If you were banned, that means someone has reported you with unquestionable proof.
Relic doesn't ban on merit of "trust me bro".

Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Enforcement should show proof while replying or banning25 May 2021, 10:09 AM
If you were banned, that means someone has reported you with unquestionable proof. Relic doesn't ban on merit of "trust me bro". In: Lobby |
Thread: Enforcement should show proof while replying or banning25 May 2021, 09:04 AM
It almost looks like you're not telling the whole story. For example what you said earlier. Flaming is also bannable offense. Other then that, you can still write to enforcement and that's it. In: Lobby |
Thread: Volks mp40 vs stg44 vs no update24 May 2021, 07:57 AM
Pointless argument when there's several recent 1vs1 tournaments to draw better conclusions from. I don't get how automatch is more relevant than competitive scene... How many times does it need to be repeated that tournaments are -NOT- reliable source of data, because sample size is smaller then error margin of smallest viable sample size? Tournaments, at best, can show trend, but will never accurately portray balance, unless you need to identify faction in need of dire buffs, because utter lack of that faction in the tournament is a testament to that. In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update23 May 2021, 18:09 PM
Because it suits his narrative better, when you have results distorted by people who can't play. Statistic doesn't align with opinion? Just change statistic to more suitable one lol. Sample size of top 200 is more then enough to get accurate results for balance taking into account only top 200 aka people with a clue and some micro capacity. In: COH2 Gameplay |
Thread: Crossroads 5 VP23 May 2021, 18:08 PM
because he would never be considered close to the level where his opinion would be requested. If only that was actual deterrent to people making balance threads... In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update23 May 2021, 12:24 PM
Then we shall call make-a-wish foundation for you based on your whining about OKW being weak. In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update23 May 2021, 12:08 PM
They are tho according to this: https://coh2stats.com/stats/month/1617235200/1v1/wermacht?statsSource=top200 They go, in fact, all the way from pretty much perfectly balanced in 1v1 to batshit insanely OP in 4v4. In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update23 May 2021, 12:01 PM
So.... OKW is balanced then. 50% win rate is literally an indicator of perfect balance. In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update23 May 2021, 10:04 AM
This will be a shock for life for you, but Ost is not OKW and it does not follow exact same balance principles as OKW does. Sturmpioneers medkits used to be unlocked with veterancy, and passive healing for volksgrenadiers used to be unlocked way before than vet 5 so whatever the original design was it doesn't really matter. USF was designed to not have a tier 0 mortar USF lost the options that compensated for lack of that mortar. OKW didn't lose anything, only timings were changed and accessibility was increased. Claiming that it worked because Mechanized used to be meta ignores the fact that LVs are ALWAYS the meta for all factions, that the Battlegroup started seeing use because the flak ht was improved after being useless for a lot, as well as several key changes that OKW went through Mechanized builds were nerfed, and so were Volksgrenadiers, which made Mechanized builds much less powerful. Ultimately there's no "meta" for OKW because the faction is competitively dead with 3 picks and 0% winrate in the last ML5, volksgreandiers late game bleed and inefficient trading being great part of it, which is only made worse by the lack of healing without backtech The only faction in game that has a fully linear teching is Ostheer, because the mod team went out of their way to force a fully linear teching and disincentivize Tier 0 into Tier 2 builds, and still, OST can ignore the Tier 4 if not accessible. UKF has several side techs and Anvil + Hammer. No faction would be similar. Even OKW itself wouldn't change since its bad design basically always accounted for the player fully teching anyway, which works in resource inflated teamgames but gets absolutely stomped in 1vs1 May I present you UKF? And Ost ALWAYS had linear tech, from day 1 of alpha. It was NEVER meant to skip a tier, the fact it could in the past is a testament to bad balancing, which was mostly fixed now. Ost T4 was also made accessible easily, so that argument is out of the window as well. It would still be a ridicolous munition sink. The only good med crate is the 221 because it can be dropped as single one to heal whenever you want field presence, which is a good tradeoff and a useful ability. Healing an entire match off sturmpios med crate *3 in your base costs simply too much and is far from what Relic probably originally designed med crates dropped by infantry for. Spio med crates are not meant to be the only healing source. Eventually self healing vet kicks in or you back tech, if you don't, that's on you, not on faction design, which screams at you to backtech to truck you've skipped regardless of path you took. In: COH2 Gameplay |
Thread: Team matches23 May 2021, 08:47 AM
It's not a matter of not wanting a feature, it's a matter of it been realistically possible to develop for an RTS, because it seems from experience that the requirements to implement it WILDLY differs when comparing MOBAS to RTS. From the ones I've played(all except Cossacks3, Blitzkrieg, wc3 reforged and AoE I and II), not a single one allowed reconnect to ranked game or reconnect at all. Expanding it to Northgard and Stronghold as well. That feature is not present in RTS, because its too difficult to implement to RTS and you can tell that most easy by LACK OF IT in SC2 and WC3. In: Lobby |
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