Why you can't have Grens without Faust?
The fact that you asked this question tells me you started playing CoH2 probably 2 hours ago...
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Flame Halftrack23 Sep 2018, 17:31 PM
The fact that you asked this question tells me you started playing CoH2 probably 2 hours ago... In: COH2 Balance |
Thread: Flame Halftrack23 Sep 2018, 15:39 PM
He used osttruppen as an excuse to give grens at nade instead of faust, despite the fact that you can't have grens without faust. He also pretends T1 is useless for osttruppen opening, despite it having units that are somewhat mandatory for osttruppen openings to work in the first place. In: COH2 Balance |
Thread: Flame Halftrack23 Sep 2018, 14:59 PM
Have you ever played osttruppen in your life? The moment opponent gets HMG, you are either forced to camp your fuel, praying to get flame 251 and hope he won't have anything to hardcounter it by that time or to build a mortar/sniper, which will be needed, because osttruppen alone are good only for map presence in first minutes - they scale well, but you aren't going to win anything without anything capable of doing damage. In: COH2 Balance |
Thread: Flame Halftrack23 Sep 2018, 13:15 PM
You for real here? There is waaaay less then 1% of games when you lose any base building. Coming up with unrealistic scenario isn't doing much good here. In: COH2 Balance |
Thread: Flame Halftrack23 Sep 2018, 12:00 PM
Because ost grenadiers have access to faust from get go. You can NOT have grens and NOT have faust. And OKW has AT unit in T0, from the start as well. You have tools, denial and refusal of them isn't changing this fact. In: COH2 Balance |
Thread: Flame Halftrack23 Sep 2018, 11:49 AM
I don't get, why Volksgrenadiers don't the the At-rifle-grenade at start of game and make Faust an upgrade. Because its the same ability, but with different name. I also love the logic of people here. "I am not going to get a hardcounter for that unit as soon as I can to get rid of it asap, which will potentially wipe 1 or more squads on my side, because getting that 1 additional unit is a suicide for me, but losing 1-3 squads early game apparently is not" In: COH2 Balance |
Thread: Universal Carrier vs Volks22 Sep 2018, 20:17 PM
I don't see what you struggle to understand here. Kill his unit easily with the tools you have before he is allowed to roam long enough to kill yours. That's literally RTS for dummies here at this point. In: COH2 Balance |
Thread: Universal Carrier vs Volks22 Sep 2018, 19:23 PM
If you don't understand what having better field and therefore capping presence in early game does for you in CoH2, then I don't think you should be in balance part of the forum. Feel free to go there: https://www.coh2.org/forum/2/state-office And learn more about the game before coming back here. In: COH2 Balance |
Thread: Universal Carrier vs Volks22 Sep 2018, 18:10 PM
Oh boy. I sure like sacrificing my 3rd Volks squad and thus losing map control just to be able to fire a single shot 10 meters next to my enemies LV. That's not argument, that's noob excuse. If you need a counter to a unit, you build it, especially if you have it unlocked right from the start. You not building AT weapon vs vehicle when you can is 100% on you. And guess what? If you kill that M3, you have a free capping unit, already present deterrent for him to make next light vehicle as it'll have no shock value anymore and he doesn't have his LV and fuel, giving YOU the unit advantage. OKW is in perfect situation here, if you complain, you do it purely for the sake of complaining. In: COH2 Balance |
Thread: penal PTRS and engie flamethrower not firing from m3 bug22 Sep 2018, 10:10 AM
And that's why I've said no one can help him without a replay as what he describes is not really possible, special weapons always have priority in open topped transports. In: COH2 Bugs |
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