
Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 6 May 2025, 20:33 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:
Canada
Nationality:
United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 6 May 2025, 20:33 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:

Nationality:

Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: M2 HMG .50 Cal30 Oct 2018, 05:57 AM
Uh. You get higher damage and a quicker setup time. |
Thread: Task Force Bravo RECRUITMENT19 Oct 2018, 01:53 AM
wait wat about the bears ![]() In: TFB |
Thread: [1v1] Soviet T11 Oct 2018, 14:13 PM
Thanks to both of you for your help and advice ![]() I'd be down to do some 1v1s with you, Joshua! I think it'd be fun!! In: Replay Reviews |
Thread: [1v1] Soviet T124 Sep 2018, 18:12 PM
Hi, looking for someone to look over this. The early game was really not so good and I'm not sure what could've been better. I'm thinking it was the capping order (and my opponent's aggressive push) that threw me off. However, I felt like I continually stayed alive due to my opponent's errors (sending volks behind green cover vs. flamethrower, then wiped on retreat) and wasn't able to really ever take an advantage due to my own errors (letting my two penals get wiped mid game in quick succession, forgetting that I had mark target) Was my choice of sniper poor? It ended up surviving and at times had an average of 2 kills/minute(which is really good, I think) but I was left with, at a certain point in the mid game, with only three combat squads (penals) whereas my opponent had five (four volks + sturmpio). I ended up going T2 and not getting T3 because I needed a way to stop his blobs (and to get some reliable AT). I lost my first AT gun consciously capping the right VP, attempting to stem the flow of my VPs escaping. Here's the replay In: Replay Reviews |
Thread: Replay Review Request24 Sep 2018, 17:46 PM
Just looking for someone here to give me some advice about how I could've played better, especially the early game. It forced me to fight the late game (after about 25 minutes or so) at under 50VPs which, uh, you know, isn't an ideal situation. In: Replays |
Thread: Feedback for Commander Revamppatch21 Sep 2018, 08:59 AM
Here's a copy-paste that I wrote in the official thread. I can't take the time to go read all of these fifty four pages (but I did read the first page of recommendations on the official website) so hopefully this isn't redundant/already shot down but here goes. One thing I'd like to see with USF's Armor Company is a Thompson upgrade for the Assault Engineers The Thompson SMG in coh2 is really great and I'd always love to see more of them. Suggestions for balance with the Thompson upgrade are: 1) Have Thompsons take up two weapons slots, locking out additional upgrades (M2 flamethrower or BAR) 2) Limit Thompsons to four weapons (this could be done in combination with the above point, or without it) a) Limit Thompsons to three weapons (and taking up only one weapons lot) b) Bundle three to four Thompsons WITH the M2 Flamethrower (and increase price, obviously) 3) Requiring either Lieutenant OR Captain already on field to unlock the Thompsons (basically, 50 or 60 fuel requirement + build time) With the addition of a Thompson SMG package, Assault Engineers would be an even more attractive option due to their CQB versatility. If the Thompson upgrade and the M2 flamethrower are mutually exclusive, it would give the Assault Engineers a distinct role as a CQB squad (and not a building-clearer). However, if the Thompson package and the M2 flamethrower are not mutually exclusive (or bundled together), it would increase the overall potential performance of the squad in its current role as a building clearer + CQB squad + utility squad. Bundling the upgrades together into an "assault package) would further direct the player to the squad's intended role as a close combat/anti-garrison unit as it throws out the ability to equip an M2 flamethrower and BAR. (This is based on the assumption that mid-range DPS with Thompson + M2 would be lower than BAR + M2.) However, to be frank, the competitive issues with USF are beyond the scope of several commanders and due to the organization of key units in the tech buildings (.50 cal vs. AT gun vs. delay armor). There's a reason why so few games were played with USF during GCS2 (both the qualifiers and the live event in Manchester). Their win rate during the 4 qualifier tournaments was also dismally poor at 36% (although there are certainly other issues at play when it comes to faction selection at lower levels of play). That being said, the proposed changes above would definitely be enjoyed by players at the mid-skill level where the meta is somewhat different. In: Lobby |
Thread: GCS2 Predictions Poll17 Sep 2018, 02:57 AM
Amazing two days, everyone. Amazing how the winner, Talisman, got no votes in the first question. Everyone played extremely well; that first match of DevM vs Jesulin really set the tone for the whole weekend. In: GCS Discussion |
Thread: Count Topic22 Aug 2018, 15:43 PM
fünftausendvierhundert einundzwanzig In: Scrap Yard |
Thread: M20 Utility Car Rework21 Aug 2018, 00:27 AM
I think the problem with removing the bazooka is that the USF lose a very obvious AT element in the Lieutenant tier. The USF got real fucked when they are given the choice between an MG or an AT gun or getting both and having the late game armour delayed. I'd like to see the M20 delayed but removing the bazooka could make Lieutenant rarely viable, especially in 1s or 2s. Perhaps the M20 could be given an ability to drop bazookas for munitions and the first bazooka dropped would receive a noticeable discount, like 50% or more? In: COH2 Gameplay |
Thread: Discord Signup16 Jun 2018, 12:49 PM
GBPirate #3712 In: New Members |
706742705113702272700755700753700206699398695086694984683209
Latest replays uploaded by Gbpirate
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VS
~TAB~ maskedmonkey2
~TAB~ GBPirate
~TAB~ Napalm
~TAB~ Augustus Marius
RANK47
Kiss my ass please
QQ263613288
Red Army (CHN)
TAB on Rostovby: Gbpirate map: Faceoff at Rostov1-955 -
VS
Go hard like Yatagan
Daedroth
Mafia_Muma
succesreussite
RobocopHighlander
~TAB~ Beemer8
~TAB~ GBPirate
Rasco400
Strange bugby: Gbpirate map: Steppes1-1,402
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Livestreams
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