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Post History of ferwiner
Thread: What is your favorite commander 29 Nov 2015, 16:52 PM
Mechanised company for punishing okw forward truck placement and early kubel use. And I am talking about it before rifleman buff, when usf was hard to play and fun. Same goes for ostheer, my favourites were ostruppen and cas, both went into meta afterwards ![]() In: Lobby |
Thread: OKW revamp by Relic29 Nov 2015, 15:38 PM
Good 1v1 players always put their trucks in base. Every single one of them. Thats because the cost of loosing forward truck with retreat point is 500mp, enough to loose you the game, and it is pretty easy to destroy. In: Lobby |
Thread: Units speech - different languages29 Nov 2015, 15:33 PM
Conclusion is that you can have sounds form different language than text but you cant have different factions speaking different languages... So providing you know german and english it changes nothing sadly. In: COH2 Gameplay |
Thread: What is your favorite commander 29 Nov 2015, 15:25 PM
Heavy Cavalry Company Best AI tank in game (with recent churchill nerfs) -> somewhat decent against infantry In: Lobby |
Thread: Soviet Industry Balance Preview. 29 Nov 2015, 15:09 PM
I did. It is a turreted vehicle that shoots big, quinn duffy style, explosive rounds. What you did add was territory lockdown, range and AP round but: What AVRE shoot is basically also an AP round, also to use it against tanks it would need zero scatter and that would mean making it impossible to counter wiping machine against both inf ant tanks, especially if it had some range and shot over shotblockers. Terriroty lockdown is kind of cosmetic feature, but also one that may not be liked by many players. In: COH2 Balance |
Thread: Soviet Industry Balance Preview. 29 Nov 2015, 14:51 PM
Well, I want it to be ISU with turret and hull down. It is far more interesting than carbon copy of AVRE. At least my proposition has differences from ISU design. Copying AVRE would mean it is exactly same. In: COH2 Balance |
Thread: Questions About COH2.org29 Nov 2015, 13:19 PM
I have few questions: I will answer some of your questions: 2) Referee is someone who ensures that tournament are running smoothly and without stops, sometimes it also means deciding what to do with drops or rules violation during tournament. 3) Tournament director is someone who creates his own tournaments or directs ones driven by whole site. 4) Artist creates music, graphics and movies for use in tournaments and articles, like guides, on this site. 5) Writer writes articles for the site. Such articles doesnt have to be connected to game content really tight. 6) Just about who is more powerfull ![]() 7) Maintains the site and software used by community. 8) I guess you should contact somebody in the staff, possibly editors, by pm. 9) Yes, you can, there were many welcomed history texts on this site. But not everybody likes to read them. 10) I never made a map but if AA gives you full access you can. Mind that good MP map probably needs good game sense you can get only by playing MP. 11) You can't write guides only basing on research. You need to have rally great knowledge of the game and only way to acheive is to play game often on high level. You probably can write SP guide if you have SP campaign but this site is mostly MP oriented. In: Site Feedback |
Thread: Soviet Industry Balance Preview. 29 Nov 2015, 13:04 PM
KV-2 needs a defined role because currently it doesn't have one. It's not a damage sponge like Tiger and Churchill, doesn't have a good all around gun (also like tiger), it's not an artillery piece nor is it a siege weapon. KV-8 (152mm) cant shoot rounds used by AVRE (280mm) or Sturmtiger(380mm) becouse its shells are many times smaller and it would look stupid. What it can do is use exact same shell stats as ISU-152 with range disadvantaged to 40 in standard mode and 50 in lock mode and advantage of rotating turret. Just having ability to switch rounds to AP with ISU penetration is enough to make it viable. In: COH2 Balance |
Thread: Supply - in-game currency 29 Nov 2015, 00:17 AM
Even if it is going to be cheap it will still categorise the game in the category many players don't want to be in and it will loose lots of current community without any hope of growing back. I must say the current warspoils system is much, much better option and I cant think of any other system that would both keep relics pocket full and players not thinking that game is P2W. They shouldnt change what is good. In: Lobby |
Thread: Supply - in-game currency 29 Nov 2015, 00:05 AM
That is most probalby what they mean. And that is disastrous. I like the idea of getting currency and then buying mystery crates for it but I dont like to be punished for playing the game. In: Lobby |
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