*looks at miserable state of AAA industry*
...and that's surprising how...?
Crunch, burnout, constantly doing the exact same game and reusing the exact same formula(hello activision cod, EA fifa and bf, ubisoft literally everything) stress.
Dev studios we used to love are gone, if they still are around, they are just void husks of what they once were.
You want a game made with heart and for players? Go indie.
the feels
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: CoH Lead Designer & Artists Leave19 Apr 2019, 22:19 PM
In: Lobby |
Thread: Improving the abandon mechanic19 Apr 2019, 21:10 PM
Reading comprehension is very hard, so I'll hand you a helping hand and help you understand: In: COH2 Gameplay |
Thread: Reserve New Dozers19 Apr 2019, 19:50 PM
USF is not designed to have something like a Churchill. But... you do know they already have easy8 with 215 armor and 720 health? I have no idea why it just won't be put here instead of doing the hardest possible thing to make regular 75mm into easy8 but with more AI and much less AT. In: COH2 Balance |
Thread: USF Urban Assault -Feedback19 Apr 2019, 19:30 PM
Like..... OKW P4 for Ost maybe? Or better rounds buff for OKW P4 in elite armor? In: Lobby |
Thread: Kubel needs changes19 Apr 2019, 16:39 PM
Wonder if the shared veterancy will make a meaningful difference. It will, Kubel got amazing vet bonuses, it simply never could reach them. Passive self repair/wraithbone armor alone is worth it. In: COH2 Balance |
Thread: Soviet General Faction Changes - New cmdr mod 5.019 Apr 2019, 13:52 PM
Compensate it by changing dmg bonus to 40 and you've got a deal. In: COH2 Balance |
Thread: Soviet General Faction Changes - New cmdr mod 5.019 Apr 2019, 13:14 PM
Penetration IS lowered together with accuracy buff. You still have RNG, even against ost P4 now, just not a string of RNG checks. Also, blitz lowers target size. And no, CoH is NOT based on RNG, its based on PREDICTABLE RNG, vast majority of the time you can predict which unit will win, unless some really bad luck is involved. Only pure RNG weapons in the whole game are indirect fire weapons. Also, there is plenty of weapons who have 100% hit chance already, AT weapons included and somehow they aren't a problem. Underused supplemental unit won't suddenly change that, especially since the reason it was spammed was -NOT- its AT performance(AT buffs simply made it relevant against anything), but efficient barrage when multiple units performed it and muni cost effectively killed that. In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers19 Apr 2019, 12:23 PM
It needs some buffs for its underwhelming performance. I do not think the recent changes have improved Panzergrenadiers at all. It is just timing changes. Go reread the changes then, specifically to vet1. In: COH2 Balance |
Thread: Improving the abandon mechanic19 Apr 2019, 12:07 PM
Why? You do realize its pretty much immobilized wreckage when its abandoned and has destroyed engine? You already need to commit a lengthy time to repair it. It makes zero sense for multiplayer balance and campaign mission servers specific purpose of MISSION OBJECTIVE, not gameplay mechanic. In: COH2 Gameplay |
Thread: Reserve New Dozers19 Apr 2019, 09:43 AM
I think they're trying to create a Sherman Jumbo, without making a Sherman Jumbo lol. Looks to me like Easy 8 with weaker gun. In: COH2 Balance |
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