Someone used PG pshrecks against my Stuart.
It was no fun for me.
Removal of shrecks from PGs when since not liking to play against something apparently is a reason for it to be removed now?
Also playing against schwerer flak is not fun, pls hp to 100 range to 10 accuracy to 0 and damage to AoE heal on impact.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: I don't get why Brits are still receiving buffs1 Jun 2016, 07:01 AM
In: COH2 Balance |
Thread: [OKW] Possible alternatives for the MG42 call in1 Jun 2016, 06:51 AM
However, its boring and creates question of "why 2 factions" in the first place if they are to share 50% of units and abilities. Preview OKW is enough of stronger ost copy as it is, it doesn't need t be more ost then ost is. In: Lobby |
Thread: Repair Speed Tweaks31 May 2016, 14:43 PM
repair speed is part of faction design So are tanks, infantry and off-maps. That excuses existence of imbalanced parts how again? In: COH2 Balance |
Thread: On behave of the Churchill's May Patch 31 May 2016, 14:27 PM
You can have 2 StuGs for the cost of 1 panther. And yes, even with AT gun involved, StuGs still outperform panther against churchill by a long shot. In: COH2 Gameplay |
Thread: Repair Speed Tweaks31 May 2016, 14:24 PM
Actually, from what I remember, people noticed SPios repair speed quite quickly and complained that its too fast. Back then it made sense, with the resource penalties and limited armor, you had less tanks so you needed to get them back faster to combat, but a LOT has changed since. USF, well USF is kind of balanced in the repair speed, sure they have the crews, but they won't repair the tanks in 5 seconds, pretty much the only difference between USF and vanila is vehicle crew basic engi independency, repair speeds themselves are ok. Brits as I've said, pay hefty upgrade costs and lock down awesome tank to repair fast. And we have OKW, being the special snowflake as ever. Tuning down spios rep speed is also a valid option right now, though I'd still do something to help pios and CEs get to vet2 more reliably. In: COH2 Balance |
Thread: On behave of the Churchill's May Patch 31 May 2016, 14:06 PM
Buff front armor of Churchill, reduce health to 800. Reduces vet feed while promoting flanking. the main gun isn't that good and by the time it hits the field, the panther rolls out 1 min~ later with a direct counter to it unless you have AT guns. Its not supposed to be auto deleted when there is ele, panther or JT on field. In: COH2 Gameplay |
Thread: Repair Speed Tweaks31 May 2016, 13:26 PM
Why should Soviet engies get faster repair like Sturms when they have flamer+demo charges? Why should volks get StGs when OKW has KT? Why should SPs get shrecks when OKW have buffed puppchen? ![]() The repair speed atm is their only flaw, they are already the cheapest engie unit and arguably the best in terms of utility Suuure they are. No, back to official forums, to your nest. In: COH2 Balance |
Thread: Repair Speed Tweaks31 May 2016, 12:27 PM
You sure? Lets see... 2SPs cost 600mp and have no problems getting to vet3, will have even less now with shrecks. You start with one SP, so you need to pay only 300mp for 2nd one. Now, 3 pios still repair much slower, can't vet effectively with sweepers, you need to pay 400mp to have 3 on field, can't boost repair speed by a huge amount with cheap upgrade. So actually, ost pays more and gets less as you have more squads, less utility, more micro tax and less return from investment AND you need to keep one of these squads off the field to tech. Same deal with CEs. Its rather clear that WFA overperforms with repairs when we put them next to each other, UKF at least when getting heavy engies upgrade are also giving up comet and getting huge hp poll churchill which still takes a lot of time to repair and UKF repair upgrades still cost more resources. In: COH2 Balance |
Thread: On behave of the Churchill's May Patch 31 May 2016, 10:21 AM
Is it a good idea to reduce the price? Yes, because its performance is nowhere close to 180 fuel vehicle. And furthermore there's a chance of Churchill spam. Around 3 ~ 4 on the field? It wasn't effective when it had 1600hp and 150 fuel price, it won't be effective now. In: COH2 Gameplay |
Thread: Make CoH2 F2P/Great again :D31 May 2016, 10:17 AM
Come to think of it, I remember one enjoyable F2P RTS game on steam, which had great gameplay, enjoyable factions, interesting MP and SP content. It was Age of Empires Online. The game did not enforced any additional fees and was running its payment model exclusively on visuals, like peple here would want f2p coh2 to be. It had bigger community but didn't had any mechanics forcing you to open your walled for "convenience". You know how the game is today? In: Lobby |
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