In order to achive good performance without loosing much quality set antialiasing to low or none. Then set everything else to highest setting. Would be cool if you could report the result here.Profile of ferwiner
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Thread: low perfomance on high pc specs25 Oct 2017, 10:22 AM
Welcome to the forum In order to achive good performance without loosing much quality set antialiasing to low or none. Then set everything else to highest setting. Would be cool if you could report the result here. |
Thread: any tips to get fast veterancy ? 23 Oct 2017, 23:02 PM
Tobis is generally right, I just have two things to point out: 1. Xp is based on damage and value of the unit, but the equation of manpower + 4*fuel is only true when the unit it as vet 0. Dealing damage to vetted squads gives your squads more xp as well. The difference is easiest to be seen on xp kickers. 2. You actually can manipulate vet in some ways. Most importantly, becouse of the equation discussed above, dealing damage to vehicles gives more xp. You can for example decide to trade munitions for xp by fausting your opponents or getting AT upgrades early on. You can also manipulate XP of many light vehicles, like 251 halftrack, by keeping it close to fighting infantry units. These LVs get some of the xp that nearby infantry gets. Another way that some top players use to win the vet battle is to minimise damage taken at all cost. It can be done by the use of supression, early soft retreating from bad engagements and engaging only in green cover. This may mean that you will not gain vet very fast, but your opponent will gain it even slower. The disadvantage is that you may lose some of the resource battle as you are unable to push for territory too much using such strategy. In: COH2 Gameplay |
Thread: Coh2 Unit stats22 Oct 2017, 20:21 PM
What Vaz said. If you are willing to make such an effort either create a database, or, if you don't know how databases work, just create a public google spreadsheet and link it here. Otherwise the data put here will be horrible to search in and thus pointless. In: Lobby |
Thread: I didn't receive Survey email from Relic18 Oct 2017, 18:14 PM
Now I don't get relic. At the end of the survey they ask whether you got it by e-mail or from somebody else but now when I try to reopen it, it says I have already taken it and doesn't allow another submission with different IP and steamID. Sorry then, looks like I have been mislead by relic inconsequence :/ In: Lobby |
Thread: I didn't receive Survey email from Relic18 Oct 2017, 17:56 PM
Actually the survey allows for sharing to people who don't have relic accounts but have the game. So if somebody is really anxious to make the survey before the e-mail he can do it by getting the link from somebody who got it. In: Lobby |
Thread: BEST OKW DOCTRINES ?13 Oct 2017, 17:09 PM
Mines are definitely munitions best spent, even though you need to waste some time of your sturms to place them. Still, there are many abilities that cost around or over 200 munitions, yet they manage to deal more than 440 mp damage only if shooting at static emplacements. If there was an ability that killed one chosen infantry squad, including elite like falls, shocks and obers, for 250 muni, I think many would use it and it would be often called imballanced. This ability does something like that but it adds a unit instead of killing enemy unit. In: OKW Strategies |
Thread: BEST OKW DOCTRINES ?13 Oct 2017, 11:31 AM
I agree that fall doctrine is not very good, I just would like to point out that the real purpose of the air strike is to spawn a squad without using your small manpower reserves. Best used in the late game when you are close to pop cap (but far enough to get the squad online!) so your manpower income is very low. It is in fact the only ability that gives elite troops for munitions, as well as the only one that doesn't force you to lose models in order to get new ones for muni. In: OKW Strategies |
Thread: Heavy Tank killer and Comander choice for 2v2.11 Oct 2017, 19:38 PM
Ostheer tier 1 is a very cheap and small building. This makes it ideal as a forward reinforce on the border of the base and it is very often used in that fashion. A decision to put your T1 in front is generally very beneficial but, as everything in well designed rts, has its downsides. The most important one is that if such placement makes you lose the building you are prone to vehicle rush into the base. That is why you may consider not stretching the forward placement too much and hiding a building behind the hedge for example. This is a perfect example of good, interesting design right there. No changes needed. In: COH2 Gameplay |
Thread: OCTOBER 10th PATCH11 Oct 2017, 19:31 PM
I think there is a reason to uninstall the game when you stop playing it if it works well only when installed on ssd like coh2 does. As for making it public, as long as the post is polite and you don't remind about it all the time there is nothing wrong with it in my opinion. In: Lobby |
Thread: Heavy Tank killer and Comander choice for 2v2.11 Oct 2017, 16:47 PM
Ostheer T1 is the cheapest tier building in whole game. Why wouldn't you just rebuild it if you lose it? In: COH2 Gameplay |
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