the soviet mortar's lower firing rate was balanced by the fact it had a six men crew like everything else.
I'll let you on a little secret:
Mortars are not exactly meant to be a damage sponges.
If offensive capabilities of indirect weapon fall short, then that indirect weapon is shit.
Perfect example ie MEME PACK howitzer. Only thing keeping sov mortar in game was precision strike, the moment it was removed, the weapon became utter shit. Only recently it begun to be decent-ish with flare, which indeed is a great ability.
the enlarged crew isn't as useful for the mortar as it is for the atg and maxim but it still come in handy (arty duel). Lastly, even with the lower firing rate the mortar was still okay enough.
Crew size is irrelevant when opposing ordnance fires 3 times faster.
Only way how sov mortar could win mortar duel was precision strike. Both of them firing at each other in similar conditions, sov mortar will lose ever single time, excluding lucky first shots. Again, flare balances that a tiny bit, but that's still a munition usage just to stand a chance.
If durability was an actual factor, dual ost mortar would not obliterate mortar pit and I'm talking about pre-nerfs pit.
vet0 flare is just providing too much synergy for the sov. It's just too simple for the Soviet to flare and barrage the axis into oblivion.
IR halftruck anyone? Exactly the same thing, but on a much wider scale and muni free.
Only difference is, no scatter penalty in flare case, but very low RoF balances it out perfectly.
The soviets are already the most artillery resistant faction in the game due to their squad size, and with the flare their artillery are also the most efficient.
You have never used dual ost mortar or pwerfer firing from half range or closer, have you?
Artillery is as potent as its rate of fire is. Volume of barrage is much more important then precision of it, now that we do not have precision strikes in game anymore and soviet artillery does not stand up to that, unless we talk about massed SU-76 barrages.
The Scatter bonus/penalty are there to reward faction who use frontline and support unit together.
Anything preventing axis factions to use that?
It forces the player to put their own unit at risk by limiting the effectiveness of blind artillery. The british have the best scouting of all five faction in the game and also subsequently the worst artillery aside from post-release dlc. 50-60 sight unit are also typically weak in combat in mid-late game. Snipers are expensive.
What scouting of brits you are talking about here?
Excluding axis lights, its the soviet mortar that provides best scouting in game.