not like this was different. Every battle tells a different story applies to 1v1s and that is true there. Every game is different in 1v1s.
In team games :
Pre elbe day it was blitzkrieg panthers destroying everything every game. Same story.
Now in team games we have elephant vs ISU-152 every game. Same story.
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Thread: Relic: "Every battle tells a story"18 May 2014, 18:14 PM
In: COH2 Gameplay |
Thread: Honest opinions about Balance - Soviet adv18 May 2014, 17:49 PM
the panther is a tough one. On one hand, it is coompletely unviable in 1v1s now (except maybe when your opponent goes for ISU-152 in 1v1 (which is also pretty rare). However if you make it viable in 1v1s,how do you make it not OP in team games. That's the problem really. Balance might not be hard to do for 1v1s, and that's where the game is in a good state now 1v1s its pretty balanced. However, 2v2s and bigger are somewhat of a different story because the "you can only have one tier out of 2" for soviets no longer applies. So its tricky really. I think what cruzz suggested works best. Require T3 for tigers and elephants (or maybe even T4 for the elephant) and t3 or t4 for soviet call ins. Maybe the t-34/85 could even replace the 76 in T3 completely if you picked a doc with it? In: COH2 Balance |
Thread: Sandbox should be switched back to Pio & Engi18 May 2014, 13:27 PM
If cons lose then sandbags, i want DP for conscripts. It's called assymetrical balance desing. Cons get oorah, sandbags and grens get LMG 42 and free grenades and fausts (no fuel cost) I'd trade LMG 42 for oorah and sandbags any day. In: COH2 Gameplay |
Thread: Have been patient enough...where is our balance patch.18 May 2014, 10:04 AM
Whenever my gaurds drop a PTRS, i treat it as a good thing since you dont need PTRS for button and PTRS does zero damage anyways and them dropping a PTRS means 1 more mosin nagant. In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv18 May 2014, 09:57 AM
pgrens need a slight cost increase (360 mp) and be buffed back up to 1.2 armor. In: COH2 Balance |
Thread: Have been patient enough...where is our balance patch.18 May 2014, 06:21 AM
The same adjustments you would make vs lmg42 as Soviet needs to be made vs Guards with DP-28; either get in close with flamethrower Pioneers, Assault Grenadiers or counter them even harder with Panzergrenadiers OR out-range them with snipers, mortars and rifle grenades. DP also do less damage up close. In: COH2 Balance |
Thread: Maxim - Enough said18 May 2014, 05:55 AM
jelly was certainly a better player than you. He lost the game because luvnest simply outplayed him. And honestly, with THAT many maxims on the field, luvnest could of gotten 2-3 mortars. 1 mortar HT was ... not enough I think it's mostly because maxim spam is a new thing thats popped up quite recently and people right now don't understand how to deal with it. Then again, the maxim for all i know could be too much...... But well have to see. Give this patch some time. In: COH2 Balance |
Thread: Remove capping ability from all support weapons?18 May 2014, 05:53 AM
hey guys! Lets make combined arms even more hard to use! Combined arms in this game is already not as rewarding as it should be. Like spamming grens/cons/maxims whatever is already easy enough. Why make combined arms even more hard to pull off? In: COH2 Gameplay |
Thread: Poor MG42 vs Rich MaxPin!16 May 2014, 11:08 AM
Maybe some old hands know better, but I think the vCOH MG42 performed better against blobs because of the way suppression worked...It had a much larger area of effect, so you couldn't easily run a blob at an MG42 no matter how many units you have. Units far away from the unit targeted but still in the arc might escape suppression but it was still a far larger area than in COH2. No no no, suppresing fire should not happen quicker. You do not understand the major difference between supression in vcoh and in COH 2. In vcoh, suppresion had an effect on damage, however for example a riflemen squad with balls if up close could still kill of an MG42 if it got suppresed at very close range. IN coh 2, suppresed units basically deal ZERO and i mean basically completely ZERO damage. Which means that in coh 2, you rely on abilities to kill of an MG 42. In vcoh, suppresed units could still do decent damage. In: COH2 Balance |
Thread: ISU-15214 May 2014, 19:37 PM
Dude trust me. I never liked abusive strategies pre march deployment (sniper clown car or KV-8) and I tried to make the ISU-152 work SOOOO many times.... So many times. And every single time i bought it, i lost. I would of won all those games if i just bought 3 t-34s instead of an ISU-152. But i decided to do something creative. Well, it ended in tragedy because i got absolutely destroyed by absolutely everything. Name it. P IVs , Tigers oh and panthers. Yes panthers were the hard counter to isu-152s in 1v1s.. The only time i won was when i had a isu-152 + t-34 vs tiger and got a lucky immobilized + main gun destroyed crit. And even then the ISU-152 took like 1 minute to kill the goddam beast(mark target was also applied). Now isu-152 is clearly overperforming. In: COH2 Balance |
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