DshK has no deathloop. Swap them. Make maxim doctrinal and worth the price
Dshk has the exact same loop as maxim.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Motherland HMGs rework4 Mar 2019, 08:58 AM
DshK has no deathloop. Swap them. Make maxim doctrinal and worth the price Dshk has the exact same loop as maxim. In: COH2 Balance |
Thread: Can we adjust the Scott already?3 Mar 2019, 15:12 PM
I wasn't asking for direct nerfs, just change it into a barrage weapon so it doesn't perform like the old leig anymore. Its end of tech 70 fuel mortar on tracks. It needs to perform for that cost and timing. It being effective when spammed is irrelevant, everything is effective when spammed. In: COH2 Balance |
Thread: Why has the USF regular sherman become so bad...2 Mar 2019, 11:41 AM
You forgot to not ignore the fact that axis tanks armor is definitely not in line with all the 160 armor mediums again. Not saying sherman isn't fine, it is, but stop acting like penetration can be compared without taking into account armor of opponent. In: COH2 Gameplay |
Thread: Ostheer MG/Early1 Mar 2019, 20:36 PM
I wouldn't, because performance wise, every single ost unit(arguably except ostwind unless its spammed) does perform very well for its timing and cost with that one single T0 exception. We also literally talk about less then 4 seconds of mp income in early game, meanwhile bonus mp saves you 16 seconds you'd have to wait for otherwise. Unless you want to spam them, you won't even notice and it won't be *puts on volks hat* punching above its weight anymore *takes off volks hat*. Again, training wheels can come off now and no, ice cone in return is not needed. In: COH2 Balance |
Thread: Discuss for the votes1 Mar 2019, 13:31 PM
Thank you for tl;dr'ing my whole point. In: Lobby |
Thread: Discuss for the votes1 Mar 2019, 13:22 PM
How? A player paid full price for it and that player doesn't get to use it. So how is that broken? There is no free stuff involved, everything is paid for the intended amount and player who makes donation is that much more weaker as now he is short 1 unit/weapon upgrade on his army. Its not like one player can focus on drones to get minerals and just feed other one resources so he just spams stuff and fights. In: Lobby |
Thread: Discuss for the votes1 Mar 2019, 12:35 PM
UKF can donate weapons to team mates(and crew weapons). USF can donate vehicles to team mates(and crew weapons). Soviets can donate fuel to team mates. Ost can donate resources to team mates. OKW is all about leeching, so irrelevant here. Point is, in team games completely different dynamics and rules apply. You can't remove between faction synergies, because these synergies are what makes for team games. Each USF donated vehicle is 1 less vehicle for USF. Each weapon donated by UKF is 1 weapon less for UKF. Soviets and ost also do not exactly float resources they use for their supply drops and impact of raw resource boost can be greater. Also, weapons dropping is a thing, you will now want to remove weapon slots form certain units because they might be strong? Will you nerf HMG42 performance, because once captures by soviets it'll have 6 men crew? The REAL issue was cons with dual LMGs and that was already addressed ages ago, so instead of bitching about penals with LMGs, how about you'll show us examples from competitive level 2v2 where its used to the overpowering extend instead of whining how theoretically strong it is? In: Lobby |
Thread: Revamping the revamped Firestorm doctrine 1 Mar 2019, 11:34 AM
Yes, AT satchels on allied side is ok. If one side has weaker infantry AT, it gets better supplemental abilities. That's how balance works. In: COH2 Balance |
Thread: Revamping the revamped Firestorm doctrine 1 Mar 2019, 10:56 AM
So... satchel does exactly what it was meant to do and its op now? Pull your head out of your rear please. In: COH2 Balance |
Thread: Discuss for the votes1 Mar 2019, 10:18 AM
True that, holly balls having to check multiple threads for all the live patch notes, because apparently compiling it all into 1 thread is 2 hrd. In: Lobby |
![]() |
![]() |
![]() |
16 |