Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: CoH3 or CoH:Online Trailer TBA?19 Nov 2018, 21:25 PM
CoH Immortal imminent. In: Lobby |
Thread: USF is trash in every mode and in every way change my mind19 Nov 2018, 14:06 PM
Maybe you should start using native camo and actually turn raketten in the direction of vehicle before engaging? R is for reverse, not attack, its a recurring problem with you. In: COH2 Balance |
Thread: USF Tech Changes Mod Changelog19 Nov 2018, 12:11 PM
Yeah, it was literally 60 range Ost mortar. In: Lobby |
Thread: USF Tech Changes Mod Changelog18 Nov 2018, 21:58 PM
All factions have fuel free option to counter HMGs without use of flanking, why UKF should be any different here? And what do UKF have to deal with HMGs in the early game? Now PLS stop trying to derail another thread by trying to prove me wrong. Get off of your high horse and stop pretending that you are always right no matter what and everyone else should bow to your opinion and I might actually consider it. In: Lobby |
Thread: about small arm and relative positioning. 18 Nov 2018, 21:51 PM
Here, personalized for you, so even you will understand it this time: In: Lobby |
Thread: Simple UKF Base Howitzer Rework18 Nov 2018, 21:46 PM
What other uses? These are regular, normal, historical(except the VP one) uses of howitzers. That's what they exist for. In: COH2 Balance |
Thread: about small arm and relative positioning. 18 Nov 2018, 20:22 PM
An attempt was made. It was not balanced. Which part is so tremendously hard and painful to understand for you? I can prepare diagram in Paint to help you if words are not enough. Mainline infantries balance was not a massive fail, actually most of the mainlines infantries remained the same for years with little problems one vs other (other than existence of shreck on VG). What was actually a massive fail was the JUNE 21st Penals coming with flamer and ourah. You can't predict meta. You can't predict how units will be used. You can make assumptions and set goals for balance but if players do not use it in intended way and it under/over performs, you're back to drawing board and its getting further changes. Unit didn't worked as cons on crack, because it invalidated existence of cons and their upgrades. Again, not a hard concept. I have to remind you this over and over again but I am not the topic of this thread, PLS stop obsessing with what I do or do not do. Reasons are irrelevant. It did not worked and had to be changed, period. Nothing more, nothing less. Not only you can group weapon but it was actually done by Relic. Yeah, grat example of that would be con rifles, gren rifles, tommies rifles and osttruppen rifles, all working in completely different way with completely different profiles and dps curves. Yeah... no. Pls do not tell me what to do if you want something ask nicely. Feel free to go for the argument instead of the way its presented. I'm not complaining that half of each post you make are unnecessary words with a goal to divert attention of discussed issue and focus on something you personally think is bad. No they did not and they where proven to be monstrosities on the 27 June patch and they had to be nerfed in nearly every patch since then. I wonder if one the pre 27 June patch Penals would not prove to be more cost efficient AI than the current ones. You are confusing(yet another time) units design with units balance. Was units design changed since that iteration? No, its still "soviet rifles" with long range and good offensive scaling. CQC version would never survived in design due to con and shock overlap always making at least one in that trio obsolets, so penals had to take on unique role in soviet army. Everything that happened to the unit between that patch and now is just a balance, design, again, was completely unchanged and penals perform the exact same role as back then, with long range soviet non doctrinal infantry with dps scaling instead of durability one. In: Lobby |
Thread: USF Tech Changes Mod Changelog18 Nov 2018, 20:08 PM
In case you probably missed it, US doesn't have any other early game way of dealing with HMG, contrary to, you know, ALL OTHER FACTIONS with smoke, snipers or early game transports/flamers. In: Lobby |
Thread: [OKW] Teching Rework18 Nov 2018, 20:06 PM
When USF gets suggested for rework, nobody panics, because it's all according to plan. I wonder if its because OKW already had 2 reworks, teching and veterancy. In: COH2 Gameplay |
Thread: Tommy Brens18 Nov 2018, 13:31 PM
Well then, upload a replay with these tests. In: COH2 Gameplay |
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