Riflemen m1 to Bar DPS 0/5/10/15/20/25/30/35
M1 5.4/4.7/3.5/2.7/2.3/1.9/1.6/1.4
Bar 10.6/10.6/6.2/5.2/4.7/4.2/3.4/3.2
Ratio 196%/225%/177%/192%/247%/213%/229%
(Cruzz)
m1_garand_rifle_rifleman_mp 6.8/5.8/4.3/3.4/2.8/2.3/2.0/1.7
riflemen_bar_30_06_light_machine_gun_mp 14.0/14.0/10.5/8.0/7.0/6.0/5.2/4.4
ratio 2.07/2.39/2.41/2.35/2.49/2.57/2.61/2.61
(Firesparks)
So I would say that bars do excel at long range.
Remember that back in the day, LMGs had a different dps profile to what they do have now and having 2 on rifles created all range dps monster.
Bars while potent, play to units intended ranges, which you will see if you now compare the total DPS of the squad instead of creating perception bias.
(going to pick only close, far and mid value for simplicity)
5x M1 garand: 34 / 14 / 8,5
With 2x bar: 48 / 22,4 / 13,9
Which translates to: 141% / 160% / 163%
Unfortunately I do not have old m1919 values saved, so I'll work with current one, assuming 2x are possible:
5x M1 garand: 34 / 14 / 8,5
With 2x M1919: 33,6 / 25,6 / 23,9
Which translates to:little over 1% dps decrease at cqc / 183% / 281%.
Do you start to see a slight difference between max range DPS increase for dual BARs and dual LMGs?
BARs provide consistent DPS increase across all ranges with similar DPS increase ratio at every range, they are strengthening rifles base curve at a hefty cost of 120 muni.
Now, do you see what dual LMGs did? Specifically to max range?
Its a complete alteration of base squad DPS curve, not increasing it, but making it more flat-changing the units role to literally Tommies on steroids, very effective at all ranges.
Bars are good at long range, but hardly excel compared to dual M1919.
Hell, 2x BARs are still weaker then a singular M1919 at long range. I'd say that fact alone points out that they hardly excel at long range, if we take into account impact of DPS curve with both.
That is why M1919 were limited to 1 and BARs were not.
Riflemen are designed for mid range not close.
Please do not state your personal opinions as facts.