonkey2 map: Lazenrath Ambush1-1,006
52324516254463632770327273232730262287882855728556
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Data provided by
Relic Entertainment

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