Maybe some old hands know better, but I think the vCOH MG42 performed better against blobs because of the way suppression worked...It had a much larger area of effect, so you couldn't easily run a blob at an MG42 no matter how many units you have. Units far away from the unit targeted but still in the arc might escape suppression but it was still a far larger area than in COH2.
Over and over in COH2 I see blobs run at MG42 with only one or two units getting suppressed. The suppression area obviously doesn't work the same - units right next to the targeted unit may not get suppressed.
Now I have no problem with a vastly superior force of units taking out an unsupported MG42 - even head on - my issue is with the suppression. In vCOH 4 blobbed rifles might still get the MG42 with just rifle fire before being pinned, and the same thing should happen in COH2. But they should all be getting suppressed. And the pinning should probably happen quicker as well.
No no no, suppresing fire should not happen quicker.
You do not understand the major difference between supression in vcoh and in COH 2.
In vcoh, suppresion had an effect on damage, however for example a riflemen squad with balls if up close could still kill of an MG42 if it got suppresed at very close range.
IN coh 2, suppresed units basically deal ZERO and i mean basically completely ZERO damage. Which means that in coh 2, you rely on abilities to kill of an MG 42. In vcoh, suppresed units could still do decent damage.