Nice, give me the source. i mean it, your approval of my or his number means nothing.
Read damn patch notes. |
kinda funny. the only thing saying sth about 720 is a old stat page and its the hp for the bulldozer

Coincedence vipper?
I wouldn't use a site that was last updated 3 years ago as a source for anything. |
The Easy Eight has more armor (front and rear) better pen over all distances and less scatter
The 76 is slightly faster and costs less
????
76mm APCR got much more pen then E8 at any distance. |
I do have a playercard you wehraboo check below the name...
(psst, it doesn't work if your steam profile is set to private) |
Different AoE modifiers for friendlies and foes?
When it was nerfed against opponents, it was unchanged vs allies, because you know, you're not really supposed to shoot at allies. |
no, you are wrong
since the nerf you re just more lucky to get it early in more cases than before.
but if you get a competent cheese player who abuses the fortify stuff and autorepair stuff and secures flanks properly, it regularly gets 30-40 kills, depending on map. 30-40 kills you HAVEN'T DONE A GARDENING CLICK FOR. and nobody uses smoke with it
That's what?
800+ menpower just sitting there on a mortar?
How is that brit securing flanks when you have 3 to 5 more units due to axis inf being both, much cheaper and you having said 800+ mp in mobile force.
Are you talking about 3v3 and 4v4?
Because most certainly not 1v1 or 2v2. |
1) Don't overthink it, penals are "elite"-ish infantry, because relic thought it was an interesting unit, also they were NOT suicide troops by any means, they simply were given toughest to impossible odds missions, so they were actually motivated more then regular troops to fulfill their duty and come back alife, their gear for the more tough missions was also better, therefore SVT representation.
2)Lack of AI upgrade for cons is the only reason why they are avoided, they work perfectly fine with PPSH, but the fact that they need a doctrine to function on pair with other mainline infantries is a solid proof that locking that AI upgrade behind doctrine was a horrible choice and some kind of mid-late game AI upgrade on pair with weapon upgrades of other factions is the only way con problem can be solved. Too bad relic is in denial about it and some people pretending cons are fine without stock weapon upgrade/scaling mechanic(because higher vet clearly does NOT work as proven by no one using cons).
3)Switching units serves no purpose and solves nothing, because now you have differently named mainline T0 infantry with exact same problems(actually even more, because they are now even more useless then cons for the same price), you're fixing semantics, not problem. Increasing upkeep and bleed for shit squad adds more problems as well. |
Change the arc back to what it originally wise, and lower the cost 10mp. It’s still so ridiculous on so many maps, especially since they are so damned hard to kill, unlike the MG42 which almost always dies on retreat if they catch a Moloto or have 2 models or fewer left..
You spelled maxim, volks flame nade, maxim death loop and 5 models wrong.
I wouldn’t say anything else needs changing, the problem is OKW has problems getting around multiple maxims to toss a nade whereas Ostheer can rifle nade while suppressed. Can really not see why anyone thinks they need to be cheaper unless slightly nerfed, Soviet has no problem ever with manpower. Alternatively, you could raise the cost of the Zis so light vehicles are more of a problem for them.
I honestly can't see how nerfing it even more with irrelevant cost decrease would affect anything but last 2 players trying to actually use the damn thing. |
I loled after i realizes that even the flak emplcemnt from OKW is in the statistics! And it cant get attack ground, have no vet and is definitly a building... when this building can be in stastistic...why not brits "buildings"?
Because brit emplacements do not shit units out of them? |
Added another suggestion - Sturmpioneer anti-building demo charge - to the list, to give OKW a chance to fight FHQs in team games as they currently stand little to no chance to counter those.
Walking stuka levels buildings fast. |