General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 30 Apr 2025, 19:59 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Hey, just looking for some feedback here. I thought my early game was very rickety in that I got outplayed and let the OKW player get the house.
What should I have done differently (capping, build order).
If you'd like to watch the rest of the game, feel free. I let one squad die in the mid game cuz I forgot about it (almost happened a couple other times, too). Overall I thought my micro was pretty solid, though. I thought I was going to get rekt because he's rank 150 something but I guess I was wrong.
Looking for someone to give me some feedback on the build order, other things. Might be cast-able as the end game was real intense. I thought my micro was good. Didn't let T-70 & SU-76 get fausted, kept squads alive, etc.
OKW rank: 154
Soviet rank: Unranked (196 after match)
This is super exciting! Are there usually any live streams associated with this? Hearing pigsoup or Tric or others associated w/ this talking on Twitch would be super cool! (Or even a YouTube video).
Guys, he probably is just salty because he lost a match to a comeback.
No reason to argue about that.
If you play solid and your enemy has zero territory, you will win, if not, you threw it because you started doing dumb crap when you thought that the game could not be lost anymore.
Well, it's actually the first point. I only play 1vs1. And people literally hide them until there are two or three, all while losing the entire map.
Which is why this doesn't make sense to me.
The opponent basically just loses the entire map to my overwhelming infantry and tactics, and yet still produces two huge tanks that steamroll everything. With a fuel point in the enemy's hands, that number increases to three or even FOUR huge tanks.
This has nothing to do with winning or losing, nor with relaxing and expecting the match to be won.
It just doesn't make any sense to me why players aren't punished for losing the entire map.
What incentive is there to capture territory at all like this?
Why should I expect ANY tanks if I dominate resource points?
I specifically started experimenting and playing full defense, letting my opponent have resources on his half of the map and... there's no difference.
They still bring out tanks, and I still either demolish them or get demolished by them depending on the map and faction in question. But the outcome is the same, regardless of whether the opponent managed to maintain a fair amount of point control or lost the entire map.
Seems to go against the core mechanics of point control. And I'm not even talking about non-fuel and non-munitions point control. That doesn't seem to have any impact whatsoever. People literally leave non-fuel/non-munitions points uncapped for half the game in some Propagandacasts I've seen...
Well, I know you're a fan of Imperial Dane. But you haven't posted a replay and your first few posts on .org were basically bashing Relic. I don't know why you keep wasting your time on here if you don't want anyone to review your replays.
Sometimes people will save a cheap tank, like a T34/76 or, maybe, if they have lots of fuel, a T70, but high level players will usually bring a tank onto the field ASAP in order to maximize its shock value, especially light tanks. Sometimes that doesn't mean bringing the tank into combat. Players will often leave a tank behind an important point and if you don't send anything over there, you won't find the tank.
Upload the replay so we can actually see what you are talking about because in my experience if you are dominating you opponent and actually being aggressive, there is little they can do (unless they are outplaying you, in which case you are probably not dominating them).
+1
Storm Elite, if you don't understand why cutting off territory "doesn't work" then you don't understand how the resources work in game. Here's a quick rundown. Players get +4 fuel for owning 0 territory. 300 manpower/ minute and +0 muni. Each point increases fuel income by 3/minute and munitions income by 6/minute. Players have a maximum popcap of 100. For every 1 popcap, 1.5 manpower/minute is deducted from the starting manpower rate of 300/minute.
Every three seconds, VPs are deducted. Here's a chart.
You: Opponent: Result:
3 VP 0 VP -3 VP opponent
2 VP 0 VP -2 VP opponent
1 VP 0 VP -1 VP opponent
2 VP 1 VP -1 VP opponent
1 VP 1 VP -0 VP
1 VP 2 VP -1 VP you
0 VP 1 VP -1 VP you
0 VP 2 VP -2 VP you
0 VP 3 VP -3 VP you
Edit:
If you like Imperial Dane so much, here's a video of his. Have you seen it?
Dane saw it and then for some reason decided to cast it. I dunno why he did, but he did. Maybe if you upload your replays then he'll decide to cast them too.
Yeah? Blame the organizers for suggesting it and not Barton. Last time I checked we blamed AE for making piss poor decisions, not DevM.
Are we talking about the GCS finals or something?
also, I made a thread about this but it got locked and made invisible because I wanted to petition the US gov't for sanctions against him for not doing it :/
Yeah, any G43 Commander is good for Ostheer. On games where I'm up against USF or Soviets, especially on a map with little open ground or short sight lines, I'll use Lightning War.
There are at least two other G43 commanders, maybe more. Jaeger Infantry Doctrine is interesting, but everything costs munitions. And Elite Troops is a unique one, but the Tiger Ace really crushes your economy.
On every map Ostheer has a tough time. In the early game, you've got to win the first few engagements.
What I've learned is that you've got to look at a situation and decide, "will I win this or will I not?" and when you know that you won't, you've got to reposition units. Either retreat, soft retreat, or bring in new units to help. The most important thing 99% of the time is to not lose squads.
I was very careful in the first 5-10 minutes about which engagements I took (this isn't the best example as I lost 6 Grens in 40 minutes) but I had to be very deliberate in what I built and where I positioned things. Ostheer is super micro intensive in the early and mid game. All factions are, of course, but it's very easy to find yourself base pinned by the USF for a few minor mistakes.