
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Possible to exit buildings from a desired door?20 Jan 2016, 17:26 PM
Select house, press TAB so it will mark unit, right click the side of the building you want squad to get out from. In: COH2 Gameplay |
Thread: How to fix the T34-7620 Jan 2016, 17:25 PM
That headline is infelicitous. Had to reread it twice to get it ![]() And regarding OP, no, its a bad idea. I would buff its hull and coax MGs, so it would rely on MGs mostly vs inf and call it a day. If you expect to fight heavier armor, go for doctrinal armor or get some SU-85s or spam SU-76s. In: COH2 Balance |
Thread: Sdfksz 222 Revamp20 Jan 2016, 17:11 PM
My posts also do not involve buffing weaker things by 100% so they hardcounter units that are their own hardcounters by design by increasing every single possible stat for units that need minor tweaks to be fully viable(this thread is prime example), my posts also do not scream for completely and utterly patching up every single possible flaw or disadvantage the armies I play have, I have my own bias, but in comparison to people like you, aaa or mycalliope, I might just as well be called one of the most objective posters around here. How it would remove soviet T1? 222 is a vehicle, soviet T1 is hardcountered by vehicles, old kubel utterly destroyed any T1 builds unless you pidgeonholed yourself into specific doctrine. Need any more arguments? Common sense took a week off and went to Bahamas? Do you want an argument why would it remove brits as well or will you make a call and pull your own common sense off from vacations and force it to work? Only aaa is close to the level of insanity to some buff axis suggestions level. Increase 222 coax accuracy at long range by 50% and cost to 20fu, there, unit fixed. You have long range early game light. In case you wondered, M20 already deals 50% of 222 dps at long range and that is excluding actual 2cm kwk. There, fixed early game, cheap jack of all trades unit without utterly breaking early game dynamics for the whole game. Way too many people post random suggestions without even considering the effects it would have on global balance and other armies. Some people are obsessed with it and want to make it light tank level unit. Its NOT and will NOT be one. Lights are ost WEAKNESS not STRENGTH. In: COH2 Balance |
Thread: Should Relic take a look at artillery next patch?20 Jan 2016, 16:13 PM
The problem with brace for howitzers is that they spend most of their time doing nothing anyway thanks to cooldown, so you aren't really losing anything by bracing. (As an aside it would be interesting, and probably hilarious, if howitzers were given an autofire). UKF base howis have brace too. Just saying. In: COH2 Gameplay |
Thread: Sdfksz 222 Revamp20 Jan 2016, 15:28 PM
After they buffed the Stug and gave it a higher price it arrivés alot later, thus giving allied light tanks a longer window of usefullness. It arrives 20 to 40 seconds later depending on map control, unless you're base pinned. In: COH2 Balance |
Thread: British sniper vs buildings20 Jan 2016, 13:35 PM
All sniper u need to press S, but once u do that..u notice 1 more thing, that Sov Sniper Vision is much more longer than Ost n Brits Sniper..where i can atk without them atk me back,..unlike brits n Ost u need to shot n move back n shot again.. All snipers have exactly the same vision range and shooting range. In: COH2 Balance |
Thread: Partisan is beep like beep in 3s & 4s20 Jan 2016, 13:17 PM
Falls had one huge problem-bleed. That was fixed. True, they aren't most durable infantry, but they aren't less durable then grens, they still do very good behind green cover or in garrison, they simply aren't no brainer unit that you can spam, still some people do. In: COH2 Balance |
Thread: Partisan is beep like beep in 3s & 4s20 Jan 2016, 12:59 PM
And how would they die? Support weapon crews murdered them? On long range only brit sections and heavily invested rifles(dual BARs or LMGs) aren't outgunned(taking into account rec acc for accurate DPS). You aren't exactly supposed to use them at close range vs shocks or thompsons paras/rangers. You are supposed to use them according to the target you're going against. Brit sections? Rush for CQC. Rifles or cons? Stay at long range in cover. Shocks/thompsons? Screen yourself with a nade and don't stay in CQC. but the insta model drop that usually happens after a few volleys makes them too fragile for mid, close range. If it took few volleys to drop that model, then its not instant ![]() In: COH2 Balance |
Thread: Sdfksz 222 Revamp20 Jan 2016, 12:55 PM
Same could be said about T34 vs stug or P4 vs SU-85 or cromwell vs JP4 and so on... Yet these long range TDs are dying to these tanks, which are hardcountered by TDs. 222 is able to outmanouver and destroy SU-76, it shouldn't happen, but its possible, just like any other non turreted TD vs any other AT capable vehicle. Difference is, unless you're assaulting ISU with Puma, there is no second even close comparison to 222 vs SU-76 regarding fuel cost differences, even if we take T34/76 vs JT into account. In: COH2 Balance |
Thread: Partisan is beep like beep in 3s & 4s20 Jan 2016, 12:51 PM
16 DPS long 44 DPS short range. Thats all-rounder to me, not specific range specialist. What they are not effective at is shooting while moving. storms dont come with a shreck when deploying. Also no one in a fair match has the time to keep vehicles, troops in the rear destroying buldings... Allies find time to mine or wire entrances, I'm quite positive axis can find a moment to do the same too. In: COH2 Balance |
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