That said, OKW Spec Op flares really should've been replaced with trip wire flares.
Dear God, no.
FMR is a fun ability. I don't think I have that commander but it sounds like a fun time.
Thread: For Mother Russia is one hell of a drug9 Sep 2017, 07:05 AM
Dear God, no. FMR is a fun ability. I don't think I have that commander but it sounds like a fun time. In: COH2 Gameplay |
Thread: Good Game Soviets vs OKW8 Sep 2017, 20:51 PM
Hihi, okw players saying soviets are so op ^^ Hahahaha I know, right? I thought that was after the game ended; I didn't realize that's there ![]() I just played a game as USF and always had to 2v1 the OKW infantry because I'd always lose 1v1. Lol. In: Replays |
Thread: [1v1] Soviets vs. OKW Lost Glider8 Sep 2017, 19:50 PM
Hey, just looking for some feedback here. I thought my early game was very rickety in that I got outplayed and let the OKW player get the house. What should I have done differently (capping, build order). If you'd like to watch the rest of the game, feel free. I let one squad die in the mid game cuz I forgot about it (almost happened a couple other times, too). Overall I thought my micro was pretty solid, though. I thought I was going to get rekt because he's rank 150 something but I guess I was wrong. In: Replay Reviews |
Thread: Good Game Soviets vs OKW8 Sep 2017, 19:43 PM
Command Panther vs. Lend Lease. Looking for someone to give me some feedback on the build order, other things. Might be cast-able as the end game was real intense. I thought my micro was good. Didn't let T-70 & SU-76 get fausted, kept squads alive, etc. OKW rank: 154 Soviet rank: Unranked (196 after match) In: Replays |
Thread: 2v2 Map Making Contest Update30 Aug 2017, 02:22 AM
This is super exciting! Are there usually any live streams associated with this? Hearing pigsoup or Tric or others associated w/ this talking on Twitch would be super cool! (Or even a YouTube video). Keep up the good work everyone! In: News |
Thread: Kick out 4vs4 maps6 Aug 2017, 05:10 AM
Lanzerath is such an imbalanced map it is so biased towards the right side it's un-fucking-believable In: COH2 Balance |
Thread: Why does capturing territory do absolutely nothing?3 Aug 2017, 05:43 AM
Guys, he probably is just salty because he lost a match to a comeback. +1 This site should have an agony aunt thread for this sort of stuff It would be nice :/
Well, I know you're a fan of Imperial Dane. But you haven't posted a replay and your first few posts on .org were basically bashing Relic. I don't know why you keep wasting your time on here if you don't want anyone to review your replays. Sometimes people will save a cheap tank, like a T34/76 or, maybe, if they have lots of fuel, a T70, but high level players will usually bring a tank onto the field ASAP in order to maximize its shock value, especially light tanks. Sometimes that doesn't mean bringing the tank into combat. Players will often leave a tank behind an important point and if you don't send anything over there, you won't find the tank. that doesn't makesense to anyone ,let share the replay to us atleast +1 Upload the replay so we can actually see what you are talking about because in my experience if you are dominating you opponent and actually being aggressive, there is little they can do (unless they are outplaying you, in which case you are probably not dominating them). +1 Storm Elite, if you don't understand why cutting off territory "doesn't work" then you don't understand how the resources work in game. Here's a quick rundown. Players get +4 fuel for owning 0 territory. 300 manpower/ minute and +0 muni. Each point increases fuel income by 3/minute and munitions income by 6/minute. Players have a maximum popcap of 100. For every 1 popcap, 1.5 manpower/minute is deducted from the starting manpower rate of 300/minute. Every three seconds, VPs are deducted. Here's a chart. You: Opponent: Result: 3 VP 0 VP -3 VP opponent 2 VP 0 VP -2 VP opponent 1 VP 0 VP -1 VP opponent 2 VP 1 VP -1 VP opponent 1 VP 1 VP -0 VP 1 VP 2 VP -1 VP you 0 VP 1 VP -1 VP you 0 VP 2 VP -2 VP you 0 VP 3 VP -3 VP you Edit: If you like Imperial Dane so much, here's a video of his. Have you seen it? I uploaded this replay. Dane saw it and then for some reason decided to cast it. I dunno why he did, but he did. Maybe if you upload your replays then he'll decide to cast them too. In: COH2 Gameplay |
Thread: Why I love CoH224 Jul 2017, 02:49 AM
good game, it's okay no worries In: Replays |
Thread: Did Barton ever eat that bar of soap?15 Jul 2017, 16:32 PM
Are we talking about the GCS finals or something? also, I made a thread about this but it got locked and made invisible because I wanted to petition the US gov't for sanctions against him for not doing it :/ In: Scrap Yard |
Thread: Want to improve my early game map control as ostheer10 Jul 2017, 05:43 AM
Kobal, Yeah, any G43 Commander is good for Ostheer. On games where I'm up against USF or Soviets, especially on a map with little open ground or short sight lines, I'll use Lightning War. There are at least two other G43 commanders, maybe more. Jaeger Infantry Doctrine is interesting, but everything costs munitions. And Elite Troops is a unique one, but the Tiger Ace really crushes your economy. On every map Ostheer has a tough time. In the early game, you've got to win the first few engagements. What I've learned is that you've got to look at a situation and decide, "will I win this or will I not?" and when you know that you won't, you've got to reposition units. Either retreat, soft retreat, or bring in new units to help. The most important thing 99% of the time is to not lose squads. If you look at this replay I was very careful in the first 5-10 minutes about which engagements I took (this isn't the best example as I lost 6 Grens in 40 minutes) but I had to be very deliberate in what I built and where I positioned things. Ostheer is super micro intensive in the early and mid game. All factions are, of course, but it's very easy to find yourself base pinned by the USF for a few minor mistakes. In: Replay Reviews |