^This
I don't see what is so hard to understand about how these things are similar.
Fine, they are not the EXACT same issue. They are pretty fucking similar, except in one instance your losing a 70+ fuel investment...
They are not that similar. As I said before, the huge difference is that having a sweeper makes you completely teller-proof, even if your screen and attention is somewhere else. With demo you need to follow your squads and spot it and with old demo you need both attention and the sweeper. |
Also remember to make sure that you are actually running nvidia gpu when running the game and not the intel integrated one. Most laptops can switch between the 2 and the one from intel obviously has much weaker performance, definitely not suited for coh2. |
As for the teller topic itself, it is very easy to avoid tellers, especially if you are soviets. You just put a sweeper inside one of your m3 or other garrisonable vehicle and drive it around with your armour. Makes you completely teller-proof, including the ability to drive over mines, unless the mine gets shot. |
maybe just restrict it to cover ? or be visible when it's out of cover (this while still not being able to put it on caps as that is cancer)
Yeah, giving it the camo only in cover was my proposal back then. But I guess it wasn't heard. |
The difference between old demo and teller is that you need to spot the demo to defuse it. In case of teller, you can just drive over it if you have sweeper nearby. That means you don't have to follow the sweeper at all times with the camera to be safe.
That said, I would definitely prefer to have old demo back. It wasn't as bad as people made it look like. And in fact, now that you can only use it by hiding it behind a building, it is much more cheesy than before. It had legitimate uses before. Now it has only cheesy ones. |
As long as you have some munis to sink into it, it is the best AT gun. Not only it has ability that increases the pen, but it also is the only movable AT gun to have up to 70 range. Of course you need another ability to increase the range from standard 60, but the possibility itself is a huge thing nonetheless. |
I'm not so much into modding but I'm pretty sure that you can add something to a vehicle, as there was once a bug that allowed some vehicles to drive off with a "hull down" ability turned on, which ment they were driving with lots of sandbags all over the hull. |
The only setting you need to set low with that setup is antialiasing. First try to disable it all together and see if that works. Then you can try to increase it, but all in all if you want both antialiasing and performance it is best to disable in game and enable it in your GPU settings for the coh2 application. That way you get the optimised algorithm from nvidia. |
Thanks for the calculation / data gathering work and for making sure that people don't jump too conclusions into quickly. Very appreciated. |
It is important to understand why the recon abilities feel so much stronger now than they did 4 years ago. As far as I can see people started to see more and more value in the recon in coh2 for two reasons. First is that with the removal of units imballanced dps-wise, people are searching for other ways to get the advantage over their opponent. The second, is that the community simply has better understaning of the game with every year and thus values recon more than ever. Five years ago when these abilities were designed and ballanced nobody would use recon in coh2, so the recon abilties had to be very strong and yet they were still forgotten. Right now that everybody wants to have as good recon as possible, they need some adjustments.
That said, for the same reasons it is important that these abilities keep their role! Otherwise we will be back to 2013, not because we don't want to use recon, but because we removed it...
As for spotting scopes themselves, the situation is similar as with t-70. They need some stat adjustment, but they need to be kept in recon role and they should not be changed into a muni sink. Why? Because then they are stright worse versions of plane recon abilities. You need to micro your vehicle, keep it in the right position, risk getting killed, and have to pay munit on top of that just to get some sight? Why don't you dump that muni in the recon overflight then?
That is why the only possible adjustments that make any sense are:
1. Delay
2. Decreasing the arc of sight
3. Decreasing the range of sight
4. Maybe some toggles. Handbreak would be too punishing micro wise, but disabling the gun when the ability is active could work and push players into using a spotter vehicle for their elefant as opposed to mounting scopes on the elefant itself. |