It's not like it's invincible at the time it's deployed. It still takes damage from small arms,
Yes, but its hp poll ensures it won't go down to any small arms unless you mess up and get AT naded, we've covered that already in this thread.
and just about any AT weapon would easily drive it away.
I'd be concerned if it wasn't this way, but you need hard AT to actually counter it, small arms won't do since hp buff.
The HP buff was necessary, but an increase in cost would make it undesirable again due to it delaying further tech.
And why wouldn't it dely your tech?
Less durable vehicles who can't operate independently cost more.
There is not a single balance reason why it wouldn't get cost increase.
Hell, in the original balance mod(the one relic takes from for the new one) it got increased cost, because it deserves it.
Unless you believe 15 fuel units should be able to chase off over twice as expensive lights.
That is like allowing a pair of greyhounds to hardcounter P4 while lowering their fuel cost.
Its not the question "if" it gets cost increase, but "when" it will get it.
One would really need to have blinders tight on his eyes not to see there is something tremendously wrong with cost effectiveness of this unit.
And that is coming from me, the person who supported 222 buff for well over a year now and even made threads on it in the past and we know how often -I- create balance threads.
It's price right now is as perfect as it can get, and it's really difficult to change it without making extremely OP or extremely UP.
Not a single top player will tell you its price is fine, regardless of preferred side played, maybe excluding paula, because he is insane anyway.