Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 02:48 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 02:48 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: GG 3v3 La Gleize26 Jan 2016, 06:26 AM
Pretty good 3v3 on La Gleize. Probably worth a cast if anyone's feeling up to it. Some funny T34 crushes towards the end. In: Replays |
Thread: What to do against T-70 guys?25 Jan 2016, 07:46 AM
Pumas and shrecks w camo all the way How do you get camo for you infantry and puma in the same commander? Sounds like fun. Anyway, Ostheer seems to struggle against light vehicle rushes. Double paks seem to be good, but its dangerous keeping two pak guns right next to each other, especially if there's indirect fire on the field. Double paks really can surprise an opponent if they've only seen one before. |
Thread: Popping out of buildings25 Jan 2016, 07:35 AM
fucking savage Katitof... In: COH2 Balance |
Thread: Hi!24 Jan 2016, 23:19 PM
Hey man! welcome to the forums! In: New Members |
Thread: If you're bored23 Jan 2016, 23:43 PM
Found a cool essay about Soviet defenses if anyone wants to kill a few hours of their time: http://ww2live.com/en/content/world-war-2-soviet-defensive-tactics-kursk-july-1943-col-david-m-glantz In: The Library |
Thread: Panzer III22 Jan 2016, 19:03 PM
Exactly the other way around. I did not mean Ostheer would turn unrealistic with the Panzer III. I meant it is not unrealistic if they don´t have it. They can have it but it´s not a must have. Gbpirate voiced the opinion Ostheer would be unrealistic without it. I was speaking more in the context of the campaign, not necessarily just the multiplayer wehrmacht faction. Relic should've just had a early/mid war and late war factions to start. Could've launched with four similar factions, giving them room to do things like Afrika Corps, Italian faction, British N. Africa/British Late war faction. of course, that's all complicated and such. I also really like Luvnest's idea, having Wehrmacht be a super aggressive, light/medium armor faction like it was in '41/ summer '42. In: COH2 Gameplay |
Thread: Axis panzershrek spam blobs- i'm losing it22 Jan 2016, 06:34 AM
I like playing against blobbers. It's fun. If you're playing as soviets, just get maxims. Maxims, maxims, more fucking maxims. Three is a good place to start. With your buddies, you can add on to that. A vickers behind a few maxims is good; so are a couple of .50 cals. As soviets you can use your maxims as your main infantry, holding the line, with cons/shocks (penals?) responding to mobile threats/keeping units off of your flank. With soviets, supermines are a lot of fun. Mine + demo (the demo slightly towards the oncoming enemy). This can be used on points, on roads, or anywhere you believe the nazi blob of death will come. Even though it's 120 munitions, what else are you going to spend muni on in the early/mid game? This supermine of doom will one shot a P4 and below. It will fuck up a blob. It will cripple panthers/heavy armor; usually they'll get heavy engine damage. According to Cruzzi's "the more you know" thread, demos that are detonated without the player clicking do something like 700 damage - much more than the 200 or so by manually clicking it. As brits you just gotta get a vickers or two, but that should be standard anyway. Be smart. Don't lose units to the blob. Watch ppl play, get some good friends to play 4v4 with, play 1v1 to touch up your micro, be familiar with all factions, etc. In: COH2 Balance |
Thread: usf aa halftrack pathing is really screwed up22 Jan 2016, 06:31 AM
Yeah, with Relic's change to vehicle pathing, any click within a relatively close area will make the halftrack move forwards. It's better just to use the reverse move when it's in combat/close to combat. Bit of a pain, really. In: COH2 Bugs |
Thread: Panzer III22 Jan 2016, 06:25 AM
Stupid how the P3 isn't in this game at all... Really takes away the historical accuracy. Anyway, it would've been cool if there were options for the short barreled and long barreled P3, or maybe just one long barreled one. P3 would be a great way to add into T2 as an expensive unit or with side tech, giving the player option of choosing P3 now, or wait 2-5 minutes for a tougher P4. Sadly, Relic didn't want side tech for Ost/Soviets, really. Vanilla coh2 seems almost like a step back from coh1. One would've expected them to build on that in terms of tech, especially with PE's upgrades which were, arguably, too numerous, yet also a good idea. In: COH2 Gameplay |
Thread: US Upgrades18 Jan 2016, 05:12 AM
@OP, what perspective are you asking? In all game modes, 1s, or 4s? In 4v4s, I often have to get grenades before CPT or LT simply because it is viable for ostheer to get 2-3 MGs if the other player gets 3-4 volks. Smoke can be vital for winning those early game engagements. In 1v1s, Nades are usually a mid game tech. Smoke Nades are good against enemy MGs, against tanks (USF smoke nade slows tank movement and disables main gun), and enemy LMG units at range (high vet grens in mid game, Obers). Using regular nades are, more often than not, not worth their price. for 2 nades you can get a BAR. Nades work better in the late game when your opponent is fatigued, against weapon teams, against low health squads, etc. Throwing grenades behindcover can also earn you wipes, but only do this if you see your opponent dodging nades, or if you know he's good. As for bazooka and BAR tech and not teching, in 1v1s, there's a few ways you can approach this and they differ slightly from 4v4s. As Skabinsk said, if you're floating a lot of muni, you want to research the tech so you can get that extra dps and beat volks, beat LMG grens. While he (judging by his playercard) tends to play lots of 3s and 4s, and prefers BARs, in 1s it's a bit of a different ball game on your own. Infantry Company and Tactical Support Company are both good because they have the M1919. The M1919 lets you win engagements at long range against volks grenadiers, and against grenadiers. in tandem, they can beat Obers as well, depending on micro, vet, health, etc. The BAR is a good mid range weapon, used with a flanking squad. In any case, BARs and M1919s will increase the dps of your riflemen. You've just got to decide what role you want your squad to play in the grand scheme of things. That being said, in 1s and 4s I find Tactical Support and Infantry Co. are my most used commanders because of the LMGs, in 1s, infantry because of the mines/sand bags, in 4s, tactical support because of the potency of the callipoe. Thus, I usually have access to M1919s. Putting M1919s on all of my rifles/squads gives me less things to micro, but mixing m1919s and BARS on different squads can really pay off. Typically, my build order is RE Rifle Rifle Rifle LT M20. You can also get 3 rifles and captain, or 4 rifles and captain. The RE at the beginning gives you a slight advantage in capping power. You can also put the 2nd RE squad in the M20, giving yourself an extra zook. Hector does this in his 1v1 armor co. strategy, then getting an extra bazooka on that squad, supplementing his subsequent captain tech. http://www.coh2.org/guides/47115/armor-company That's more of a build if you're fighting OKW Luchs or maybe Stug III E from Ostheer. You can do that late game as well in 1s. Zooks still pen medium armor and can tip tank engagements in your favor. That being said, getting the bar/zook tech can help for your AT. If you grab one extra zook on your M20 crew, then go captain, you've got 4 zooks, 3 for free, and you've got quite a strong mid game in terms of anti infantry and anti tank firepower. When it comes to BARs/M1919s, double M1919 LMGs will beat volks. If you've got 3 or 4 rifles with M1919s, you can beat obers, you can beat Grens, you can easily kill out of place MG42s/34s. One thing I like to do is put M1919s on one RE squad and 2 riflemen squads. ON the REs, this allows you to use your suppressive volley fire ability at range at minimal risk to the REs. On the two riflemen, this allows you to have long range dps squads that punish pioneers, assault grenadiers, sturmpioneers, or falls that are coming at you over open ground. I put BARs on the other two riflemen squads. These guys get into mid range, they go into the VPs and cap them under enemy fire. With 5 men, they're durable. With the BAR itself, they've got a lot of dps. They're first in line in most of the engagements. They're being covered by the 3 M1919 squads behind them; those M1919 squads are firing smoke nades first, in front of the MGs, or in front of the LMG34 Obers, allowing the BAR'd rifles to close and get into cover. I do this all the time as USF. In 1v1s, the mine ability is great for shutting down flanks by infantry or vehicles. If it's 40 minutes into the game, you can park your M20 in your base, then have a squad jump in it and plant a few M20 mines on a side of the map that you just capped. Long story short, always get BARs or M1919s. It's best to mix them up in your army, but not on a squad to squad level. Use smoke nades when you need to in the early/mid game, definitely in the late game. Build a muni cache or two. Use grenades sparingly. Always use your munitions. Use your M1919 and BAR squads together, in an intelligent way. Identify your biggest threat (suppression platforms, charging squads... armor?) |
480985480292480289480181479790479256478949478947478942476529
Latest replays uploaded by Gbpirate
-
1-822
-
VS~TAB~ GBPirate Guitarninja Dank MittenZ™ ~TAB~ NinjaWJ ★RX-0 Unicorn Puppetmaster Choccy Starfish ~TAB~ NapalmBalance mod 4v4by: Gbpirate map: Lienne Forest1-854
59273592175921659008556885540755369553685323152379
Livestreams
17 | |||||
5 | |||||
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1218499.709+1
- 2.67862486.732+13
- 3.8311.883+1
- 4.1503531.739+6
- 5.298193.607+4
- 6.821243.772+4
- 7.17098.634+10
- 8.188110.631+2
- 9.456179.718-1
- 10.10720.843+5
- 1.2042874.700+3
- 2.411281.594+4
- 3.1224871.584+2
- 4.21674.745+4
- 5.730348.677+6
- 6.10825.812+4
- 7.15254.738+2
- 8.22480.737+10
- 9.358294.549+1
- 10.494259.656+5
- 1.446210.680+12
- 2.411158.722+3
- 3.341268.560+1
- 4.400191.677-1
- 5.478328.593-3
- 6.305136.692+6
- 7.769450.631+7
- 8.250183.577-1
- 9.9439.707+4
- 10.310198.610+1
- 1.343169.670+6
- 2.355126.738+7
- 3.536220.709-1
- 4.813224.784+3
- 5.281266.514+1
- 6.244125.661+2
- 7.330136.708-1
- 8.285100.740-1
- 9.624312.667+8
- 10.792465.630-1
- 1.1372637.683+7
- 2.2542916.735+5
- 3.862236.785+28
- 4.498191.723+40
- 5.1321436.752+7
- 6.543234.699+3
- 7.1322498.726+1
- 8.549319.632+2
- 9.738.901-1
- 10.530310.631+19
- 1.333121.733+4
- 2.27791431.660-1
- 3.15175.668+3
- 4.479353.576+12
- 5.1243763.620+5
- 6.246123.667-1
- 7.725375.659+1
- 8.32021880.630+11
- 9.12741.756+1
- 10.783442.639+6
- 1.664347.657+1
- 2.17875.704-2
- 3.657285.697+2
- 4.9127.771+5
- 5.16295.630-1
- 6.12567.651+8
- 7.20788.702+1
- 8.16701083.607+8
- 9.9840.710+1
- 10.437372.540-1
- 1.401319.557+6
- 2.198188.513+2
- 3.392310.558+3
- 4.407269.602+2
- 5.538499.519-2
- 6.296281.513+3
- 7.423294.590-1
- 8.494250.664-2
- 9.340320.515+1
- 10.234146.616+1
- 1.910310.746+13
- 2.435256.630+6
- 3.606336.643+2
- 4.608195.757+11
- 5.1331521.719-1
- 6.3650810.818+4
- 7.71472688.727+4
- 8.426278.605-1
- 9.398270.596-1
- 10.466104.818+12
- 1.1385617.692+5
- 2.2030672.751+5
- 3.15171081.584-1
- 4.16941198.586+26
- 5.938518.644+4
- 6.488242.668+2
- 7.18775.714+3
- 8.634245.721+10
- 9.582320.645+6
- 10.1166538.684+4
- 1.392165.704+2
- 2.683301.694+3
- 3.417133.758+3
- 4.663282.702+4
- 5.362133.731+1
- 6.22392.708+13
- 7.412230.642+4
- 8.311129.707+4
- 9.293105.736-1
- 10.601281.681-1
- 1.1622791.672+8
- 2.328153.682-1
- 3.32001218.724+4
- 4.639207.755+6
- 5.329173.655+4
- 6.182117.609+13
- 7.827416.665-1
- 8.1238567.686+6
- 9.616294.677+6
- 10.1049684.605+15
- 1.628275.695-1
- 2.23476.755+10
- 3.34271722.666-1
- 4.493151.766-1
- 5.383201.656+2
- 6.318140.694+5
- 7.1871662.739+5
- 8.34512181.613+1
- 9.412183.692+2
- 10.315115.733+2
- 1.25091411.640-1
- 2.409168.709+4
- 3.301150.667+6
- 4.453190.705+4
- 5.13853.723-1
- 6.775422.647+5
- 7.352154.696+2
- 8.312214.593+2
- 9.220108.671+13
- 10.14248.747+4
- 1.325172.654+11
- 2.2502826.752+6
- 3.16968.713+3
- 4.436161.730+1
- 5.1096673.620+8
- 6.18575.712-1
- 7.384178.683-2
- 8.241173.582+2
- 9.683230.748-2
- 10.974660.596-1
- 1.9744.688+4
- 2.436305.588+5
- 3.931793.540+3
- 4.11261202.484-1
- 5.179143.556-4
- 6.14057.711+4
- 7.290298.493+1
- 8.411313.568+1
- 9.291191.604+5
- 10.479415.536+1
- 1.270144.652+2
- 2.278110.716+16
- 3.558230.708+2
- 4.422.955+12
- 5.253150.628+14
- 6.29447.862-2
- 7.399200.666+8
- 8.8120.802-1
- 9.13556.707+3
- 10.19078.709+4
- 1.1572886.640+10
- 2.923277.769+24
- 3.15457.730+1
- 4.1957875.691+1
- 5.16790.650+6
- 6.18891034.646+2
- 7.740594.555+2
- 8.401200.667+2
- 9.359185.660+2
- 10.289147.663+9
- 1.899393.696+3
- 2.647252.720-1
- 3.551163.772+1
- 4.16798.630-2
- 5.316127.713+4
- 6.1043516.669+8
- 7.336149.693+2
- 8.287125.697-1
- 9.35458.859+4
- 10.7317.811+12
- 1.10652.671+1
- 2.480355.575-1
- 3.344258.571+3
- 4.473373.559+1
- 5.204146.583-2
- 6.169102.624+1
- 7.15281235.553+8
- 8.177172.507-3
- 9.20521867.524-1
- 10.978686.588-2
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
790
uploaded by XXxxHeartlessxxXX
Board Info
510 users are online:
510 guests
3 posts in the last 24h
21 posts in the last week
148 posts in the last month
21 posts in the last week
148 posts in the last month
Registered members: 45475
Welcome our newest member, gkmtinstitute
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, gkmtinstitute
Most online: 2043 users on 29 Oct 2023, 01:04 AM