What's better in what?
They have 2 completely different roles.
One is light armor deterrent and generalist anti all squad, another one is burst ambush unit.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Guards vs at partison 28 Aug 2016, 10:42 AM
In: COH2 Gameplay |
Thread: Company of Heroes III - Your expectations25 Aug 2016, 14:33 PM
Just imagine that cartoony, simplified graphic, potato interface, lack of any sophisticated and hard to balance mechanics, no cover other then maybe hiding in smoke, but smoke is in pre-set places on maps and you can't deploy your own, no suppression, no squads, no ww2 or even historical setting, because someone might get offended and not buy it. Yeah... I can definitely see how it would look if blizzard would develop it. In: COH2 Gameplay |
Thread: RTS PC games coming in 2016 ? 25 Aug 2016, 14:01 PM
That's still pixelated AF! And yea, I mostly meant RTS. How did grey goo actually happened? That shit was good, except for Beta gun sounds and could grow to be excellent RTS if it had actual support and marketing. In: Lobby |
Thread: RTS PC games coming in 2016 ? 25 Aug 2016, 13:26 PM
Waiting for the inevitable kickstarter that tries to bring all things we love about the genre together. Judging how it went with planetary annihilation? I'd rather not. Unless its a minecraft cone or some 8-bit like shit, you can be 99% sure the kickstarter will fail. In: Lobby |
Thread: Can we have more strategy guides for Brits and OKW?25 Aug 2016, 12:06 PM
Because WFA and UKF lack strategical flexibility of EFA and for the most part are just one trick meta ponies, you can try something else, but its usually ineffective. EFA on the contrary, you have multiple BOs and valid strats, these factions are also harder to play then WFA and UKF because of power creep, so they need more strats depending on opponent and map, while WFA and UKF can execute the same 2 things everywhere. In: Lobby |
Thread: Company of Heroes III - Your expectations25 Aug 2016, 08:34 AM
I got this bad feeling that after DoW3, relic will only diminish into a shadow of itself and won't be able to produce anything meaningful. I'd like to be wrong though, for they are pretty much the last bastion of RTS gaming that isn't just copy pasting 20 year old formulas. In: COH2 Gameplay |
Thread: RTS PC games coming in 2016 ? 24 Aug 2016, 20:26 PM
Looks to me like modern version of KKND crossfire really. In: Lobby |
Thread: Ostheer Grenadiers24 Aug 2016, 12:49 PM
Because design is ultimately f*cked up. Double LMGs on base infantries, was always a bad idea, but combined with the WFA terminator veterancy, its just BS.. Its pretty much just the dual LMGs. You'll have advantage in numbers vs brits and actual support weapons vs USF. If all LMGs except DP-28 would take up 2 slots, we wouldn't have any issues. Commandos and paras could keep the ability to get dual ones, not like anyone uses them this way anyway. In: COH2 Balance |
Thread: Ostheer Grenadiers23 Aug 2016, 14:12 PM
On the contrary. You will want to retreat the squad soon enough to prevent potential wipes or late enough to have it as long as possible, you might retreat more numerous squad later DEPENDING ON MATCHUP(as various squads and factions vary greatly in DPS), if you retreat after losing about half the squad, depending on faction, you'll pay the same or more for reinforce, so on the long run, more numerous squads retreat just as often and pay just as much. You can see that in end game model loses statistic, side with more numerous squads loses more models unless its a stomp, cost to reinforce squad fully is relevant here. Squads with more members generally bleed less, can stay on the field longer and are harder to be wiped out... Ever played USF vs ost sniper? Soviet con builds vs ost or OKW? Unless you play stupid and use just general infantry as axis, its allies who bleed more here-unbearable bleed was the cause why tommies got their reinforce cost decrease in the first place. How hard is to wipe unit depends purely on 3 things-how far the unit is when it starts to retreat, how good its condition is(it doesn't matter if you retreat with 6 men when each of them got 8 health left, single full health gren will be more durable) and where and what opposing units are on field(easier to retreat vs small arms, harder vs tanks). Retreating 1 man gren is just as likely to get wiped as retreating 1 man con or rifle. In: COH2 Balance |
Thread: Guards AT-rifles23 Aug 2016, 13:57 PM
you know what's hilarious when your guard lose all team weapon but still button a tank I was like wtf You do realize its the DPs that button, not the PTRS? In: COH2 Balance |
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