You'd rather he used regular barrage and just wiped the squads hit by it?
Its fine and can deal a total of -zero- casualties as long as you are not blind and have medics in base.

Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: USF White phosphorous mortar rounds16 Aug 2018, 20:23 PM
You'd rather he used regular barrage and just wiped the squads hit by it? Its fine and can deal a total of -zero- casualties as long as you are not blind and have medics in base. In: COH2 Balance |
Thread: How is ranking in 4v4 determined?16 Aug 2018, 13:54 PM
But it does, these ranks are kind of SC leagues in the sense that they detriment your place within the "best x%", except instead of general player poll, its per faction basis without locking you to play only with same other ranks. In: COH2 Gameplay |
Thread: How is ranking in 4v4 determined?15 Aug 2018, 11:07 AM
Every single game mode and every single AT team have their own separate ELO. In: COH2 Gameplay |
Thread: Impact of smoke on AT grenades15 Aug 2018, 07:16 AM
Suuure they do, especially if you have all that time to stop, aim, fire/wait for lobbed projectile to land. You really think that is on pair with instant ninja smoke bomb? In: COH2 Balance |
Thread: How is ranking in 4v4 determined?14 Aug 2018, 16:03 PM
How is Elo determined in COH2? Does it interact with ranking at all in organizing the automatch? Reason I ask is if I have a faction where I'm ranked in the top 100, I usually get other very high rank people on my team, if I have a very low rank on a faction, it usually gets placed with other very low rank players, this seems to cause a complete imbalance, where you are likely to win matches with your high ranking faction with high Elo but get stuck into a black hole which basically only goes down and down with a low ranking faction if you have high Elo where you are paired with low Elo players in attempt to "even out" the combined Elo of the team. Seems tailor made to cause complete imbalance where one team has more evenly skilled players where the other team has maybe two good players and two bad players or one very good player and 3 bad players. Its completely separate from ranking and its invisible, as I have said on the example, top 10th soviet player can have different elo then top 10th okw player. You gain and lose elo based on opponents elo. For example, beating much weaker opponent will give you say +2 elo(which does -NOT- translate to rank directly, but is connected to it), but losing to much weaker opponent can result in loss of 20 elo for you and much higher gain for him. The best explanation possible would be to play DoW2 multiplayer if it wasn't completely dead, because on top of rank you can see your own elo, gains and loses after every game. However all the above aside, elo tries to make sure to average out and put you on the level of skill that is best suited for you. In: COH2 Gameplay |
Thread: How is ranking in 4v4 determined?14 Aug 2018, 07:40 AM
ELO and ranking are 2 completely different things. Its fully possible to have say 1000 ELO ost player ranked at 100 go against 1000 ELO sov player ranked at 10, because ELO is distributed internally within the faction. Additionally, team games, random ones specifically, work on average ELO rating. That means a team with 70, 10, 10 and 10 ELO is considered equally strong as team with 25, 25, 25 and 25 ELO players. In: COH2 Gameplay |
Thread: Germany to ease regulations on Nazi symbols in video games.11 Aug 2018, 22:45 PM
I haven't heard of many Germans going full nazi on streets just because they got to play uncensored South Park: Stick of Truth or any of the Wolfenstein games either. In: Lobby |
Thread: Buff Shocks10 Aug 2018, 12:44 PM
Umm, you talk coh1 here, right? Because in CoH2 commandos are a singular unit with absolutely worst scaling out of all squads - even engineers get higher bonuses. Healing is the same as volks healing and is a vet bonus. In: COH2 Balance |
Thread: About USF early game, how about finally buffing RE a bit?10 Aug 2018, 12:41 PM
It would also diminish their field presence within first few mins and delay tech/lv due to need to spend extra 280mp, nerfing them even more directly. Removal of free squads at this point could not be done without compensations, unless you want to end up with pushover UKF 2.0. In: COH2 Balance |
Thread: About USF early game, how about finally buffing RE a bit?9 Aug 2018, 07:11 AM
All of that and more can be done more effectively and better by other engineers with the exception of soviet CEs which are even more worthless, but much more mandatory.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Your attention span doesn't even last one longer sentence apparently. I'm discussing a kitten here. In: COH2 Balance |
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