In that case, you are you also against UKF countering?
UKF can't really click a button for free and forget about it for the duration of the game.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Axis artillery/Lefh overperforming6 Oct 2018, 10:45 AM
UKF can't really click a button for free and forget about it for the duration of the game. In: COH2 Balance |
Thread: Axis artillery/Lefh overperforming5 Oct 2018, 22:08 PM
Not at vet3. In: COH2 Balance |
Thread: Reduce the cost of tier 45 Oct 2018, 21:01 PM
Ah, pardon then, let me quickly re-phrase that: You don't need 5 minutes of constant shooting at T34 to kill it while it one shots all your infantry in vincinity. In: COH2 Balance |
Thread: Reduce the cost of tier 45 Oct 2018, 20:39 PM
People arguing Puma hard counters T34 because of kiting but supported the KT nerf when the same strat could be applied :thinking: Contrary to KT, puma never evaporated squads with one shot every second shot(outside of that one time it did cleared garrisons with vet1 ability). Also, its armor, HP and speed are exactly as they always were. In: COH2 Balance |
Thread: Axis artillery/Lefh overperforming5 Oct 2018, 19:39 PM
Have you heard of puma? Single suicide puma can destroy all the priests you need. Also, skillplanes gives them zero chance and will nuke more then one. In: COH2 Balance |
Thread: Reduce the cost of tier 45 Oct 2018, 13:00 PM
Soo, if allied unit penetrates axis unit 50% of time, its high pen chance, but if axis unit pens allied unit 50% of time, its low pen chance, got it vipper(I remember the rants about reducing panther armor and its sudden "fragility"). Puma DOES hardcounter T34 for the sole fact that it can shoot, penetrate, keep the distance and SEE it without support of any other unit. Everything above that is semantics. As for the topic, there is no need to reduce cost of any tier, because there is nothing wrong with current ones. In: COH2 Balance |
Thread: Feedback for Commander Revamppatch4 Oct 2018, 19:56 PM
Let me remind you bois that we had separate shock nades cooldowns for 4 out of 5 years of this games life time, no one complained about them for these 4 years and the very moment they got shared cooldown, shocks themselves disappeared form any and all BOs, giving supreme reign to guards. Now, soviet FHQ - its getting weird, now you also need to micro structures... I agree with previous statement about PGs getting repairs in infantry doctrine, that ability screams "mechanized" and would be much more suitable there. Gren squad leader might become complete no brainer now, making them budget tommies, but without any weakness of tommies and with all the benefits(outside of equipping weapons for obvious reason). 250 being allowed to reinforce completely invalidates 251 and makes getting grillwagon even more of a no brainer choice In: Lobby |
Thread: what triggers the mortar bug?4 Oct 2018, 11:45 AM
If it was known what causes it, it would be fixed. In: COH2 Bugs |
Thread: Feedback for Commander Revamppatch4 Oct 2018, 09:25 AM
You can chain tommies kits indefinitely, while true, its more expensive and harder to pull off as okw, you still can. Healing auras would be op if they healed in combat, which fortunately they no longer do. I do agree that commissar healing should be timed if mobile/unlimited when immobile akin to ambulance, but healing itself doesn't promote any blobbing in itself. In: Lobby |
Thread: Feedback for Commander Revamppatch4 Oct 2018, 09:16 AM
Obviously, as proven by how literally every single brit(med kits healing aura)/okw(healing crates aura) player plays. Only thing it promotes is clumping up to heal and being mobile. If you stay blobbed when healed, you'll be punished by first HMG on the way. In: Lobby |
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