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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Soviet buffs/adjustments14 Apr 2019, 18:44 PM
Your ignorant self was also proven incorrect on multiple occasions, including by me, yet you never dropped your nose-high-in-the-air attitude even for a second. In: COH2 Balance |
Thread: Feedback for New Commander mod 4.0 - OST core changes14 Apr 2019, 18:26 PM
FRP alone isn't worth much if you can't provide sufficient healing, you'll have greater map presence at the cost of massively increased bleed, unless you pay additional muni and micro tax to prevent it. Its unexpected addition, but its not no-brainer like USF, OKW or brit ones, which provide additional utilities without constant micro and muni tax. In: COH2 Balance |
Thread: Soviet buffs/adjustments14 Apr 2019, 18:20 PM
The faction just received major buffs, its balance issue, Ostwind change is simply also a diversity change. Which is what I have said, which is another example of interweaved balance and diversity. No they do not, they have a plethora of option more than any most other factions. Yes, because contrary to others, its a faction that's based on flexibility of options. Still, 2 of the options are gutted means there is no early game diversity. Again, balance directly connected to diversity. Yes they Ostheer are UP. "because I've said so" is not an argument and again, tournament performance shows the contrary to what you try to preach here. Coming from the person that predicted that Calliope and Pershing are not going to be introduced to game I tend not to take your predictions seriously. That's very rich, coming from a person who religiously relies on "balance philosophy" of a developer that didn't even worked on the game for half a decade and in turn led to that philosophy being discontinued about half a decade ago. Kettle, meet the pot. Also, I wasn't the first one to say it - you know who was? Fucking RELIC at their BLOG shortly after WFA release. If I'm correct, its about sound capture for WFA vehicles and it was mentioned in KT paragraph, given how KT was given Pershing engine sounds. I have explained to this once more but it seems that I have to repeat it: According to who? PQ, who is the aforementioned dev just above? The benchmark your clinging so hard onto doesn't exist anymore. Its all about relative faction balance on individual comparisons with taking into account possible implications of other factions interactions for at least 3 years now. Get on with times. In: COH2 Balance |
Thread: Soviet buffs/adjustments14 Apr 2019, 17:56 PM
They are tightly interweaved, hard not to confuse it and soviets are dictionary example of that. There can be no diversity if alternative options are not viable. The changes to Ostheer are there because the faction is UP and they aim at fixing balance issues, not diversity issues. Soviet are facing diversity issues not balance issues. No, the faction isn't up, we've seen that over and over on recent tournaments, its literally these 3 units that got addressed now that are. If you believe there is anything else that's weak or cost inefficient, its more likely then not that an incorrect use is the reason for that belief, like for example using grens without HMG or sniper support. Soviets are facing the exact same issues - a limited number of units was overnerfed/non scaling to the point where they became irrelevant - just because you can click to build them doesn't make them viable choice and cons are prime example here. After countless buff to allied units to counter OKW, Ostheer where simply left UP and now they receiving a buff. Except, ost also got countless buffs to stand up and allies got also countless nerfs for ost sake, limiting rifle LMGs to 1, nerf of Bren guns, centaur nerfs, AEC nerfs and many, many more for all 3 allied factions. Ost isn't up, 3 units are. Soviets aren't up or just "spamming OP unit", 2 units were nerfed to irrelevance, causing 3rd to be mandatory cruch that holds faction together on a duct tape. Imo it would be much better approach if all faction where nerf to Ostheer levels. Which is not going to happen. If you have a flat tire, you fix flat tire, not poke holes in all remaining ones and drive into a tree. In: COH2 Balance |
Thread: Feedback for New Commander mod 4.0 - OST core changes14 Apr 2019, 16:55 PM
Cons got extra 10% at vet3, this was added as an attempt to make them viable in late game without giving them weapon upgrade. It obviously failed, but its there. Good vet on shitty base stats still gives shitty stats at the end. In: COH2 Balance |
Thread: Feedback for New Commander mod 4.0 - OST core changes14 Apr 2019, 13:55 PM
You believe they are very strong, because soviets. I believe they are no longer underpowered compared to G43s and BARs. Hence I'm asking, they are very strong, compared to what? In: COH2 Balance |
Thread: Feedback for New Commander mod 4.0 - OST core changes14 Apr 2019, 12:38 PM
4 SVT for 45 mu are very strong... Compared to...? Look at G43s and BARs. In: COH2 Balance |
Thread: Feedback for New Commander mod 4.0 - OST core changes14 Apr 2019, 09:54 AM
Because high cost units shooting at low cost units aren't going to vet fast. Use it against tanks and it'll vet in no time. In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers14 Apr 2019, 08:20 AM
But people itt said pgren rush never works and grens are mandatory... If soviet went T1 instead of con memes, the game wouldn't even last 5 minutes as M3 would dominate ost so hard, he'd just be reinfrocing everything at HQ being dried out of resources and cut of off whole map. In: COH2 Balance |
Thread: Feedback for New Commander mod 4.0 - OST core changes13 Apr 2019, 17:35 PM
CEs have high reinforce cost and no durability, it would be pointless to use them that way. And I'd still prefer to troll ost by letting them take crates, so they have nerfed DPS and potentially blocked LMG, however if 4 rifles will stay, it'll be another great option for Cons, sadly, another doctrinal option, apparently cons have to be utter shit without doctrine, which is sad. In: COH2 Balance |
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