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Thread: Should Churchills get their 280armor back after price nerf?28 Nov 2015, 21:09 PM
I guess it should. Relic went the long way of nerfing every single thing in ukf and it would be ok if not huge buffs axis got. Either one or another or what we will get is just a swap of imbalance. In: COH2 Gameplay |
Thread: Spotted a grave error28 Nov 2015, 19:35 PM
This may be the only grammar mistake in english version, but there are plenty of them in other language versions, I learned that nobody cares. In: COH2 Bugs |
Thread: Croc price increase too much?28 Nov 2015, 15:40 PM
Would you rather take KT that is godly both against infantry and tanks or croc that is better against inf but sucks against tank? In my opinion AT is worth more late game. I have played many times against croc based strategy after release and it was always one of two scenarios: 1. I kill the croc and opponent surrenders because he didnt manage to deal enough damage to turn the tide after long wait. 2. I kill the croc sacrifising a lot to do so and then 2nd croc arrives out of nowhere finishing the game. It means that if the croc was 720/260 it would be no problem as brits would have no chance to build one after another. In: COH2 Balance |
Thread: Croc price increase too much?28 Nov 2015, 14:25 PM
I liked it how on brit release it was the feared strong unit that could turn the tide by itself it waited long enough for, with the flare thing for warning and so on. It was like an allied KT and it was cool. Problem was it was too cheap. And thus when one was destroyed another came on the field to finish the job. They should just give it 720/260 cost like KT and same stats it had on release. In: COH2 Balance |
Thread: [Suggestion] Rework of Pz IV vet 2 bonus28 Nov 2015, 14:02 PM
Problem with p4 is that it dies very quickly because every other medium can penetrate it easily. For example the cromwell wins against p4 basically in every situation if they both are on same vet level. Not to mention at-guns have 100% chance to penetrate it. But on the other hand the tank has great AI capabilities and is good for flanking and pushing back infantry, or even wiping it on retreat. Sadly it means overextension. With skirts enemy medium tanks cant penetrate it as easily and it can run to closest stug or pak support. Mind that RoF vet would change nothing as p4 gun has trouble with penetrating tanks, it can ofc but the p4 is mainly the infantry wiping machine. It also has great 5% stacking RoF bulletins that make it crazy vs inf when stacked As for t-34 I havent seen the tank in game for at least 6 months. But back when it was used it was commonly claimed that p4 vet is much, much better than t-34 one as it couldnt penetrate armor so every vet2 vs vet2 fight ended up with p4 winning. If you ment t-34/85 then it benefits from its vet more than p4 would because it has lower armor and better penetration. EDIT: You also should remember that zooks penetrate p4 armor quite reliably before vet2. All you need is double zooked REs and a rifle nade and you can kill lone uncoucious p4. I used to play with liut into zook tech for REs some time ago and it was really great against ostheer medium armor. Now with AI tweaks on captain you want even need to tech zooks to get that effect. With skirts zooks have lots of problems to kill p4 unless they are massed. But massed zooks kill even the tiger, so you know... In: COH2 Gameplay |
Thread: [Suggestion] Rework of Pz IV vet 2 bonus28 Nov 2015, 13:50 PM
Every time my p4 gets to vet2 it is like it went into god mode, its the hell of different tank. This one is actually one of the strongest vet bonuses in whole game. In: COH2 Gameplay |
Thread: Hope for USF AT-Gun?28 Nov 2015, 13:43 PM
If we are talking 3v3 an 4v4 there is no need for usf to have at gun at all, brits and soviets can do this if players arent competent enough to use usf at guns to full potentiall. But on the other hand thanks to 70 range it should be the best at gun on open spaces that happen to exist only in team games. Will it bounce? Ofc, but other at guns wont even shoot at this range. Also dont tell me that all you have when kts arrive is one at gun ![]() Also mind that even without ap shells it still has better pen than p4. And you use p4s to kill tanks, dont you? In: COH2 Balance |
Thread: Units speech - different languages27 Nov 2015, 16:39 PM
I would like to have an option in options where I can chose which language each faction speak. I would like to have the OKW and Ostheer speaking German, because I understand what they say and it is more historically accurate that Germans speak German. But I prefer that the Russians speak English, because I don't understand Russian. But if they make Africa Corps, I prefer Italians speak Italian. Although I understand all languages that should be used in native language version (german for okw and ost, english for ukf and usf, russian for soviets and polish for partisants) I belive it would be great to have such an option. Sadly it is much easier to make one combined native language pack than give option to choose. Option would need changing how voices are delivered for the game. Right now they are all in one file that you download every time you change language settings. It would need multiple files downloaded while the game is running to make your idea possible. Thats why combining sound files in one native package is simplier and more possible solution of the problem. Text should be in english in such version in my opinion. In: COH2 Gameplay |
Thread: Relic's stream summary26 Nov 2015, 23:13 PM
Yeah, post game ranks would be really cool. Especially if they would show both pre-match and post-match ranks. Even better - they should show elo. But I doubt it will happen, relics ranking system is slow to response sometime, you have to wait and refresh to get post game ranks from time to time. That means they wont probably show how the ranking looks like including results of last match. In: Lobby |
Thread: Preview mod - OKW misleading narrator26 Nov 2015, 21:32 PM
There are many glitches like that in sound files of current version and relic refuses to change it. And these are much older than okw itself. There is zero probability they would change sound files just for preview patch, they dont even know if it will ever go live with that change. In: COH2 Bugs |
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